A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using NUnit.Framework.Interfaces; 4using UnityEditor.SceneManagement; 5using UnityEditor.TestTools.TestRunner.Api; 6using UnityEditor.TestTools.TestRunner.TestRun.Tasks; 7using UnityEngine; 8using UnityEngine.SceneManagement; 9using UnityEngine.TestRunner.NUnitExtensions.Runner; 10using UnityEngine.TestTools; 11using UnityEngine.TestTools.NUnitExtensions; 12using UnityEngine.TestTools.TestRunner; 13 14namespace UnityEditor.TestTools.TestRunner.TestRun 15{ 16 [Serializable] 17 internal class TestJobData : ISerializationCallbackReceiver 18 { 19 [SerializeField] 20 public string guid; 21 22 [SerializeField] 23 public string startTime; 24 25 [NonSerialized] 26 public Stack<TaskInfo> taskInfoStack = new Stack<TaskInfo>(); 27 28 [SerializeField] 29 public int taskPC; 30 31 [SerializeField] 32 public bool isRunning; 33 34 [SerializeField] 35 public ExecutionSettings executionSettings; 36 37 [SerializeField] 38 public RunProgress runProgress = new RunProgress(); 39 40 [SerializeField] 41 public string[] existingFiles; 42 43 [SerializeField] 44 public int undoGroup = -1; 45 46 [SerializeField] 47 public EditModeRunner editModeRunner; 48 49 [SerializeField] 50 public BeforeAfterTestCommandState setUpTearDownState; 51 52 [SerializeField] 53 public BeforeAfterTestCommandState outerUnityTestActionState; 54 55 [SerializeField] 56 public TestRunnerStateSerializer testRunnerStateSerializer; 57 58 [SerializeField] 59 public EnumerableTestState enumerableTestState; 60 61 [SerializeField] 62 private TaskInfo[] savedTaskInfoStack; 63 64 [NonSerialized] 65 public bool isHandledByRunner; 66 67 [SerializeField] 68 public SceneSetup[] SceneSetup; 69 [NonSerialized] 70 public TestTaskBase[] Tasks; 71 72 [SerializeField] 73 public TestProgress testProgress; 74 75 public ITest testTree; 76 77 [NonSerialized] 78 public ITestFilter testFilter; 79 80 [NonSerialized] 81 public TestStartedEvent TestStartedEvent; 82 [NonSerialized] 83 public TestFinishedEvent TestFinishedEvent; 84 [NonSerialized] 85 public RunStartedEvent RunStartedEvent; 86 [NonSerialized] 87 public RunFinishedEvent RunFinishedEvent; 88 89 [NonSerialized] 90 public UnityTestExecutionContext Context; 91 92 [NonSerialized] 93 public ConstructDelegator ConstructDelegator; 94 95 [NonSerialized] 96 public ITestResult TestResults; 97 98 [SerializeField] 99 public Scene InitTestScene; 100 101 [SerializeField] 102 public string InitTestScenePath; 103 104 [SerializeField] 105 public BuildPlayerOptions PlayerBuildOptions; 106 107 [SerializeField] 108 public PlaymodeTestsController PlaymodeTestsController; 109 110 [SerializeField] 111 public PlaymodeTestsControllerSettings PlayModeSettings; 112 113 [SerializeField] 114 public PlatformSpecificSetup PlatformSpecificSetup; 115 116 [NonSerialized] 117 public RuntimePlatform? TargetRuntimePlatform; 118 119 [SerializeField] 120 public EnumerableTestState RetryRepeatState; 121 122 [SerializeField] 123 public SavedProjectSettings OriginalProjectSettings; 124 125 [SerializeField] 126 public int UserApplicationIdleTime = -1; 127 128 [SerializeField] 129 public int UserInteractionMode = -1; 130 131 public TestJobData(ExecutionSettings settings) 132 { 133 guid = Guid.NewGuid().ToString(); 134 executionSettings = settings; 135 isRunning = false; 136 startTime = DateTime.Now.ToString("o"); 137 } 138 139 public void OnBeforeSerialize() 140 { 141 savedTaskInfoStack = taskInfoStack.ToArray(); 142 } 143 144 public void OnAfterDeserialize() 145 { 146 taskInfoStack = new Stack<TaskInfo>(savedTaskInfoStack); 147 } 148 149 [Serializable] 150 internal class SavedProjectSettings 151 { 152 public bool runInBackgroundValue; 153 154 public bool consoleErrorPaused; 155 } 156 } 157}