A game about forced loneliness, made by TACStudios
1{
2 "m_SGVersion": 3,
3 "m_Type": "UnityEditor.ShaderGraph.GraphData",
4 "m_ObjectId": "cbfcd42e569b44e0ba2cb52416db8bde",
5 "m_Properties": [],
6 "m_Keywords": [],
7 "m_Dropdowns": [],
8 "m_CategoryData": [
9 {
10 "m_Id": "92e5eda49a804635a6a59a5d56a81ec7"
11 }
12 ],
13 "m_Nodes": [
14 {
15 "m_Id": "023541f67e6a429c931af4b51df39ad6"
16 },
17 {
18 "m_Id": "272f907e3b2f45d1982592ef54aa7f1b"
19 },
20 {
21 "m_Id": "325c2fbf94d74e10ae89e404d75dc3df"
22 },
23 {
24 "m_Id": "4c13d23bf2c74d77a3abc094cc8ff7a0"
25 },
26 {
27 "m_Id": "95f4f7a9a2064bf79cdc80000144b1d2"
28 },
29 {
30 "m_Id": "b9025237bd59408a87e8de098d44912e"
31 },
32 {
33 "m_Id": "df889273fb794239ad13633be3a3698a"
34 },
35 {
36 "m_Id": "3f0fef7c01954a3699735930fb1072b5"
37 },
38 {
39 "m_Id": "ce9e5e5074d04389aa5c13eeb7bb3c26"
40 },
41 {
42 "m_Id": "b1e4201e76bb4bb79b8227034c420be0"
43 },
44 {
45 "m_Id": "db8afe59ee8f41f1aa20a72a7129bdea"
46 },
47 {
48 "m_Id": "adf78c1d3a1f4010b76ff7b0955f594a"
49 },
50 {
51 "m_Id": "cc19003edec7493c99b62e3f940e3b86"
52 },
53 {
54 "m_Id": "d94776cb73c64d62b7744c184ae9ff10"
55 },
56 {
57 "m_Id": "7f91b14678e744f3932b508e17b3dd6d"
58 },
59 {
60 "m_Id": "361efa375bdb4991afdbf4cd1b7f0d2c"
61 },
62 {
63 "m_Id": "7b467d07b521419a86fec06413a9c35f"
64 }
65 ],
66 "m_GroupDatas": [
67 {
68 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
69 },
70 {
71 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
72 }
73 ],
74 "m_StickyNoteDatas": [
75 {
76 "m_Id": "cb3157ddf7b24443924cfdca78118354"
77 },
78 {
79 "m_Id": "8226c8d1fe2a4374965841c15a1a7161"
80 },
81 {
82 "m_Id": "c8c1811c69274bd5909886c1bf2f7316"
83 },
84 {
85 "m_Id": "934c01fa60b74eb79d0694e65321d2be"
86 },
87 {
88 "m_Id": "ef3abf6b0f7f4a10aad911fcd0079d40"
89 },
90 {
91 "m_Id": "332dbec4bf884298adc1f34cd65dbc0c"
92 }
93 ],
94 "m_Edges": [
95 {
96 "m_OutputSlot": {
97 "m_Node": {
98 "m_Id": "3f0fef7c01954a3699735930fb1072b5"
99 },
100 "m_SlotId": 1
101 },
102 "m_InputSlot": {
103 "m_Node": {
104 "m_Id": "ce9e5e5074d04389aa5c13eeb7bb3c26"
105 },
106 "m_SlotId": 0
107 }
108 },
109 {
110 "m_OutputSlot": {
111 "m_Node": {
112 "m_Id": "7f91b14678e744f3932b508e17b3dd6d"
113 },
114 "m_SlotId": 3
115 },
116 "m_InputSlot": {
117 "m_Node": {
118 "m_Id": "cc19003edec7493c99b62e3f940e3b86"
119 },
120 "m_SlotId": 1
121 }
122 },
123 {
124 "m_OutputSlot": {
125 "m_Node": {
126 "m_Id": "adf78c1d3a1f4010b76ff7b0955f594a"
127 },
128 "m_SlotId": 0
129 },
130 "m_InputSlot": {
131 "m_Node": {
132 "m_Id": "db8afe59ee8f41f1aa20a72a7129bdea"
133 },
134 "m_SlotId": 1
135 }
136 },
137 {
138 "m_OutputSlot": {
139 "m_Node": {
140 "m_Id": "b1e4201e76bb4bb79b8227034c420be0"
141 },
142 "m_SlotId": 0
143 },
144 "m_InputSlot": {
145 "m_Node": {
146 "m_Id": "db8afe59ee8f41f1aa20a72a7129bdea"
147 },
148 "m_SlotId": 0
149 }
150 },
151 {
152 "m_OutputSlot": {
153 "m_Node": {
154 "m_Id": "b9025237bd59408a87e8de098d44912e"
155 },
156 "m_SlotId": 0
157 },
158 "m_InputSlot": {
159 "m_Node": {
160 "m_Id": "df889273fb794239ad13633be3a3698a"
161 },
162 "m_SlotId": 0
163 }
164 },
165 {
166 "m_OutputSlot": {
167 "m_Node": {
168 "m_Id": "ce9e5e5074d04389aa5c13eeb7bb3c26"
169 },
170 "m_SlotId": 3
171 },
172 "m_InputSlot": {
173 "m_Node": {
174 "m_Id": "df889273fb794239ad13633be3a3698a"
175 },
176 "m_SlotId": 1
177 }
178 },
179 {
180 "m_OutputSlot": {
181 "m_Node": {
182 "m_Id": "d94776cb73c64d62b7744c184ae9ff10"
183 },
184 "m_SlotId": 1
185 },
186 "m_InputSlot": {
187 "m_Node": {
188 "m_Id": "7f91b14678e744f3932b508e17b3dd6d"
189 },
190 "m_SlotId": 0
191 }
192 },
193 {
194 "m_OutputSlot": {
195 "m_Node": {
196 "m_Id": "db8afe59ee8f41f1aa20a72a7129bdea"
197 },
198 "m_SlotId": 2
199 },
200 "m_InputSlot": {
201 "m_Node": {
202 "m_Id": "cc19003edec7493c99b62e3f940e3b86"
203 },
204 "m_SlotId": 0
205 }
206 }
207 ],
208 "m_VertexContext": {
209 "m_Position": {
210 "x": 0.0,
211 "y": 0.0
212 },
213 "m_Blocks": [
214 {
215 "m_Id": "023541f67e6a429c931af4b51df39ad6"
216 },
217 {
218 "m_Id": "272f907e3b2f45d1982592ef54aa7f1b"
219 },
220 {
221 "m_Id": "325c2fbf94d74e10ae89e404d75dc3df"
222 }
223 ]
224 },
225 "m_FragmentContext": {
226 "m_Position": {
227 "x": 0.0,
228 "y": 200.0
229 },
230 "m_Blocks": [
231 {
232 "m_Id": "4c13d23bf2c74d77a3abc094cc8ff7a0"
233 },
234 {
235 "m_Id": "361efa375bdb4991afdbf4cd1b7f0d2c"
236 },
237 {
238 "m_Id": "7b467d07b521419a86fec06413a9c35f"
239 }
240 ]
241 },
242 "m_PreviewData": {
243 "serializedMesh": {
244 "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
245 "m_Guid": ""
246 },
247 "preventRotation": false
248 },
249 "m_Path": "Shader Graphs",
250 "m_GraphPrecision": 1,
251 "m_PreviewMode": 2,
252 "m_OutputNode": {
253 "m_Id": ""
254 },
255 "m_SubDatas": [],
256 "m_ActiveTargets": [
257 {
258 "m_Id": "a76cf58c3c184fd68c0209945b364ccb"
259 },
260 {
261 "m_Id": "8c3b86c1472c410681b5d048b887dec5"
262 },
263 {
264 "m_Id": "89af5ae2631a41648380dea04b051f65"
265 }
266 ]
267}
268
269{
270 "m_SGVersion": 0,
271 "m_Type": "UnityEditor.ShaderGraph.BlockNode",
272 "m_ObjectId": "023541f67e6a429c931af4b51df39ad6",
273 "m_Group": {
274 "m_Id": ""
275 },
276 "m_Name": "VertexDescription.Position",
277 "m_DrawState": {
278 "m_Expanded": true,
279 "m_Position": {
280 "serializedVersion": "2",
281 "x": 0.0,
282 "y": 0.0,
283 "width": 0.0,
284 "height": 0.0
285 }
286 },
287 "m_Slots": [
288 {
289 "m_Id": "f54abfff3867429da126759250b1c39d"
290 }
291 ],
292 "synonyms": [],
293 "m_Precision": 0,
294 "m_PreviewExpanded": true,
295 "m_DismissedVersion": 0,
296 "m_PreviewMode": 0,
297 "m_CustomColors": {
298 "m_SerializableColors": []
299 },
300 "m_SerializedDescriptor": "VertexDescription.Position"
