A game about forced loneliness, made by TACStudios
1using System; 2using System.Text; 3 4namespace UnityEditor.TestTools.TestRunner 5{ 6 internal class PlayerLauncherBuildOptions 7 { 8 public BuildPlayerOptions BuildPlayerOptions; 9 public string PlayerDirectory; 10 11 public override string ToString() 12 { 13 var str = new StringBuilder(); 14 str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName); 15 str.AppendLine("target = " + BuildPlayerOptions.target); 16 str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes)); 17 str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath); 18 str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0)); 19 str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0)); 20 str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0)); 21 return str.ToString(); 22 } 23 } 24}