A game about forced loneliness, made by TACStudios
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1using System.Linq; 2using NUnit.Framework; 3using UnityEngine; 4using UnityEditor.Graphing; 5 6namespace UnityEditor.ShaderGraph.UnitTests 7{ 8 [TestFixture] 9 class AbstractMaterialGraphTests 10 { 11 private class TestableMNode : AbstractMaterialNode 12 { } 13 14 [OneTimeSetUp] 15 public void RunBeforeAnyTests() 16 { 17 Debug.unityLogger.logHandler = new ConsoleLogHandler(); 18 } 19 20 [Test] 21 public void TestCanCreateMaterialGraph() 22 { 23 GraphData graph = new GraphData(); 24 Assert.AreEqual(0, graph.edges.Count()); 25 Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count()); 26 } 27 28 [Test] 29 public void TestCanAddMaterialNodeToMaterialGraph() 30 { 31 GraphData graph = new GraphData(); 32 33 var node = new TestableMNode(); 34 graph.AddNode(node); 35 Assert.AreEqual(0, graph.edges.Count()); 36 Assert.AreEqual(1, graph.GetNodes<AbstractMaterialNode>().Count()); 37 } 38 39 [Test] 40 public void TestCanGetMaterialNodeFromMaterialGraph() 41 { 42 GraphData graph = new GraphData(); 43 44 var node = new TestableMNode(); 45 graph.AddNode(node); 46 Assert.AreEqual(0, graph.edges.Count()); 47 Assert.AreEqual(1, graph.GetNodes<AbstractMaterialNode>().Count()); 48 49 Assert.AreEqual(node, graph.GetNodeFromId(node.objectId)); 50 Assert.AreEqual(node, graph.GetNodeFromId<TestableMNode>(node.objectId)); 51 } 52 53 /* [Test] 54 public void TestCreatePixelShaderGraphWorks() 55 { 56 var graph = new UnityEngine.MaterialGraph.MaterialGraph(); 57 Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count()); 58 59 var psn = new MetallicMasterNode(); 60 graph.AddNode(psn); 61 Assert.AreEqual(0, graph.edges.Count()); 62 Assert.AreEqual(1, graph.GetNodes<AbstractMaterialNode>().Count()); 63 Assert.IsInstanceOf(typeof(MetallicMasterNode), graph.GetNodes<AbstractMaterialNode>().FirstOrDefault()); 64 Assert.IsNotNull(graph.masterNode); 65 Assert.AreEqual(1, graph.GetNodes<AbstractMaterialNode>().Count()); 66 } 67 68 [Test] 69 public void TestCanAddMultipleMasterNode() 70 { 71 var graph = new UnityEngine.MaterialGraph.MaterialGraph(); 72 Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count()); 73 74 var psn = new MetallicMasterNode(); 75 graph.AddNode(psn); 76 Assert.AreEqual(0, graph.edges.Count()); 77 Assert.AreEqual(1, graph.GetNodes<AbstractMaterialNode>().Count()); 78 79 var psn2 = new SpecularMasterNode(); 80 graph.AddNode(psn2); 81 Assert.AreEqual(0, graph.edges.Count()); 82 Assert.AreEqual(2, graph.GetNodes<AbstractMaterialNode>().Count()); 83 }*/ 84 } 85}