A game about forced loneliness, made by TACStudios
1PackedVaryings vert(Attributes input) 2{ 3 Varyings output = (Varyings)0; 4 output = BuildVaryings(input); 5 PackedVaryings packedOutput = PackVaryings(output); 6 return packedOutput; 7} 8 9half4 frag(PackedVaryings packedInput) : SV_TARGET 10{ 11 Varyings unpacked = UnpackVaryings(packedInput); 12 13 SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); 14 SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); 15 16 return surfaceDescription.Out; 17}