301}
302
303{
304 "m_SGVersion": 0,
305 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
306 "m_ObjectId": "0933eff2a0c44bc7b297088d2a6fad3e",
307 "m_Id": 1,
308 "m_DisplayName": "Sine Time",
309 "m_SlotType": 1,
310 "m_Hidden": false,
311 "m_ShaderOutputName": "Sine Time",
312 "m_StageCapability": 3,
313 "m_Value": 0.0,
314 "m_DefaultValue": 0.0,
315 "m_Labels": []
316}
317
318{
319 "m_SGVersion": 0,
320 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
321 "m_ObjectId": "0beee3553561454fb1ac92ff5776193e",
322 "m_Id": 1,
323 "m_DisplayName": "B",
324 "m_SlotType": 0,
325 "m_Hidden": false,
326 "m_ShaderOutputName": "B",
327 "m_StageCapability": 3,
328 "m_Value": {
329 "x": 2.0,
330 "y": 2.0,
331 "z": 2.0,
332 "w": 2.0
333 },
334 "m_DefaultValue": {
335 "x": 0.0,
336 "y": 0.0,
337 "z": 0.0,
338 "w": 0.0
339 }
340}
341
342{
343 "m_SGVersion": 0,
344 "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
345 "m_ObjectId": "154c0bf815164e37b1fbcf78b4dbeb8f",
346 "m_Id": 1,
347 "m_DisplayName": "In Min Max",
348 "m_SlotType": 0,
349 "m_Hidden": false,
350 "m_ShaderOutputName": "InMinMax",
351 "m_StageCapability": 3,
352 "m_Value": {
353 "x": -1.0,
354 "y": 1.0
355 },
356 "m_DefaultValue": {
357 "x": -1.0,
358 "y": 1.0
359 },
360 "m_Labels": []
361}
362
363{
364 "m_SGVersion": 0,
365 "m_Type": "UnityEditor.ShaderGraph.GroupData",
366 "m_ObjectId": "1ad3ff8a7ffb467cb5504f0deb60d73f",
367 "m_Title": "Controlling the Falloff of a Mask",
368 "m_Position": {
369 "x": -961.5000610351563,
370 "y": 40.0
371 }
372}
373
374{
375 "m_SGVersion": 0,
376 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
377 "m_ObjectId": "1b7141bdc68a4002a4975f44bb847112",
378 "m_Id": 3,
379 "m_DisplayName": "Delta Time",
380 "m_SlotType": 1,
381 "m_Hidden": false,
382 "m_ShaderOutputName": "Delta Time",
383 "m_StageCapability": 3,
384 "m_Value": 0.0,
385 "m_DefaultValue": 0.0,
386 "m_Labels": []
387}
388
389{
390 "m_SGVersion": 0,
391 "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot",
392 "m_ObjectId": "246281f423224075b2b71a2a4292992b",
393 "m_Id": 1,
394 "m_DisplayName": "Texture",
395 "m_SlotType": 0,
396 "m_Hidden": false,
397 "m_ShaderOutputName": "Texture",
398 "m_StageCapability": 3,
399 "m_BareResource": false,
400 "m_Texture": {
401 "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"ade6c320c9b59a94d9bb43c5a437e2ef\",\"type\":3}}",
402 "m_Guid": ""
403 },
404 "m_DefaultType": 0
405}
406
407{
408 "m_SGVersion": 0,
409 "m_Type": "UnityEditor.ShaderGraph.BlockNode",
410 "m_ObjectId": "272f907e3b2f45d1982592ef54aa7f1b",
411 "m_Group": {
412 "m_Id": ""
413 },
414 "m_Name": "VertexDescription.Normal",
415 "m_DrawState": {
416 "m_Expanded": true,
417 "m_Position": {
418 "serializedVersion": "2",
419 "x": 0.0,
420 "y": 0.0,
421 "width": 0.0,
422 "height": 0.0
423 }
424 },
425 "m_Slots": [
426 {
427 "m_Id": "5f791c858c774aa4b9ed36415ff66836"
428 }
429 ],
430 "synonyms": [],
431 "m_Precision": 0,
432 "m_PreviewExpanded": true,
433 "m_DismissedVersion": 0,
434 "m_PreviewMode": 0,
435 "m_CustomColors": {
436 "m_SerializableColors": []
437 },
438 "m_SerializedDescriptor": "VertexDescription.Normal"
439}
440
441{
442 "m_SGVersion": 0,
443 "m_Type": "UnityEditor.ShaderGraph.GroupData",
444 "m_ObjectId": "2e6d93ccbd5e4cb8b998f1940406dbfe",
445 "m_Title": "Adjusting Image Contrast",
446 "m_Position": {
447 "x": -1624.5001220703125,
448 "y": 39.50003433227539
449 }
450}
451
452{
453 "m_SGVersion": 0,
454 "m_Type": "UnityEditor.ShaderGraph.BlockNode",
455 "m_ObjectId": "325c2fbf94d74e10ae89e404d75dc3df",
456 "m_Group": {
457 "m_Id": ""
458 },
459 "m_Name": "VertexDescription.Tangent",
460 "m_DrawState": {
461 "m_Expanded": true,
462 "m_Position": {
463 "serializedVersion": "2",
464 "x": 0.0,
465 "y": 0.0,
466 "width": 0.0,
467 "height": 0.0
468 }
469 },
470 "m_Slots": [
471 {
472 "m_Id": "c88920874625479f944ea4a161d58f7e"
473 }
474 ],
475 "synonyms": [],
476 "m_Precision": 0,
477 "m_PreviewExpanded": true,
478 "m_DismissedVersion": 0,
479 "m_PreviewMode": 0,
480 "m_CustomColors": {
481 "m_SerializableColors": []
482 },
483 "m_SerializedDescriptor": "VertexDescription.Tangent"
484}
485
486{
487 "m_SGVersion": 0,
488 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
489 "m_ObjectId": "332dbec4bf884298adc1f34cd65dbc0c",
490 "m_Title": "",
491 "m_Content": "Here's we're using remapped Sine Time to animate the effect, but normally you would just input a constant value into input B of the Power node. ",
492 "m_TextSize": 0,
493 "m_Theme": 0,
494 "m_Position": {
495 "serializedVersion": "2",
496 "x": -670.0000610351563,
497 "y": 679.0000610351563,
498 "width": 200.00003051757813,
499 "height": 100.0
500 },
501 "m_Group": {
502 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
503 }
504}
505
506{
507 "m_SGVersion": 0,
508 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
509 "m_ObjectId": "33b31d2923364a1cbed412664372284b",
510 "m_Id": 2,
511 "m_DisplayName": "Cosine Time",
512 "m_SlotType": 1,
513 "m_Hidden": false,
514 "m_ShaderOutputName": "Cosine Time",
515 "m_StageCapability": 3,
516 "m_Value": 0.0,
517 "m_DefaultValue": 0.0,
518 "m_Labels": []
519}
520
521{
522 "m_SGVersion": 0,
523 "m_Type": "UnityEditor.ShaderGraph.BlockNode",
524 "m_ObjectId": "361efa375bdb4991afdbf4cd1b7f0d2c",
525 "m_Group": {
526 "m_Id": ""
527 },
528 "m_Name": "SurfaceDescription.Emission",
529 "m_DrawState": {
530 "m_Expanded": true,
531 "m_Position": {
532 "serializedVersion": "2",
533 "x": 0.0,
534 "y": 0.0,
535 "width": 0.0,
536 "height": 0.0
537 }
538 },
539 "m_Slots": [
540 {
541 "m_Id": "c6ceb86e60db48a981aee90a0ecd0b18"
