A game about forced loneliness, made by TACStudios
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1using System; 2using System.Linq; 3using NUnit.Framework; 4using NUnit.Framework.Interfaces; 5using NUnit.Framework.Internal; 6 7namespace UnityEditor.TestTools 8{ 9 /// <summary> 10 /// The `RequirePlatformSupportAttribute` attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will 11 /// affect every test in the fixture), or to individual test methods. 12 /// </summary> 13 [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)] 14 public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest 15 { 16 /// <summary> 17 /// Initializes and returns an instance of RequirePlatformSupportAttribute. 18 /// </summary> 19 /// <param name="platforms">The <see cref="BuildTarget"/> platform to run the test on.</param> 20 public RequirePlatformSupportAttribute(params BuildTarget[] platforms) 21 { 22 this.platforms = platforms; 23 } 24 25 /// <summary> 26 /// The build target platform, see [BuildTarget](https://docs.unity3d.com/ScriptReference/BuildTarget.html). 27 /// </summary> 28 /// <returns>The <see cref="BuildTarget"/> platform to run the test on.</returns> 29 public BuildTarget[] platforms { get; private set; } 30 31 /// <summary> 32 /// Modifies a test as defined for the specific attribute. 33 /// </summary> 34 /// <param name="test">The test to modify</param> 35 void IApplyToTest.ApplyToTest(Test test) 36 { 37 test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray()))); 38 39 if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p))) 40 { 41 var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray(); 42 string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms); 43 44 test.RunState = RunState.Skipped; 45 test.Properties.Add(PropertyNames.SkipReason, skipReason); 46 } 47 } 48 } 49}