A game about forced loneliness, made by TACStudios
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The planes are placed in the stream 128 channel that\u2019s cut into the terrain, and then scaled along the Z axis 129 to stretch them along the length of the stream. Water flows in the local 130 -Z direction of the planes. Planes are scaled as long as they need to be 131 in order to reach from one stream height drop to the next.\r\n\r\nNotice 132 that the edges of the stream mesh are transparent at the start and at the 133 end. This is to allow the stream meshes to blend together correctly with 134 the waterfall meshes that link the stream planes together.\r\n\n" 135 objectReference: {fileID: 0} 136 m_RemovedComponents: [] 137 m_RemovedGameObjects: [] 138 m_AddedGameObjects: [] 139 m_AddedComponents: [] 140 m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 141--- !u!4 &8238880412239631815 stripped 142Transform: 143 m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 144 m_PrefabInstance: {fileID: 3680042658855434867} 145 m_PrefabAsset: {fileID: 0}