542 }
543 ],
544 "synonyms": [],
545 "m_Precision": 0,
546 "m_PreviewExpanded": true,
547 "m_DismissedVersion": 0,
548 "m_PreviewMode": 0,
549 "m_CustomColors": {
550 "m_SerializableColors": []
551 },
552 "m_SerializedDescriptor": "SurfaceDescription.Emission"
553}
554
555{
556 "m_SGVersion": 0,
557 "m_Type": "UnityEditor.ShaderGraph.TimeNode",
558 "m_ObjectId": "3f0fef7c01954a3699735930fb1072b5",
559 "m_Group": {
560 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
561 },
562 "m_Name": "Time",
563 "m_DrawState": {
564 "m_Expanded": false,
565 "m_Position": {
566 "serializedVersion": "2",
567 "x": -1592.0001220703125,
568 "y": 269.5,
569 "width": 104.5,
570 "height": 77.00003051757813
571 }
572 },
573 "m_Slots": [
574 {
575 "m_Id": "5d57fe53843d4c3a877c28b4787fbdaf"
576 },
577 {
578 "m_Id": "6122fa2a8fd54f8cb688f3a34ed9c332"
579 },
580 {
581 "m_Id": "33b31d2923364a1cbed412664372284b"
582 },
583 {
584 "m_Id": "f36035ad7bec403daf37adbf34cf58a0"
585 },
586 {
587 "m_Id": "db1a11594737472db8e9b8502518d7dc"
588 }
589 ],
590 "synonyms": [],
591 "m_Precision": 0,
592 "m_PreviewExpanded": true,
593 "m_DismissedVersion": 0,
594 "m_PreviewMode": 0,
595 "m_CustomColors": {
596 "m_SerializableColors": []
597 }
598}
599
600{
601 "m_SGVersion": 0,
602 "m_Type": "UnityEditor.ShaderGraph.BlockNode",
603 "m_ObjectId": "4c13d23bf2c74d77a3abc094cc8ff7a0",
604 "m_Group": {
605 "m_Id": ""
606 },
607 "m_Name": "SurfaceDescription.BaseColor",
608 "m_DrawState": {
609 "m_Expanded": true,
610 "m_Position": {
611 "serializedVersion": "2",
612 "x": 0.0,
613 "y": 0.0,
614 "width": 0.0,
615 "height": 0.0
616 }
617 },
618 "m_Slots": [
619 {
620 "m_Id": "5fc99273fa764ef2b07fe757794947e5"
621 }
622 ],
623 "synonyms": [],
624 "m_Precision": 0,
625 "m_PreviewExpanded": true,
626 "m_DismissedVersion": 0,
627 "m_PreviewMode": 0,
628 "m_CustomColors": {
629 "m_SerializableColors": []
630 },
631 "m_SerializedDescriptor": "SurfaceDescription.BaseColor"
632}
633
634{
635 "m_SGVersion": 0,
636 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
637 "m_ObjectId": "525080d8d52642b6b571c712e4f2d378",
638 "m_Id": 1,
639 "m_DisplayName": "B",
640 "m_SlotType": 0,
641 "m_Hidden": false,
642 "m_ShaderOutputName": "B",
643 "m_StageCapability": 3,
644 "m_Value": {
645 "x": 2.0,
646 "y": 2.0,
647 "z": 2.0,
648 "w": 2.0
649 },
650 "m_DefaultValue": {
651 "x": 0.0,
652 "y": 0.0,
653 "z": 0.0,
654 "w": 0.0
655 }
656}
657
658{
659 "m_SGVersion": 0,
660 "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
661 "m_ObjectId": "5c3ce8c6bb3341fab293f3fcca4c2a00",
662 "m_Id": 0,
663 "m_DisplayName": "RGBA",
664 "m_SlotType": 1,
665 "m_Hidden": false,
666 "m_ShaderOutputName": "RGBA",
667 "m_StageCapability": 2,
668 "m_Value": {
669 "x": 0.0,
670 "y": 0.0,
671 "z": 0.0,
672 "w": 0.0
673 },
674 "m_DefaultValue": {
675 "x": 0.0,
676 "y": 0.0,
677 "z": 0.0,
678 "w": 0.0
679 },
680 "m_Labels": []
681}
682
683{
684 "m_SGVersion": 0,
685 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
686 "m_ObjectId": "5c43f86c01b14daf8b127fbdee44cb23",
687 "m_Id": 2,
688 "m_DisplayName": "Out",
689 "m_SlotType": 1,
690 "m_Hidden": false,
691 "m_ShaderOutputName": "Out",
692 "m_StageCapability": 3,
693 "m_Value": {
694 "x": 0.0,
695 "y": 0.0,
696 "z": 0.0,
697 "w": 0.0
698 },
699 "m_DefaultValue": {
700 "x": 0.0,
701 "y": 0.0,
702 "z": 0.0,
703 "w": 0.0
704 }
705}
706
707{
708 "m_SGVersion": 0,
709 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
710 "m_ObjectId": "5d57fe53843d4c3a877c28b4787fbdaf",
711 "m_Id": 0,
712 "m_DisplayName": "Time",
713 "m_SlotType": 1,
714 "m_Hidden": false,
715 "m_ShaderOutputName": "Time",
716 "m_StageCapability": 3,
717 "m_Value": 0.0,
718 "m_DefaultValue": 0.0,
719 "m_Labels": []
720}
721
722{
723 "m_SGVersion": 0,
724 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
725 "m_ObjectId": "5e264e94364f4da7826855e2f400d920",
726 "m_Id": 6,
727 "m_DisplayName": "B",
728 "m_SlotType": 1,
729 "m_Hidden": false,
730 "m_ShaderOutputName": "B",
731 "m_StageCapability": 2,
732 "m_Value": 0.0,
733 "m_DefaultValue": 0.0,
734 "m_Labels": []
735}
736
737{
738 "m_SGVersion": 0,
739 "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
740 "m_ObjectId": "5e9b5bc228da40dcb85616dac7a7b5ad",
741 "m_Id": 0,
742 "m_DisplayName": "Out",
743 "m_SlotType": 1,
744 "m_Hidden": false,
745 "m_ShaderOutputName": "Out",
746 "m_StageCapability": 3,
747 "m_Value": {
748 "x": 0.0,
749 "y": 0.0,
750 "z": 1.0
751 },
752 "m_DefaultValue": {
753 "x": 0.0,
754 "y": 0.0,
755 "z": 1.0
756 },
757 "m_Labels": []
758}
759
760{
761 "m_SGVersion": 0,
762 "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
763 "m_ObjectId": "5f75c77ad6864871b66278bbda59d0a1",
764 "m_Id": 2,
765 "m_DisplayName": "Out Min Max",
766 "m_SlotType": 0,
767 "m_Hidden": false,
768 "m_ShaderOutputName": "OutMinMax",
769 "m_StageCapability": 3,
770 "m_Value": {
771 "x": 1.0,
772 "y": 8.0
773 },
774 "m_DefaultValue": {
775 "x": 0.0,
776 "y": 1.0
777 },
778 "m_Labels": []
779}
780
781{
782 "m_SGVersion": 0,
783 "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
784 "m_ObjectId": "5f791c858c774aa4b9ed36415ff66836",
785 "m_Id": 0,
786 "m_DisplayName": "Normal",
787 "m_SlotType": 0,
788 "m_Hidden": false,
789 "m_ShaderOutputName": "Normal",
790 "m_StageCapability": 1,
791 "m_Value": {
792 "x": 0.0,
793 "y": 0.0,
794 "z": 0.0
795 },
796 "m_DefaultValue": {
797 "x": 0.0,
798 "y": 0.0,
799 "z": 0.0
800 },
801 "m_Labels": [],
802 "m_Space": 0
803}
804
805{
806 "m_SGVersion": 0,
807 "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
808 "m_ObjectId": "5fc99273fa764ef2b07fe757794947e5",
809 "m_Id": 0,
810 "m_DisplayName": "Base Color",
