A game about forced loneliness, made by TACStudios
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They are placed at the end of a stream plane and 127 slope down to connect to the next stream plane. We rotate the waterfall meshes 128 around the Y axis to align the waterfall mesh between the two stream planes.\r\n\r\nThe 129 pivot point of the waterfall is lined up vertically with the top portion 130 of the waterfall, so you can place the waterfall mesh at the exact same height 131 as the top stream plane, and then scale the waterfall mesh so that the bottom 132 portion of the waterfall mesh aligns with the lower stream plane.\r\n \n\r\nNotice 133 that the Sorting Priority parameter in the Advanced Options of the material 134 has been set to -1. This makes the waterfall meshes draw behind the stream 135 meshes so there isn\u2019t a draw order conflict.\r\n" 136 objectReference: {fileID: 0} 137 m_RemovedComponents: [] 138 m_RemovedGameObjects: [] 139 m_AddedGameObjects: [] 140 m_AddedComponents: [] 141 m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 142--- !u!4 &8238880412239631815 stripped 143Transform: 144 m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 145 m_PrefabInstance: {fileID: 3680042658855434867} 146 m_PrefabAsset: {fileID: 0}