A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3
4namespace Unity.PerformanceTesting.Data
5{
6 /// <summary>
7 /// Represents a performance test result.
8 /// </summary>
9 [Serializable]
10 public class PerformanceTestResult
11 {
12 /// <summary>
13 /// Full test name.
14 /// </summary>
15 [RequiredMember] public string Name;
16
17 /// <summary>
18 /// Test script name.
19 /// </summary>
20 [RequiredMember] public string ClassName;
21
22 /// <summary>
23 /// Test method name.
24 /// </summary>
25 [RequiredMember] public string MethodName;
26
27 /// <summary>
28 /// Test version.
29 /// </summary>
30 [RequiredMember] public string Version;
31
32 /// <summary>
33 /// Categories.
34 /// </summary>
35 [RequiredMember] public List<string> Categories = new List<string>();
36
37 /// <summary>
38 /// Groups of performance samples.
39 /// </summary>
40 [RequiredMember] public List<SampleGroup> SampleGroups = new List<SampleGroup>();
41 }
42}