811 "m_SlotType": 0,
812 "m_Hidden": false,
813 "m_ShaderOutputName": "BaseColor",
814 "m_StageCapability": 2,
815 "m_Value": {
816 "x": 0.5,
817 "y": 0.5,
818 "z": 0.5
819 },
820 "m_DefaultValue": {
821 "x": 0.0,
822 "y": 0.0,
823 "z": 0.0
824 },
825 "m_Labels": [],
826 "m_ColorMode": 0,
827 "m_DefaultColor": {
828 "r": 0.5,
829 "g": 0.5,
830 "b": 0.5,
831 "a": 1.0
832 }
833}
834
835{
836 "m_SGVersion": 0,
837 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
838 "m_ObjectId": "6122fa2a8fd54f8cb688f3a34ed9c332",
839 "m_Id": 1,
840 "m_DisplayName": "Sine Time",
841 "m_SlotType": 1,
842 "m_Hidden": false,
843 "m_ShaderOutputName": "Sine Time",
844 "m_StageCapability": 3,
845 "m_Value": 0.0,
846 "m_DefaultValue": 0.0,
847 "m_Labels": []
848}
849
850{
851 "m_SGVersion": 0,
852 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData",
853 "m_ObjectId": "70f5599ad3914e5f973eb8e1a04a5ce7",
854 "m_MaterialNeedsUpdateHash": 0,
855 "m_SurfaceType": 0,
856 "m_RenderingPass": 1,
857 "m_BlendMode": 0,
858 "m_ZTest": 4,
859 "m_ZWrite": false,
860 "m_TransparentCullMode": 2,
861 "m_OpaqueCullMode": 2,
862 "m_SortPriority": 0,
863 "m_AlphaTest": false,
864 "m_TransparentDepthPrepass": false,
865 "m_TransparentDepthPostpass": false,
866 "m_SupportLodCrossFade": false,
867 "m_DoubleSidedMode": 0,
868 "m_DOTSInstancing": false,
869 "m_CustomVelocity": false,
870 "m_Tessellation": false,
871 "m_TessellationMode": 0,
872 "m_TessellationFactorMinDistance": 20.0,
873 "m_TessellationFactorMaxDistance": 50.0,
874 "m_TessellationFactorTriangleSize": 100.0,
875 "m_TessellationShapeFactor": 0.75,
876 "m_TessellationBackFaceCullEpsilon": -0.25,
877 "m_TessellationMaxDisplacement": 0.009999999776482582,
878 "m_DebugSymbols": false,
879 "m_Version": 2,
880 "inspectorFoldoutMask": 0
881}
882
883{
884 "m_SGVersion": 0,
885 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
886 "m_ObjectId": "738c113c47a9470fa4a4a193accb0c97",
887 "m_Id": 0,
888 "m_DisplayName": "A",
889 "m_SlotType": 0,
890 "m_Hidden": false,
891 "m_ShaderOutputName": "A",
892 "m_StageCapability": 3,
893 "m_Value": {
894 "x": 0.0,
895 "y": 0.0,
896 "z": 0.0,
897 "w": 0.0
898 },
899 "m_DefaultValue": {
900 "x": 0.0,
901 "y": 0.0,
902 "z": 0.0,
903 "w": 0.0
904 }
905}
906
907{
908 "m_SGVersion": 0,
909 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
910 "m_ObjectId": "778ed13a0a6945ea9e46f642475007f5",
911 "m_Id": 5,
912 "m_DisplayName": "G",
913 "m_SlotType": 1,
914 "m_Hidden": false,
915 "m_ShaderOutputName": "G",
916 "m_StageCapability": 2,
917 "m_Value": 0.0,
918 "m_DefaultValue": 0.0,
919 "m_Labels": []
920}
921
922{
923 "m_SGVersion": 0,
924 "m_Type": "UnityEditor.ShaderGraph.BlockNode",
925 "m_ObjectId": "7b467d07b521419a86fec06413a9c35f",
926 "m_Group": {
927 "m_Id": ""
928 },
929 "m_Name": "SurfaceDescription.Alpha",
930 "m_DrawState": {
931 "m_Expanded": true,
932 "m_Position": {
933 "serializedVersion": "2",
934 "x": 0.0,
935 "y": 0.0,
936 "width": 0.0,
937 "height": 0.0
938 }
939 },
940 "m_Slots": [
941 {
942 "m_Id": "bb49b02b17364566847e0b2f050f3d33"
943 }
944 ],
945 "synonyms": [],
946 "m_Precision": 0,
947 "m_PreviewExpanded": true,
948 "m_DismissedVersion": 0,
949 "m_PreviewMode": 0,
950 "m_CustomColors": {
951 "m_SerializableColors": []
952 },
953 "m_SerializedDescriptor": "SurfaceDescription.Alpha"
954}
955
956{
957 "m_SGVersion": 0,
958 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget",
959 "m_ObjectId": "7dca97ecfe7e49d583088132d68d105a"
960}
961
962{
963 "m_SGVersion": 0,
964 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
965 "m_ObjectId": "7e0670e5e031461f952fcf40f8139f25",
966 "m_Id": 0,
967 "m_DisplayName": "A",
968 "m_SlotType": 0,
969 "m_Hidden": false,
970 "m_ShaderOutputName": "A",
971 "m_StageCapability": 3,
972 "m_Value": {
973 "x": 0.0,
974 "y": 0.0,
975 "z": 0.0,
976 "w": 0.0
977 },
978 "m_DefaultValue": {
979 "x": 0.0,
980 "y": 0.0,
981 "z": 0.0,
982 "w": 0.0
983 }
984}
985
986{
987 "m_SGVersion": 0,
988 "m_Type": "UnityEditor.ShaderGraph.RemapNode",
989 "m_ObjectId": "7f91b14678e744f3932b508e17b3dd6d",
990 "m_Group": {
991 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
992 },
993 "m_Name": "Remap",
994 "m_DrawState": {
995 "m_Expanded": true,
996 "m_Position": {
997 "serializedVersion": "2",
998 "x": -591.0000610351563,
999 "y": 529.0000610351563,
1000 "width": 185.50006103515626,
1001 "height": 141.99993896484376
1002 }
1003 },
1004 "m_Slots": [
1005 {
1006 "m_Id": "c4a5811dfeb54233a2c0964d0b6034e7"
1007 },
1008 {
1009 "m_Id": "ed90ed4d9125409fb2fc81ac0c86ca45"
1010 },
1011 {
1012 "m_Id": "5f75c77ad6864871b66278bbda59d0a1"
1013 },
1014 {
1015 "m_Id": "cefdc9f706474332bbbc42ebe71386f5"
1016 }
1017 ],
1018 "synonyms": [],
1019 "m_Precision": 0,
1020 "m_PreviewExpanded": false,
1021 "m_DismissedVersion": 0,
1022 "m_PreviewMode": 0,
1023 "m_CustomColors": {
1024 "m_SerializableColors": []
1025 }
1026}
1027
1028{
1029 "m_SGVersion": 0,
1030 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
1031 "m_ObjectId": "8226c8d1fe2a4374965841c15a1a7161",
1032 "m_Title": "",
1033 "m_Content": "When the Power node's A input range is between zero and one, the power node applies a curve to the output. While 0 and 1 values stay fixed, the values in between get bent. This is why the Power node is often used to adjust contrast.",
1034 "m_TextSize": 0,
1035 "m_Theme": 0,
1036 "m_Position": {
1037 "serializedVersion": "2",
1038 "x": -1203.5001220703125,
1039 "y": 407.5000305175781,
1040 "width": 200.00006103515626,
1041 "height": 139.50003051757813
1042 },
1043 "m_Group": {
1044 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
