A game about forced loneliness, made by TACStudios
1using System.Diagnostics; 2 3namespace Unity.PerformanceTesting.Meters 4{ 5 /// <summary> 6 /// Takes use of System.Diagnostics.Stopwatch to provide stopwatch functionality implementing IStopWatch 7 /// </summary> 8 internal class StopWatch : IStopWatch 9 { 10 private readonly Stopwatch m_StopWatch = Stopwatch.StartNew(); 11 12 public void Start() 13 { 14 m_StopWatch.Restart(); 15 } 16 17 public double Split() 18 { 19 return m_StopWatch.Elapsed.TotalMilliseconds; 20 } 21 } 22}