A game about forced loneliness, made by TACStudios
1using System.Diagnostics;
2
3namespace Unity.PerformanceTesting.Meters
4{
5 /// <summary>
6 /// Takes use of System.Diagnostics.Stopwatch to provide stopwatch functionality implementing IStopWatch
7 /// </summary>
8 internal class StopWatch : IStopWatch
9 {
10 private readonly Stopwatch m_StopWatch = Stopwatch.StartNew();
11
12 public void Start()
13 {
14 m_StopWatch.Restart();
15 }
16
17 public double Split()
18 {
19 return m_StopWatch.Elapsed.TotalMilliseconds;
20 }
21 }
22}