1045 }
1046}
1047
1048{
1049 "m_SGVersion": 1,
1050 "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget",
1051 "m_ObjectId": "89af5ae2631a41648380dea04b051f65",
1052 "m_Datas": [],
1053 "m_ActiveSubTarget": {
1054 "m_Id": "cc696687ced14b748f4fa10ad10f3d7d"
1055 },
1056 "m_AllowMaterialOverride": false,
1057 "m_SurfaceType": 0,
1058 "m_ZTestMode": 4,
1059 "m_ZWriteControl": 0,
1060 "m_AlphaMode": 0,
1061 "m_RenderFace": 2,
1062 "m_AlphaClip": false,
1063 "m_CastShadows": true,
1064 "m_ReceiveShadows": true,
1065 "m_DisableTint": false,
1066 "m_AdditionalMotionVectorMode": 0,
1067 "m_AlembicMotionVectors": false,
1068 "m_SupportsLODCrossFade": false,
1069 "m_CustomEditorGUI": "",
1070 "m_SupportVFX": false
1071}
1072
1073{
1074 "m_SGVersion": 0,
1075 "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot",
1076 "m_ObjectId": "8bdaf5e3014148a9a48487559d0816b0",
1077 "m_Id": 2,
1078 "m_DisplayName": "UV",
1079 "m_SlotType": 0,
1080 "m_Hidden": false,
1081 "m_ShaderOutputName": "UV",
1082 "m_StageCapability": 3,
1083 "m_Value": {
1084 "x": 0.0,
1085 "y": 0.0
1086 },
1087 "m_DefaultValue": {
1088 "x": 0.0,
1089 "y": 0.0
1090 },
1091 "m_Labels": [],
1092 "m_Channel": 0
1093}
1094
1095{
1096 "m_SGVersion": 0,
1097 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDTarget",
1098 "m_ObjectId": "8c3b86c1472c410681b5d048b887dec5",
1099 "m_ActiveSubTarget": {
1100 "m_Id": "7dca97ecfe7e49d583088132d68d105a"
1101 },
1102 "m_Datas": [
1103 {
1104 "m_Id": "f4bdd2d58d594b6ba0cc1e60dcc2a084"
1105 },
1106 {
1107 "m_Id": "70f5599ad3914e5f973eb8e1a04a5ce7"
1108 },
1109 {
1110 "m_Id": "cb97e7681b964620828b4cc37dd021d1"
1111 }
1112 ],
1113 "m_CustomEditorGUI": "",
1114 "m_SupportVFX": false,
1115 "m_SupportLineRendering": false
1116}
1117
1118{
1119 "m_SGVersion": 0,
1120 "m_Type": "UnityEditor.ShaderGraph.CategoryData",
1121 "m_ObjectId": "92e5eda49a804635a6a59a5d56a81ec7",
1122 "m_Name": "",
1123 "m_ChildObjectList": []
1124}
1125
1126{
1127 "m_SGVersion": 0,
1128 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
1129 "m_ObjectId": "934c01fa60b74eb79d0694e65321d2be",
1130 "m_Title": "",
1131 "m_Content": "Here we're using the Power node to control the falloff of a mask.",
1132 "m_TextSize": 0,
1133 "m_Theme": 0,
1134 "m_Position": {
1135 "serializedVersion": "2",
1136 "x": -378.0000305175781,
1137 "y": 98.50001525878906,
1138 "width": 200.00001525878907,
1139 "height": 100.0
1140 },
1141 "m_Group": {
1142 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
1143 }
1144}
1145
1146{
1147 "m_SGVersion": 0,
1148 "m_Type": "UnityEditor.ShaderGraph.PowerNode",
1149 "m_ObjectId": "95f4f7a9a2064bf79cdc80000144b1d2",
1150 "m_Group": {
1151 "m_Id": ""
1152 },
1153 "m_Name": "Power",
1154 "m_DrawState": {
1155 "m_Expanded": true,
1156 "m_Position": {
1157 "serializedVersion": "2",
1158 "x": -1036.0001220703125,
1159 "y": -104.00001525878906,
1160 "width": 126.0001220703125,
1161 "height": 118.00003051757813
1162 }
1163 },
1164 "m_Slots": [
1165 {
1166 "m_Id": "738c113c47a9470fa4a4a193accb0c97"
1167 },
1168 {
1169 "m_Id": "525080d8d52642b6b571c712e4f2d378"
1170 },
1171 {
1172 "m_Id": "e413afa6e934431cb39f28a69933436e"
1173 }
1174 ],
1175 "synonyms": [],
1176 "m_Precision": 0,
1177 "m_PreviewExpanded": false,
1178 "m_DismissedVersion": 0,
1179 "m_PreviewMode": 0,
1180 "m_CustomColors": {
1181 "m_SerializableColors": []
1182 }
1183}
1184
1185{
1186 "m_SGVersion": 0,
1187 "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
1188 "m_ObjectId": "985955ad30b44235a445d108b0f1fffd",
1189 "m_Id": 0,
1190 "m_DisplayName": "Out",
1191 "m_SlotType": 1,
1192 "m_Hidden": false,
1193 "m_ShaderOutputName": "Out",
1194 "m_StageCapability": 3,
1195 "m_Value": {
1196 "x": 0.0,
1197 "y": 0.0,
1198 "z": 0.0
1199 },
1200 "m_DefaultValue": {
1201 "x": 0.0,
1202 "y": 0.0,
1203 "z": 0.0
1204 },
1205 "m_Labels": []
1206}
1207
1208{
1209 "m_SGVersion": 0,
1210 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
1211 "m_ObjectId": "9f7c504741ce47ed8f661dab82a045a8",
1212 "m_Id": 2,
1213 "m_DisplayName": "Out",
1214 "m_SlotType": 1,
1215 "m_Hidden": false,
1216 "m_ShaderOutputName": "Out",
1217 "m_StageCapability": 3,
1218 "m_Value": 0.0,
1219 "m_DefaultValue": 0.0,
1220 "m_Labels": []
1221}
1222
1223{
1224 "m_SGVersion": 0,
1225 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
1226 "m_ObjectId": "a060a718162848ee96e09047e4b72f55",
1227 "m_Id": 4,
1228 "m_DisplayName": "Smooth Delta",
1229 "m_SlotType": 1,
1230 "m_Hidden": false,
1231 "m_ShaderOutputName": "Smooth Delta",
1232 "m_StageCapability": 3,
1233 "m_Value": 0.0,
1234 "m_DefaultValue": 0.0,
1235 "m_Labels": []
1236}
1237
1238{
1239 "m_SGVersion": 2,
1240 "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInTarget",
1241 "m_ObjectId": "a76cf58c3c184fd68c0209945b364ccb",
1242 "m_Datas": [],
1243 "m_ActiveSubTarget": {
1244 "m_Id": "cc7286eba6944deda279e4189dbecb67"
1245 },
1246 "m_AllowMaterialOverride": false,
1247 "m_SurfaceType": 0,
1248 "m_ZWriteControl": 0,
1249 "m_ZTestMode": 4,
1250 "m_AlphaMode": 0,
1251 "m_RenderFace": 2,
1252 "m_AlphaClip": false,
1253 "m_CustomEditorGUI": ""
1254}
1255
1256{
1257 "m_SGVersion": 0,
1258 "m_Type": "UnityEditor.ShaderGraph.NormalVectorNode",
1259 "m_ObjectId": "adf78c1d3a1f4010b76ff7b0955f594a",
1260 "m_Group": {
1261 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
1262 },
1263 "m_Name": "Normal Vector",
1264 "m_DrawState": {
1265 "m_Expanded": true,
1266 "m_Position": {
1267 "serializedVersion": "2",
1268 "x": -936.5000610351563,
1269 "y": 274.0000305175781,
1270 "width": 206.00006103515626,
1271 "height": 130.49996948242188
1272 }
1273 },
