A game about forced loneliness, made by TACStudios
1using System;
2using System.Text;
3
4namespace UnityEditor.TestTools.TestRunner
5{
6 internal class PlayerLauncherBuildOptions
7 {
8 public BuildPlayerOptions BuildPlayerOptions;
9 public string PlayerDirectory;
10
11 public override string ToString()
12 {
13 var str = new StringBuilder();
14 str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName);
15 str.AppendLine("target = " + BuildPlayerOptions.target);
16 str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes));
17 str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath);
18 str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0));
19 str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0));
20 str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0));
21 return str.ToString();
22 }
23 }
24}