A game about forced loneliness, made by TACStudios
1%YAML 1.1
2%TAG !u! tag:unity3d.com,2011:
3--- !u!1 &5589039669580753755
4GameObject:
5 m_ObjectHideFlags: 0
6 m_CorrespondingSourceObject: {fileID: 0}
7 m_PrefabInstance: {fileID: 0}
8 m_PrefabAsset: {fileID: 0}
9 serializedVersion: 6
10 m_Component:
11 - component: {fileID: 1876365037369443947}
12 m_Layer: 0
13 m_Name: ViewPoint
14 m_TagString: Untagged
15 m_Icon: {fileID: 0}
16 m_NavMeshLayer: 0
17 m_StaticEditorFlags: 0
18 m_IsActive: 1
19--- !u!4 &1876365037369443947
20Transform:
21 m_ObjectHideFlags: 0
22 m_CorrespondingSourceObject: {fileID: 0}
23 m_PrefabInstance: {fileID: 0}
24 m_PrefabAsset: {fileID: 0}
25 m_GameObject: {fileID: 5589039669580753755}
26 serializedVersion: 2
27 m_LocalRotation: {x: -0.0009385571, y: -0.98524684, z: 0.17105106, w: -0.005405843}
28 m_LocalPosition: {x: -3.04, y: 2.11, z: 4.59}
29 m_LocalScale: {x: 1, y: 1, z: 1}
30 m_ConstrainProportionsScale: 0
31 m_Children: []
32 m_Father: {fileID: 3608749374209294103}
33 m_LocalEulerAnglesHint: {x: 19.698, y: -180.629, z: 0}
34--- !u!1 &6038242143246611039
35GameObject:
36 m_ObjectHideFlags: 0
37 m_CorrespondingSourceObject: {fileID: 0}
38 m_PrefabInstance: {fileID: 0}
39 m_PrefabAsset: {fileID: 0}
40 serializedVersion: 6
41 m_Component:
42 - component: {fileID: 3608749374209294103}
43 m_Layer: 0
44 m_Name: TutorialStep2TerrainMaterials
45 m_TagString: Untagged
46 m_Icon: {fileID: 0}
47 m_NavMeshLayer: 0
48 m_StaticEditorFlags: 0
49 m_IsActive: 1
50--- !u!4 &3608749374209294103
51Transform:
52 m_ObjectHideFlags: 0
53 m_CorrespondingSourceObject: {fileID: 0}
54 m_PrefabInstance: {fileID: 0}
55 m_PrefabAsset: {fileID: 0}
56 m_GameObject: {fileID: 6038242143246611039}
57 serializedVersion: 2
58 m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
59 m_LocalPosition: {x: -33, y: 0, z: -40}
60 m_LocalScale: {x: 1, y: 1, z: 1}
61 m_ConstrainProportionsScale: 0
62 m_Children:
63 - {fileID: 1876365037369443947}
64 - {fileID: 8238880412239631815}
65 m_Father: {fileID: 0}
66 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
67--- !u!1001 &3680042658855434867
68PrefabInstance:
69 m_ObjectHideFlags: 0
70 serializedVersion: 2
71 m_Modification:
72 serializedVersion: 3
73 m_TransformParent: {fileID: 3608749374209294103}
74 m_Modifications:
75 - target: {fileID: 2102425495700333303, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
76 propertyPath: m_Name
77 value: InfoPanel
78 objectReference: {fileID: 0}
79 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
80 propertyPath: m_LocalPosition.x
81 value: 0
82 objectReference: {fileID: 0}
83 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
84 propertyPath: m_LocalPosition.y
85 value: 0
86 objectReference: {fileID: 0}
87 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
88 propertyPath: m_LocalPosition.z
89 value: -2
90 objectReference: {fileID: 0}
91 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
92 propertyPath: m_LocalRotation.w
93 value: 1
94 objectReference: {fileID: 0}
95 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
96 propertyPath: m_LocalRotation.x
97 value: -0
98 objectReference: {fileID: 0}
99 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
100 propertyPath: m_LocalRotation.y
101 value: -0
102 objectReference: {fileID: 0}
103 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
104 propertyPath: m_LocalRotation.z
105 value: 0
106 objectReference: {fileID: 0}
107 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
108 propertyPath: m_LocalEulerAnglesHint.x
109 value: 0
110 objectReference: {fileID: 0}
111 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
112 propertyPath: m_LocalEulerAnglesHint.y
113 value: 90
114 objectReference: {fileID: 0}
115 - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
116 propertyPath: m_LocalEulerAnglesHint.z
117 value: 0
118 objectReference: {fileID: 0}
119 - target: {fileID: 5035190720112997874, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
120 propertyPath: m_text
121 value: 2 - Paint Terrain Materials
122 objectReference: {fileID: 0}
123 - target: {fileID: 7809346879080935076, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
124 propertyPath: m_text
125 value: "Next, it\u2019s time to add materials to our terrain. We have four
126 material layers - cobblestone rocks for our stream bed, dry dirt, rocky moss,
127 and mossy grass. To apply the materials, we begin by establishing guidelines.
128 The stones material goes in the stream bed. The dirt material goes along
129 the banks of the stream. As a transition between the first and the grass,
130 we use the rocky moss material. And finally, we use the grass material for
131 the background.\r\n\r\nWe first block in the materials according to our guidelines
132 with large, hard-edged brushes. Then we go back and blend the materials together
133 using smaller brushes. We paint one material over the other using brushes
134 with a low opacity value to blend the two materials together.\r\n\r\nEven
135 though our terrain materials exhibit tiling artifacts by themselves, we\u2019re
136 able to hide the tiling by giving each material a different tiling frequency.
137 When the materials are blended, they break up each others tiling artifacts.
138 We also cover the terrain with detail meshes (step 7) which further hides
139 the tiling.\r\n\n"
140 objectReference: {fileID: 0}
141 m_RemovedComponents: []
142 m_RemovedGameObjects: []
143 m_AddedGameObjects: []
144 m_AddedComponents: []
145 m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
146--- !u!4 &8238880412239631815 stripped
147Transform:
148 m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3}
149 m_PrefabInstance: {fileID: 3680042658855434867}
150 m_PrefabAsset: {fileID: 0}