1274 "m_Slots": [
1275 {
1276 "m_Id": "5e9b5bc228da40dcb85616dac7a7b5ad"
1277 }
1278 ],
1279 "synonyms": [
1280 "surface direction"
1281 ],
1282 "m_Precision": 0,
1283 "m_PreviewExpanded": false,
1284 "m_DismissedVersion": 0,
1285 "m_PreviewMode": 2,
1286 "m_CustomColors": {
1287 "m_SerializableColors": []
1288 },
1289 "m_Space": 2
1290}
1291
1292{
1293 "m_SGVersion": 1,
1294 "m_Type": "UnityEditor.ShaderGraph.ViewDirectionNode",
1295 "m_ObjectId": "b1e4201e76bb4bb79b8227034c420be0",
1296 "m_Group": {
1297 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
1298 },
1299 "m_Name": "View Direction",
1300 "m_DrawState": {
1301 "m_Expanded": true,
1302 "m_Position": {
1303 "serializedVersion": "2",
1304 "x": -936.5000610351563,
1305 "y": 143.5,
1306 "width": 206.00006103515626,
1307 "height": 130.50003051757813
1308 }
1309 },
1310 "m_Slots": [
1311 {
1312 "m_Id": "985955ad30b44235a445d108b0f1fffd"
1313 }
1314 ],
1315 "synonyms": [
1316 "eye direction"
1317 ],
1318 "m_Precision": 0,
1319 "m_PreviewExpanded": false,
1320 "m_DismissedVersion": 0,
1321 "m_PreviewMode": 2,
1322 "m_CustomColors": {
1323 "m_SerializableColors": []
1324 },
1325 "m_Space": 2
1326}
1327
1328{
1329 "m_SGVersion": 0,
1330 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
1331 "m_ObjectId": "b7d7caf8f8fd4c1e9bd25613c63456d1",
1332 "m_Id": 7,
1333 "m_DisplayName": "A",
1334 "m_SlotType": 1,
1335 "m_Hidden": false,
1336 "m_ShaderOutputName": "A",
1337 "m_StageCapability": 2,
1338 "m_Value": 0.0,
1339 "m_DefaultValue": 0.0,
1340 "m_Labels": []
1341}
1342
1343{
1344 "m_SGVersion": 0,
1345 "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DNode",
1346 "m_ObjectId": "b9025237bd59408a87e8de098d44912e",
1347 "m_Group": {
1348 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
1349 },
1350 "m_Name": "Sample Texture 2D",
1351 "m_DrawState": {
1352 "m_Expanded": false,
1353 "m_Position": {
1354 "serializedVersion": "2",
1355 "x": -1432.5001220703125,
1356 "y": 98.00001525878906,
1357 "width": 155.0,
1358 "height": 153.99998474121095
1359 }
1360 },
1361 "m_Slots": [
1362 {
1363 "m_Id": "5c3ce8c6bb3341fab293f3fcca4c2a00"
1364 },
1365 {
1366 "m_Id": "fde735d8454643d28aae13fee2a933f6"
1367 },
1368 {
1369 "m_Id": "778ed13a0a6945ea9e46f642475007f5"
1370 },
1371 {
1372 "m_Id": "5e264e94364f4da7826855e2f400d920"
1373 },
1374 {
1375 "m_Id": "b7d7caf8f8fd4c1e9bd25613c63456d1"
1376 },
1377 {
1378 "m_Id": "246281f423224075b2b71a2a4292992b"
1379 },
1380 {
1381 "m_Id": "8bdaf5e3014148a9a48487559d0816b0"
1382 },
1383 {
1384 "m_Id": "f9303a3fe8784b369faa375f1a4bee40"
1385 }
1386 ],
1387 "synonyms": [
1388 "tex2d"
1389 ],
1390 "m_Precision": 0,
1391 "m_PreviewExpanded": false,
1392 "m_DismissedVersion": 0,
1393 "m_PreviewMode": 0,
1394 "m_CustomColors": {
1395 "m_SerializableColors": []
1396 },
1397 "m_TextureType": 0,
1398 "m_NormalMapSpace": 0,
1399 "m_EnableGlobalMipBias": true,
1400 "m_MipSamplingMode": 0
1401}
1402
1403{
1404 "m_SGVersion": 0,
1405 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1406 "m_ObjectId": "b9e3783879244ea29289fa4ea3d3016b",
1407 "m_Id": 1,
1408 "m_DisplayName": "B",
1409 "m_SlotType": 0,
1410 "m_Hidden": false,
1411 "m_ShaderOutputName": "B",
1412 "m_StageCapability": 3,
1413 "m_Value": {
1414 "x": 0.0,
1415 "y": 1.0,
1416 "z": 0.0,
1417 "w": 0.0
1418 },
1419 "m_DefaultValue": {
1420 "x": 0.0,
1421 "y": 0.0,
1422 "z": 0.0,
1423 "w": 0.0
1424 }
1425}
1426
1427{
1428 "m_SGVersion": 0,
1429 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
1430 "m_ObjectId": "bb0c2120734b41c996da483ca018a0e7",
1431 "m_Id": 2,
1432 "m_DisplayName": "Cosine Time",
1433 "m_SlotType": 1,
1434 "m_Hidden": false,
1435 "m_ShaderOutputName": "Cosine Time",
1436 "m_StageCapability": 3,
1437 "m_Value": 0.0,
1438 "m_DefaultValue": 0.0,
1439 "m_Labels": []
1440}
1441
1442{
1443 "m_SGVersion": 0,
1444 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
1445 "m_ObjectId": "bb49b02b17364566847e0b2f050f3d33",
1446 "m_Id": 0,
1447 "m_DisplayName": "Alpha",
1448 "m_SlotType": 0,
1449 "m_Hidden": false,
1450 "m_ShaderOutputName": "Alpha",
1451 "m_StageCapability": 2,
1452 "m_Value": 1.0,
1453 "m_DefaultValue": 1.0,
1454 "m_Labels": []
1455}
1456
1457{
1458 "m_SGVersion": 0,
1459 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1460 "m_ObjectId": "c4865556741f49039a03710f9ab12ed0",
1461 "m_Id": 2,
1462 "m_DisplayName": "Out",
1463 "m_SlotType": 1,
1464 "m_Hidden": false,
1465 "m_ShaderOutputName": "Out",
1466 "m_StageCapability": 3,
1467 "m_Value": {
1468 "x": 0.0,
1469 "y": 0.0,
1470 "z": 0.0,
1471 "w": 0.0
1472 },
1473 "m_DefaultValue": {
1474 "x": 0.0,
1475 "y": 0.0,
1476 "z": 0.0,
1477 "w": 0.0
1478 }
1479}
1480
1481{
1482 "m_SGVersion": 0,
1483 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1484 "m_ObjectId": "c4a5811dfeb54233a2c0964d0b6034e7",
1485 "m_Id": 0,
1486 "m_DisplayName": "In",
1487 "m_SlotType": 0,
1488 "m_Hidden": false,
1489 "m_ShaderOutputName": "In",
1490 "m_StageCapability": 3,
1491 "m_Value": {
1492 "x": -1.0,
1493 "y": -1.0,
1494 "z": -1.0,
1495 "w": -1.0
1496 },
1497 "m_DefaultValue": {
1498 "x": 0.0,
1499 "y": 0.0,
1500 "z": 0.0,
1501 "w": 0.0
1502 }
1503}
1504
1505{
1506 "m_SGVersion": 0,
1507 "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
1508 "m_ObjectId": "c6ceb86e60db48a981aee90a0ecd0b18",
1509 "m_Id": 0,
1510 "m_DisplayName": "Emission",
1511 "m_SlotType": 0,
1512 "m_Hidden": false,
1513 "m_ShaderOutputName": "Emission",
1514 "m_StageCapability": 2,
1515 "m_Value": {
1516 "x": 0.0,
1517 "y": 0.0,
1518 "z": 0.0
1519 },
1520 "m_DefaultValue": {
1521 "x": 0.0,
1522 "y": 0.0,
1523 "z": 0.0
1524 },
1525 "m_Labels": [],
1526 "m_ColorMode": 1,
