A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.PerformanceTesting 4{ 5 /// <summary> 6 /// Measurement unit used for sample groups. 7 /// </summary> 8 public enum SampleUnit 9 { 10 /// <summary> 11 /// Nanoseconds. 12 /// </summary> 13 Nanosecond, 14 15 /// <summary> 16 /// Microseconds. 17 /// </summary> 18 Microsecond, 19 20 /// <summary> 21 /// Milliseconds. 22 /// </summary> 23 Millisecond, 24 25 /// <summary> 26 /// Seconds. 27 /// </summary> 28 Second, 29 30 /// <summary> 31 /// Bytes. 32 /// </summary> 33 Byte, 34 35 /// <summary> 36 /// Kilobytes. 37 /// </summary> 38 Kilobyte, 39 40 /// <summary> 41 /// Megabytes. 42 /// </summary> 43 Megabyte, 44 45 /// <summary> 46 /// Gigabytes. 47 /// </summary> 48 Gigabyte, 49 50 /// <summary> 51 /// Undefined, represents any other unit we don't have by default. When using it make sure your sample group name represents the measurement. 52 /// </summary> 53 Undefined 54 } 55 56 static class SampleUnitExtensions 57 { 58 public static string ShortName(this SampleUnit s) 59 { 60 switch (s) 61 { 62 case SampleUnit.Nanosecond: 63 return "ns"; 64 case SampleUnit.Microsecond: 65 return "μs"; 66 case SampleUnit.Millisecond: 67 return "ms"; 68 case SampleUnit.Second: 69 return "s"; 70 case SampleUnit.Byte: 71 return "b"; 72 case SampleUnit.Kilobyte: 73 return "kb"; 74 case SampleUnit.Megabyte: 75 return "mb"; 76 case SampleUnit.Gigabyte: 77 return "gb"; 78 case SampleUnit.Undefined: 79 return ""; 80 default: 81 throw new ArgumentOutOfRangeException(nameof(s), s, null); 82 } 83 } 84 } 85}