A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3 4namespace Unity.PerformanceTesting.Data 5{ 6 /// <summary> 7 /// Represents a performance test result. 8 /// </summary> 9 [Serializable] 10 public class PerformanceTestResult 11 { 12 /// <summary> 13 /// Full test name. 14 /// </summary> 15 [RequiredMember] public string Name; 16 17 /// <summary> 18 /// Test script name. 19 /// </summary> 20 [RequiredMember] public string ClassName; 21 22 /// <summary> 23 /// Test method name. 24 /// </summary> 25 [RequiredMember] public string MethodName; 26 27 /// <summary> 28 /// Test version. 29 /// </summary> 30 [RequiredMember] public string Version; 31 32 /// <summary> 33 /// Categories. 34 /// </summary> 35 [RequiredMember] public List<string> Categories = new List<string>(); 36 37 /// <summary> 38 /// Groups of performance samples. 39 /// </summary> 40 [RequiredMember] public List<SampleGroup> SampleGroups = new List<SampleGroup>(); 41 } 42}