1using System; 2using UnityEngine.TestTools; 3 4namespace UnityEditor.TestTools.TestRunner 5{ 6 internal class PrebuildSetupAttributeFinder : AttributeFinderBase<IPrebuildSetup, PrebuildSetupAttribute> 7 { 8 public PrebuildSetupAttributeFinder() : base(attribute => attribute.TargetClass) {} 9 } 10}