A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections; 3using System.Linq; 4using UnityEditor.TestTools.TestRunner.UnityTestProtocol; 5using UnityEngine; 6using UnityEngine.TestRunner.NUnitExtensions.Runner; 7using UnityEngine.TestTools; 8 9namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks 10{ 11 internal class GenerateContextTask : TestTaskBase 12 { 13 public GenerateContextTask() 14 { 15 RerunAfterResume = true; 16 } 17 18 public override IEnumerator Execute(TestJobData testJobData) 19 { 20 if (testJobData.taskInfoStack.Peek().taskMode == TaskMode.Normal) 21 { 22 testJobData.setUpTearDownState = new BeforeAfterTestCommandState(); 23 testJobData.outerUnityTestActionState = new BeforeAfterTestCommandState(); 24 testJobData.enumerableTestState = new EnumerableTestState(); 25 } 26 27 testJobData.Context = new UnityTestExecutionContext() 28 { 29 SetUpTearDownState = testJobData.setUpTearDownState, 30 OuterUnityTestActionState = testJobData.outerUnityTestActionState, 31 EnumerableTestState = testJobData.enumerableTestState, 32 Automated = UnityTestProtocolStarter.IsEnabled(), 33 RetryCount = testJobData.executionSettings.retryCount, 34 RepeatCount = testJobData.executionSettings.repeatCount, 35 RetryRepeatState = testJobData.RetryRepeatState 36 }; 37 38 if (testJobData.executionSettings.ignoreTests != null) 39 { 40 testJobData.Context.IgnoreTests = testJobData.executionSettings.ignoreTests.Select(ignoreTest => ignoreTest.ParseToEngine()).ToArray(); 41 } 42 43 testJobData.Context.FeatureFlags = testJobData.executionSettings.featureFlags; 44 45 UnityTestExecutionContext.CurrentContext = testJobData.Context; 46 47 yield break; 48 } 49 } 50}