A game about forced loneliness, made by TACStudios
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The Wetness decal makes the terrain and 127 other meshes around the stream look like they\u2019re wet, and the Caustics 128 decal imitates the appearance of lighting getting refracted by the surface 129 of the water and getting focused in animated patterns on the bottom of the 130 stream.\r\n\r\nFor the Wetness decal, it should be created and scaled so 131 that the top of the decal extends around half a meter above the surface of 132 the water. The top of the Caustics decal should be just under the water.\r\n\r\nFor 133 both decals, the decal volumes should be kept as small as possible in all 134 three dimensions - just large enough to cover their intended use and no larger. 135 You can also save some performance by lowering the Draw Distance parameter 136 on each decal so they are not drawn at a distance.\r\n \n" 137 objectReference: {fileID: 0} 138 m_RemovedComponents: [] 139 m_RemovedGameObjects: [] 140 m_AddedGameObjects: [] 141 m_AddedComponents: [] 142 m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 143--- !u!4 &8238880412239631815 stripped 144Transform: 145 m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 146 m_PrefabInstance: {fileID: 3680042658855434867} 147 m_PrefabAsset: {fileID: 0}