A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using UnityEditor.SceneManagement; 4using UnityEditor.TestTools.TestRunner.Api; 5using UnityEditor.TestTools.TestRunner.TestRun.Tasks; 6using UnityEditor.TestTools.TestRunner.TestRun.Tasks.Events; 7using UnityEditor.TestTools.TestRunner.TestRun.Tasks.Platform; 8using UnityEditor.TestTools.TestRunner.TestRun.Tasks.Player; 9using UnityEditor.TestTools.TestRunner.TestRun.Tasks.Scene; 10using UnityEngine.TestTools; 11 12namespace UnityEditor.TestTools.TestRunner.TestRun 13{ 14 // Note: Indentation of the tasklist is purposefully incorrect, to ease comparison with the 2.0 tasklist. 15 internal static class TaskList 16 { 17 public static IEnumerable<TestTaskBase> GetTaskList(ExecutionSettings settings) 18 { 19 if (settings == null) 20 { 21 yield break; 22 } 23 24 if (settings.PlayerIncluded()) 25 { 26 yield return new SaveModifiedSceneTask(); 27 yield return new StoreSceneSetupTask(); 28 yield return new CreateBootstrapSceneTask(true, true, NewSceneSetup.EmptyScene); 29 yield return new DetermineRuntimePlatformTask(); 30 yield return new PlatformSpecificSetupTask(); 31 yield return new LegacyPlayerRunTask(); 32 yield return new PlatformSpecificPostBuildTask(); 33 yield return new PlatformSpecificSuccessfulBuildTask(); 34 yield return new PlatformSpecificSuccessfulLaunchTask(); 35 yield return new WaitForPlayerRunTask(); 36 yield return new PlatformSpecificCleanupTask(); 37 yield return new RestoreSceneSetupTask(); 38 yield return new DeleteBootstrapSceneTask(); 39 yield return new UnlockReloadAssembliesTask(); 40 yield break; 41 } 42 43 // ReSharper disable once BadControlBracesIndent 44 var editMode = settings.EditModeIncluded() || (PlayerSettings.runPlayModeTestAsEditModeTest && settings.PlayModeInEditorIncluded()); 45 if (!editMode) 46 { 47 yield return new MarkRunAsPlayModeTask(); 48 } 49 yield return new SaveModifiedSceneTask(); 50 yield return new RegisterFilesForCleanupVerificationTask(); 51 yield return new SaveUndoIndexTask(); 52 yield return new StoreSceneSetupTask(); 53 yield return new SetInteractionModeTask(); 54 yield return new RemoveAdditionalUntitledSceneTask(); 55 yield return new ReloadModifiedScenesTask(); 56 yield return new BuildNUnitFilterTask(); 57 yield return new BuildTestTreeTask(editMode ? TestPlatform.EditMode : TestPlatform.PlayMode); 58 yield return new CreateBootstrapSceneTask(!editMode, !editMode, editMode ? NewSceneSetup.DefaultGameObjects : NewSceneSetup.EmptyScene); 59 yield return new CreateEventsTask(); 60 yield return new RegisterCallbackDelegatorEventsTask(); 61 yield return new RegisterTestRunCallbackEventsTask(); 62 yield return new PrebuildSetupTask(); 63 yield return new EnableTestOutLoggerTask(); 64 yield return new InitializeTestProgressTask(); 65 yield return new UpdateTestProgressTask(); 66 67 if (editMode) 68 { 69 yield return new GenerateContextTask(); 70 yield return new SetupConstructDelegatorTask(); 71 yield return new RunStartedInvocationEvent(); 72 yield return new EditModeRunTask(); 73 yield return new RunFinishedInvocationEvent(); 74 yield return new CleanupConstructDelegatorTask(); 75 } 76 else 77 { 78 yield return new GenerateContextTask(); 79 yield return new PreparePlayModeRunTask(); 80 yield return new EnterPlayModeTask(); 81 yield return new PlayModeRunTask(); 82 yield return new ExitPlayModeTask(); 83 yield return new RestoreProjectSettingsTask(); 84 yield return new CleanupTestControllerTask(); 85 } 86 yield return new PostbuildCleanupTask(); 87 yield return new CleanUpContext(); 88 yield return new ResetInteractionModeTask(); 89 yield return new RestoreSceneSetupTask(); 90 yield return new DeleteBootstrapSceneTask(); 91 yield return new PerformUndoTask(); 92 yield return new CleanupVerificationTask(); 93 yield return new UnlockReloadAssembliesTask(); 94 } 95 } 96}