1527 "m_DefaultColor": {
1528 "r": 0.0,
1529 "g": 0.0,
1530 "b": 0.0,
1531 "a": 1.0
1532 }
1533}
1534
1535{
1536 "m_SGVersion": 0,
1537 "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
1538 "m_ObjectId": "c88920874625479f944ea4a161d58f7e",
1539 "m_Id": 0,
1540 "m_DisplayName": "Tangent",
1541 "m_SlotType": 0,
1542 "m_Hidden": false,
1543 "m_ShaderOutputName": "Tangent",
1544 "m_StageCapability": 1,
1545 "m_Value": {
1546 "x": 0.0,
1547 "y": 0.0,
1548 "z": 0.0
1549 },
1550 "m_DefaultValue": {
1551 "x": 0.0,
1552 "y": 0.0,
1553 "z": 0.0
1554 },
1555 "m_Labels": [],
1556 "m_Space": 0
1557}
1558
1559{
1560 "m_SGVersion": 0,
1561 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
1562 "m_ObjectId": "c8c1811c69274bd5909886c1bf2f7316",
1563 "m_Title": "",
1564 "m_Content": "Sine Time provides us with a continuous wave between -1 and 1.\n\nWe remap that range so it's zero to five. When the value goes below one, we see the image's contrast reduced, but when it's above one, the contrast increases.",
1565 "m_TextSize": 0,
1566 "m_Theme": 0,
1567 "m_Position": {
1568 "serializedVersion": "2",
1569 "x": -1599.0,
1570 "y": 465.0,
1571 "width": 201.1553955078125,
1572 "height": 138.50003051757813
1573 },
1574 "m_Group": {
1575 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
1576 }
1577}
1578
1579{
1580 "m_SGVersion": 0,
1581 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1582 "m_ObjectId": "caa24d770f71400aa6c13cf86caec6f7",
1583 "m_Id": 1,
1584 "m_DisplayName": "B",
1585 "m_SlotType": 0,
1586 "m_Hidden": false,
1587 "m_ShaderOutputName": "B",
1588 "m_StageCapability": 3,
1589 "m_Value": {
1590 "x": 2.0,
1591 "y": 2.0,
1592 "z": 2.0,
1593 "w": 2.0
1594 },
1595 "m_DefaultValue": {
1596 "x": 0.0,
1597 "y": 0.0,
1598 "z": 0.0,
1599 "w": 0.0
1600 }
1601}
1602
1603{
1604 "m_SGVersion": 0,
1605 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
1606 "m_ObjectId": "cb3157ddf7b24443924cfdca78118354",
1607 "m_Title": "Power Node",
1608 "m_Content": "The Power Node multiplies the A input by itself the number of times given by B.\n\nFor example, if input A is 2 and input B is 4, the output will be 16 because 2*2*2*2 = 16",
1609 "m_TextSize": 0,
1610 "m_Theme": 0,
1611 "m_Position": {
1612 "serializedVersion": "2",
1613 "x": -897.0000610351563,
1614 "y": -106.00001525878906,
1615 "width": 200.0,
1616 "height": 137.00001525878907
1617 },
1618 "m_Group": {
1619 "m_Id": ""
1620 }
1621}
1622
1623{
1624 "m_SGVersion": 0,
1625 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData",
1626 "m_ObjectId": "cb97e7681b964620828b4cc37dd021d1",
1627 "m_EnableShadowMatte": false,
1628 "m_DistortionOnly": false
1629}
1630
1631{
1632 "m_SGVersion": 0,
1633 "m_Type": "UnityEditor.ShaderGraph.PowerNode",
1634 "m_ObjectId": "cc19003edec7493c99b62e3f940e3b86",
1635 "m_Group": {
1636 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
1637 },
1638 "m_Name": "Power",
1639 "m_DrawState": {
1640 "m_Expanded": true,
1641 "m_Position": {
1642 "serializedVersion": "2",
1643 "x": -379.50006103515627,
1644 "y": 201.0,
1645 "width": 208.0000457763672,
1646 "height": 302.0000305175781
1647 }
1648 },
1649 "m_Slots": [
1650 {
1651 "m_Id": "7e0670e5e031461f952fcf40f8139f25"
1652 },
1653 {
1654 "m_Id": "0beee3553561454fb1ac92ff5776193e"
1655 },
1656 {
1657 "m_Id": "5c43f86c01b14daf8b127fbdee44cb23"
1658 }
1659 ],
1660 "synonyms": [],
1661 "m_Precision": 0,
1662 "m_PreviewExpanded": true,
1663 "m_DismissedVersion": 0,
1664 "m_PreviewMode": 0,
1665 "m_CustomColors": {
1666 "m_SerializableColors": []
1667 }
1668}
1669
1670{
1671 "m_SGVersion": 2,
1672 "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget",
1673 "m_ObjectId": "cc696687ced14b748f4fa10ad10f3d7d"
1674}
1675
1676{
1677 "m_SGVersion": 0,
1678 "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInUnlitSubTarget",
1679 "m_ObjectId": "cc7286eba6944deda279e4189dbecb67"
1680}
1681
1682{
1683 "m_SGVersion": 0,
1684 "m_Type": "UnityEditor.ShaderGraph.RemapNode",
1685 "m_ObjectId": "ce9e5e5074d04389aa5c13eeb7bb3c26",
1686 "m_Group": {
1687 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
1688 },
1689 "m_Name": "Remap",
1690 "m_DrawState": {
1691 "m_Expanded": true,
1692 "m_Position": {
1693 "serializedVersion": "2",
1694 "x": -1463.0001220703125,
1695 "y": 319.0000305175781,
1696 "width": 185.5,
1697 "height": 141.99996948242188
1698 }
1699 },
1700 "m_Slots": [
1701 {
1702 "m_Id": "ed263980159c481689874bed43a3ba5e"
1703 },
1704 {
1705 "m_Id": "154c0bf815164e37b1fbcf78b4dbeb8f"
1706 },
1707 {
1708 "m_Id": "e812f24e218d43c8a047d432f6871416"
1709 },
1710 {
1711 "m_Id": "d11b39a15af147769091623da0ced889"
1712 }
1713 ],
1714 "synonyms": [],
1715 "m_Precision": 0,
1716 "m_PreviewExpanded": false,
1717 "m_DismissedVersion": 0,
1718 "m_PreviewMode": 0,
1719 "m_CustomColors": {
1720 "m_SerializableColors": []
1721 }
1722}
1723
1724{
1725 "m_SGVersion": 0,
1726 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1727 "m_ObjectId": "cefdc9f706474332bbbc42ebe71386f5",
1728 "m_Id": 3,
1729 "m_DisplayName": "Out",
1730 "m_SlotType": 1,
1731 "m_Hidden": false,
1732 "m_ShaderOutputName": "Out",
1733 "m_StageCapability": 3,
1734 "m_Value": {
1735 "x": 0.0,
1736 "y": 0.0,
1737 "z": 0.0,
1738 "w": 0.0
1739 },
1740 "m_DefaultValue": {
1741 "x": 0.0,
1742 "y": 0.0,
1743 "z": 0.0,
1744 "w": 0.0
1745 }
1746}
1747
1748{
1749 "m_SGVersion": 0,
1750 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1751 "m_ObjectId": "cf5d7bda6dea4d9194627d8206bbc3cb",
1752 "m_Id": 0,
1753 "m_DisplayName": "A",
1754 "m_SlotType": 0,
1755 "m_Hidden": false,
1756 "m_ShaderOutputName": "A",
1757 "m_StageCapability": 3,
