A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3 4namespace Unity.PerformanceTesting.Data 5{ 6 /// <summary> 7 /// Represents a performance test run. 8 /// </summary> 9 [Serializable] 10 public class Run 11 { 12 /// <summary> 13 /// Test Suite. 14 /// </summary> 15 [RequiredMember] public string TestSuite; 16 /// <summary> 17 /// Test run start datetime in Unix Epoch milliseconds format. 18 /// </summary> 19 [RequiredMember] public long Date; 20 /// <summary> 21 /// Player settings. 22 /// </summary> 23 [RequiredMember] public Player Player; 24 /// <summary> 25 /// Hardware information. 26 /// </summary> 27 [RequiredMember] public Hardware Hardware; 28 /// <summary> 29 /// Editor version. 30 /// </summary> 31 [RequiredMember] public Editor Editor; 32 /// <summary> 33 /// Package dependencies. 34 /// </summary> 35 [RequiredMember] public List<string> Dependencies = new List<string>(); 36 /// <summary> 37 /// List of performance test results. 38 /// </summary> 39 [RequiredMember] public List<PerformanceTestResult> Results = new List<PerformanceTestResult>(); 40 } 41}