A game about forced loneliness, made by TACStudios
1using System;
2using NUnit.Framework.Interfaces;
3using UnityEngine;
4using UnityEngine.TestTools;
5
6namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
7{
8 internal class PostbuildCleanupTask : BuildActionTaskBase<IPostBuildCleanup>
9 {
10 public PostbuildCleanupTask() : base(new PostbuildCleanupAttributeFinder())
11 {
12 RunOnError = ErrorRunMode.RunAlways;
13 }
14
15 protected override void Action(IPostBuildCleanup target)
16 {
17 target.Cleanup();
18 }
19 }
20}