A game about forced loneliness, made by TACStudios
1using System; 2using NUnit.Framework.Interfaces; 3using UnityEngine; 4using UnityEngine.TestTools; 5 6namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks 7{ 8 internal class PostbuildCleanupTask : BuildActionTaskBase<IPostBuildCleanup> 9 { 10 public PostbuildCleanupTask() : base(new PostbuildCleanupAttributeFinder()) 11 { 12 RunOnError = ErrorRunMode.RunAlways; 13 } 14 15 protected override void Action(IPostBuildCleanup target) 16 { 17 target.Cleanup(); 18 } 19 } 20}