A game about forced loneliness, made by TACStudios
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We have four 126 material layers - cobblestone rocks for our stream bed, dry dirt, rocky moss, 127 and mossy grass. To apply the materials, we begin by establishing guidelines. 128 The stones material goes in the stream bed. The dirt material goes along 129 the banks of the stream. As a transition between the first and the grass, 130 we use the rocky moss material. And finally, we use the grass material for 131 the background.\r\n\r\nWe first block in the materials according to our guidelines 132 with large, hard-edged brushes. Then we go back and blend the materials together 133 using smaller brushes. We paint one material over the other using brushes 134 with a low opacity value to blend the two materials together.\r\n\r\nEven 135 though our terrain materials exhibit tiling artifacts by themselves, we\u2019re 136 able to hide the tiling by giving each material a different tiling frequency. 137 When the materials are blended, they break up each others tiling artifacts. 138 We also cover the terrain with detail meshes (step 7) which further hides 139 the tiling.\r\n\n" 140 objectReference: {fileID: 0} 141 m_RemovedComponents: [] 142 m_RemovedGameObjects: [] 143 m_AddedGameObjects: [] 144 m_AddedComponents: [] 145 m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 146--- !u!4 &8238880412239631815 stripped 147Transform: 148 m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} 149 m_PrefabInstance: {fileID: 3680042658855434867} 150 m_PrefabAsset: {fileID: 0}