A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3
4namespace Unity.PerformanceTesting.Data
5{
6 /// <summary>
7 /// Represents a performance test run.
8 /// </summary>
9 [Serializable]
10 public class Run
11 {
12 /// <summary>
13 /// Test Suite.
14 /// </summary>
15 [RequiredMember] public string TestSuite;
16 /// <summary>
17 /// Test run start datetime in Unix Epoch milliseconds format.
18 /// </summary>
19 [RequiredMember] public long Date;
20 /// <summary>
21 /// Player settings.
22 /// </summary>
23 [RequiredMember] public Player Player;
24 /// <summary>
25 /// Hardware information.
26 /// </summary>
27 [RequiredMember] public Hardware Hardware;
28 /// <summary>
29 /// Editor version.
30 /// </summary>
31 [RequiredMember] public Editor Editor;
32 /// <summary>
33 /// Package dependencies.
34 /// </summary>
35 [RequiredMember] public List<string> Dependencies = new List<string>();
36 /// <summary>
37 /// List of performance test results.
38 /// </summary>
39 [RequiredMember] public List<PerformanceTestResult> Results = new List<PerformanceTestResult>();
40 }
41}