A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
4{
5 /// <summary>
6 /// The set of Menu Items dedicated to creating test assets: Test Scripts and Custom Test Assemblies.
7 /// </summary>
8 internal static class TestScriptAssetMenuItems
9 {
10 internal const string addNewFolderWithTestAssemblyDefinitionMenuItem = "Assets/Create/Testing/Tests Assembly Folder";
11 internal const string addNewTestScriptMenuItem = "Assets/Create/Testing/C# Test Script";
12
13 /// <summary>
14 /// Adds a new folder asset and an associated Custom Test Assembly in the active folder path.
15 /// </summary>
16 [MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, false, 83)]
17 public static void AddNewFolderWithTestAssemblyDefinition()
18 {
19 TestScriptAssetsCreator.Instance.AddNewFolderWithTestAssemblyDefinition();
20 }
21
22 /// <summary>
23 /// Checks if it is possible to add a new Custom Test Assembly inside the active folder path.
24 /// </summary>
25 /// <returns>False if the active folder path already contains a Custom Test Assembly; true otherwise.</returns>
26 [MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, true, 83)]
27 public static bool CanAddNewFolderWithTestAssemblyDefinition()
28 {
29 var testAssemblyAlreadyExists = TestScriptAssetsCreator.Instance.ActiveFolderContainsTestAssemblyDefinition();
30 return !testAssemblyAlreadyExists;
31 }
32
33 /// <summary>
34 /// Adds a new Test Script asset in the active folder path.
35 /// </summary>
36 [MenuItem(addNewTestScriptMenuItem, false, 83)]
37 public static void AddNewTestScript()
38 {
39 TestScriptAssetsCreator.Instance.AddNewTestScript();
40 }
41
42 /// <summary>
43 /// Checks if it is possible to add a new Test Script in the active folder path.
44 /// </summary>
45 /// <returns>True if a Test Script can be compiled in the active folder path; false otherwise.</returns>
46 [MenuItem(addNewTestScriptMenuItem, true, 83)]
47 public static bool CanAddNewTestScript()
48 {
49 var testScriptWillCompile = TestScriptAssetsCreator.Instance.TestScriptWillCompileInActiveFolder();
50 return testScriptWillCompile;
51 }
52 }
53}