A game about forced loneliness, made by TACStudios
at master 161 lines 5.1 kB view raw
1%YAML 1.1 2%TAG !u! tag:unity3d.com,2011: 3--- !u!21 &2100000 4Material: 5 serializedVersion: 8 6 m_ObjectHideFlags: 32 7 m_CorrespondingSourceObject: {fileID: 0} 8 m_PrefabInstance: {fileID: 0} 9 m_PrefabAsset: {fileID: 0} 10 m_Name: RainPropsExample 11 m_Shader: {fileID: -6465566751694194690, guid: 83b1f5f2c72d3af459bd69fed513feff, type: 3} 12 m_Parent: {fileID: 0} 13 m_ModifiedSerializedProperties: 0 14 m_ValidKeywords: [] 15 m_InvalidKeywords: 16 - _DISABLE_SSR_TRANSPARENT 17 m_LightmapFlags: 2 18 m_EnableInstancingVariants: 0 19 m_DoubleSidedGI: 0 20 m_CustomRenderQueue: 2000 21 stringTagMap: 22 MotionVector: User 23 disabledShaderPasses: 24 - MOTIONVECTORS 25 - TransparentDepthPrepass 26 - TransparentDepthPostpass 27 - TransparentBackface 28 - RayTracingPrepass 29 m_LockedProperties: 30 m_SavedProperties: 31 serializedVersion: 3 32 m_TexEnvs: 33 - _SampleTexture2D_00262cd0f3cc4dbebdb0a52cb9103118_Texture_1_Texture2D: 34 m_Texture: {fileID: 2800000, guid: b356831ef4f363d48989d117c6ea79e3, type: 3} 35 m_Scale: {x: 1, y: 1} 36 m_Offset: {x: 0, y: 0} 37 - _SampleTexture2D_28ead85300a24128bfdd7b4dd796d09c_Texture_1_Texture2D: 38 m_Texture: {fileID: 2800000, guid: f4fdb08c68e46554abcd8b169585ae22, type: 3} 39 m_Scale: {x: 1, y: 1} 40 m_Offset: {x: 0, y: 0} 41 - _SampleTexture2D_41a4624c43b14f8280b8fd1fce7dae9d_Texture_1_Texture2D: 42 m_Texture: {fileID: 2800000, guid: 7be741f9449557c488d643ae307fe1ab, type: 3} 43 m_Scale: {x: 1, y: 1} 44 m_Offset: {x: 0, y: 0} 45 - _SampleTexture2D_784aa15553e64d7eb3cc0dfce853780d_Texture_1_Texture2D: 46 m_Texture: {fileID: 2800000, guid: 8c31c20ac2129c3428084be388816642, type: 3} 47 m_Scale: {x: 1, y: 1} 48 m_Offset: {x: 0, y: 0} 49 - _SampleTexture2D_d15926421dea485894d94c2a15c23c96_Texture_1_Texture2D: 50 m_Texture: {fileID: 2800000, guid: 814ee01d0788ba94bba849c303f6098e, type: 3} 51 m_Scale: {x: 1, y: 1} 52 m_Offset: {x: 0, y: 0} 53 - _SampleTexture2D_f4af420df71f4fbb9bfffea296b6b023_Texture_1_Texture2D: 54 m_Texture: {fileID: 2800000, guid: d678992b67ff27b458b211ea24ef7dd6, type: 3} 55 m_Scale: {x: 1, y: 1} 56 m_Offset: {x: 0, y: 0} 57 - unity_Lightmaps: 58 m_Texture: {fileID: 0} 59 m_Scale: {x: 1, y: 1} 60 m_Offset: {x: 0, y: 0} 61 - unity_LightmapsInd: 62 m_Texture: {fileID: 0} 63 m_Scale: {x: 1, y: 1} 64 m_Offset: {x: 0, y: 0} 65 - unity_ShadowMasks: 66 m_Texture: {fileID: 0} 67 m_Scale: {x: 1, y: 1} 68 m_Offset: {x: 0, y: 0} 69 m_Ints: [] 70 m_Floats: 71 - _AddPrecomputedVelocity: 0 72 - _AlphaCutoffEnable: 0 73 - _AlphaDstBlend: 0 74 - _AlphaSrcBlend: 1 75 - _BlendMode: 0 76 - _ConservativeDepthOffsetEnable: 0 77 - _CullMode: 2 78 - _CullModeForward: 2 79 - _DepthOffsetEnable: 0 80 - _DoubleSidedEnable: 0 81 - _DoubleSidedGIMode: 0 82 - _DoubleSidedNormalMode: 2 83 - _DstBlend: 0 84 - _DstBlend2: 0 85 - _EnableBlendModePreserveSpecularLighting: 1 86 - _EnableFogOnTransparent: 1 87 - _ExcludeFromTUAndAA: 0 88 - _IsRaining: 1 89 - _MaterialID: 1 90 - _MaterialTypeMask: 2 91 - _OpaqueCullMode: 2 92 - _PerPixelSorting: 0 93 - _QueueControl: 0 94 - _QueueOffset: 0 95 - _RainWetness: 0.5 96 - _RayTracing: 0 97 - _ReceivesSSR: 1 98 - _ReceivesSSRTransparent: 0 99 - _RefractionModel: 0 100 - _RenderQueueType: 1 101 - _RequireSplitLighting: 0 102 - _SrcBlend: 1 103 - _StencilRef: 0 104 - _StencilRefDepth: 8 105 - _StencilRefDistortionVec: 4 106 - _StencilRefGBuffer: 10 107 - _StencilRefMV: 40 108 - _StencilWriteMask: 6 109 - _StencilWriteMaskDepth: 9 110 - _StencilWriteMaskDistortionVec: 4 111 - _StencilWriteMaskGBuffer: 15 112 - _StencilWriteMaskMV: 41 113 - _SupportDecals: 1 114 - _SurfaceType: 0 115 - _TransmissionEnable: 1 116 - _TransparentBackfaceEnable: 0 117 - _TransparentCullMode: 2 118 - _TransparentDepthPostpassEnable: 0 119 - _TransparentDepthPrepassEnable: 0 120 - _TransparentSortPriority: 0 121 - _TransparentWritingMotionVec: 0 122 - _TransparentZWrite: 0 123 - _UseShadowThreshold: 0 124 - _ZTestDepthEqualForOpaque: 3 125 - _ZTestGBuffer: 4 126 - _ZTestTransparent: 4 127 - _ZWrite: 1 128 m_Colors: 129 - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} 130 - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 131 m_BuildTextureStacks: [] 132 m_AllowLocking: 1 133--- !u!114 &8453131303484580224 134MonoBehaviour: 135 m_ObjectHideFlags: 11 136 m_CorrespondingSourceObject: {fileID: 0} 137 m_PrefabInstance: {fileID: 0} 138 m_PrefabAsset: {fileID: 0} 139 m_GameObject: {fileID: 0} 140 m_Enabled: 1 141 m_EditorHideFlags: 0 142 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 143 m_Name: 144 m_EditorClassIdentifier: 145 version: 9 146--- !u!114 &8784631771212336188 147MonoBehaviour: 148 m_ObjectHideFlags: 11 149 m_CorrespondingSourceObject: {fileID: 0} 150 m_PrefabInstance: {fileID: 0} 151 m_PrefabAsset: {fileID: 0} 152 m_GameObject: {fileID: 0} 153 m_Enabled: 1 154 m_EditorHideFlags: 0 155 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} 156 m_Name: 157 m_EditorClassIdentifier: 158 version: 13 159 hdPluginSubTargetMaterialVersions: 160 m_Keys: [] 161 m_Values: