A game about forced loneliness, made by TACStudios
1PackedVaryings vert(Attributes input)
2{
3 Varyings output = (Varyings)0;
4 output = BuildVaryings(input);
5 PackedVaryings packedOutput = PackVaryings(output);
6 return packedOutput;
7}
8
9half4 frag(PackedVaryings packedInput) : SV_TARGET
10{
11 Varyings unpacked = UnpackVaryings(packedInput);
12
13 SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked);
14 SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs);
15
16 return surfaceDescription.Out;
17}