1758 "m_Value": {
1759 "x": 0.0,
1760 "y": 0.0,
1761 "z": 0.0,
1762 "w": 0.0
1763 },
1764 "m_DefaultValue": {
1765 "x": 0.0,
1766 "y": 0.0,
1767 "z": 0.0,
1768 "w": 0.0
1769 }
1770}
1771
1772{
1773 "m_SGVersion": 0,
1774 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1775 "m_ObjectId": "d11b39a15af147769091623da0ced889",
1776 "m_Id": 3,
1777 "m_DisplayName": "Out",
1778 "m_SlotType": 1,
1779 "m_Hidden": false,
1780 "m_ShaderOutputName": "Out",
1781 "m_StageCapability": 3,
1782 "m_Value": {
1783 "x": 0.0,
1784 "y": 0.0,
1785 "z": 0.0,
1786 "w": 0.0
1787 },
1788 "m_DefaultValue": {
1789 "x": 0.0,
1790 "y": 0.0,
1791 "z": 0.0,
1792 "w": 0.0
1793 }
1794}
1795
1796{
1797 "m_SGVersion": 0,
1798 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1799 "m_ObjectId": "d6e0cfc131db428daa96077e3a1c173c",
1800 "m_Id": 0,
1801 "m_DisplayName": "A",
1802 "m_SlotType": 0,
1803 "m_Hidden": false,
1804 "m_ShaderOutputName": "A",
1805 "m_StageCapability": 3,
1806 "m_Value": {
1807 "x": 0.0,
1808 "y": 0.0,
1809 "z": 0.0,
1810 "w": 0.0
1811 },
1812 "m_DefaultValue": {
1813 "x": 0.0,
1814 "y": 0.0,
1815 "z": 0.0,
1816 "w": 0.0
1817 }
1818}
1819
1820{
1821 "m_SGVersion": 0,
1822 "m_Type": "UnityEditor.ShaderGraph.TimeNode",
1823 "m_ObjectId": "d94776cb73c64d62b7744c184ae9ff10",
1824 "m_Group": {
1825 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
1826 },
1827 "m_Name": "Time",
1828 "m_DrawState": {
1829 "m_Expanded": false,
1830 "m_Position": {
1831 "serializedVersion": "2",
1832 "x": -725.5001220703125,
1833 "y": 512.0,
1834 "width": 104.5001220703125,
1835 "height": 77.0
1836 }
1837 },
1838 "m_Slots": [
1839 {
1840 "m_Id": "feb66c897d204d2e844eab07c4bc925e"
1841 },
1842 {
1843 "m_Id": "0933eff2a0c44bc7b297088d2a6fad3e"
1844 },
1845 {
1846 "m_Id": "bb0c2120734b41c996da483ca018a0e7"
1847 },
1848 {
1849 "m_Id": "1b7141bdc68a4002a4975f44bb847112"
1850 },
1851 {
1852 "m_Id": "a060a718162848ee96e09047e4b72f55"
1853 }
1854 ],
1855 "synonyms": [],
1856 "m_Precision": 0,
1857 "m_PreviewExpanded": true,
1858 "m_DismissedVersion": 0,
1859 "m_PreviewMode": 0,
1860 "m_CustomColors": {
1861 "m_SerializableColors": []
1862 }
1863}
1864
1865{
1866 "m_SGVersion": 0,
1867 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
1868 "m_ObjectId": "db1a11594737472db8e9b8502518d7dc",
1869 "m_Id": 4,
1870 "m_DisplayName": "Smooth Delta",
1871 "m_SlotType": 1,
1872 "m_Hidden": false,
1873 "m_ShaderOutputName": "Smooth Delta",
1874 "m_StageCapability": 3,
1875 "m_Value": 0.0,
1876 "m_DefaultValue": 0.0,
1877 "m_Labels": []
1878}
1879
1880{
1881 "m_SGVersion": 0,
1882 "m_Type": "UnityEditor.ShaderGraph.DotProductNode",
1883 "m_ObjectId": "db8afe59ee8f41f1aa20a72a7129bdea",
1884 "m_Group": {
1885 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
1886 },
1887 "m_Name": "Dot Product",
1888 "m_DrawState": {
1889 "m_Expanded": true,
1890 "m_Position": {
1891 "serializedVersion": "2",
1892 "x": -684.5000610351563,
1893 "y": 201.0,
1894 "width": 208.00003051757813,
1895 "height": 302.0000305175781
1896 }
1897 },
1898 "m_Slots": [
1899 {
1900 "m_Id": "d6e0cfc131db428daa96077e3a1c173c"
1901 },
1902 {
1903 "m_Id": "b9e3783879244ea29289fa4ea3d3016b"
1904 },
1905 {
1906 "m_Id": "9f7c504741ce47ed8f661dab82a045a8"
1907 }
1908 ],
1909 "synonyms": [
1910 "scalar product"
1911 ],
1912 "m_Precision": 0,
1913 "m_PreviewExpanded": true,
1914 "m_DismissedVersion": 0,
1915 "m_PreviewMode": 0,
1916 "m_CustomColors": {
1917 "m_SerializableColors": []
1918 }
1919}
1920
1921{
1922 "m_SGVersion": 0,
1923 "m_Type": "UnityEditor.ShaderGraph.PowerNode",
1924 "m_ObjectId": "df889273fb794239ad13633be3a3698a",
1925 "m_Group": {
1926 "m_Id": "2e6d93ccbd5e4cb8b998f1940406dbfe"
1927 },
1928 "m_Name": "Power",
1929 "m_DrawState": {
1930 "m_Expanded": true,
1931 "m_Position": {
1932 "serializedVersion": "2",
1933 "x": -1208.5001220703125,
1934 "y": 98.00001525878906,
1935 "width": 208.00006103515626,
1936 "height": 301.99993896484377
1937 }
1938 },
1939 "m_Slots": [
1940 {
1941 "m_Id": "cf5d7bda6dea4d9194627d8206bbc3cb"
1942 },
1943 {
1944 "m_Id": "caa24d770f71400aa6c13cf86caec6f7"
1945 },
1946 {
1947 "m_Id": "c4865556741f49039a03710f9ab12ed0"
1948 }
1949 ],
1950 "synonyms": [],
1951 "m_Precision": 0,
1952 "m_PreviewExpanded": true,
1953 "m_DismissedVersion": 0,
1954 "m_PreviewMode": 0,
1955 "m_CustomColors": {
1956 "m_SerializableColors": []
1957 }
1958}
1959
1960{
1961 "m_SGVersion": 0,
1962 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
1963 "m_ObjectId": "e413afa6e934431cb39f28a69933436e",
1964 "m_Id": 2,
1965 "m_DisplayName": "Out",
1966 "m_SlotType": 1,
1967 "m_Hidden": false,
1968 "m_ShaderOutputName": "Out",
1969 "m_StageCapability": 3,
1970 "m_Value": {
1971 "x": 0.0,
1972 "y": 0.0,
1973 "z": 0.0,
1974 "w": 0.0
1975 },
1976 "m_DefaultValue": {
1977 "x": 0.0,
1978 "y": 0.0,
1979 "z": 0.0,
1980 "w": 0.0
1981 }
1982}
1983
1984{
1985 "m_SGVersion": 0,
1986 "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
1987 "m_ObjectId": "e812f24e218d43c8a047d432f6871416",
1988 "m_Id": 2,
1989 "m_DisplayName": "Out Min Max",
1990 "m_SlotType": 0,
1991 "m_Hidden": false,
1992 "m_ShaderOutputName": "OutMinMax",
1993 "m_StageCapability": 3,
1994 "m_Value": {
1995 "x": 0.0,
1996 "y": 5.0
1997 },
1998 "m_DefaultValue": {
1999 "x": 0.0,
2000 "y": 1.0
2001 },
2002 "m_Labels": []
2003}
2004
2005{
2006 "m_SGVersion": 0,
2007 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
2008 "m_ObjectId": "ed263980159c481689874bed43a3ba5e",
2009 "m_Id": 0,
2010 "m_DisplayName": "In",
2011 "m_SlotType": 0,
2012 "m_Hidden": false,
2013 "m_ShaderOutputName": "In",
2014 "m_StageCapability": 3,
2015 "m_Value": {
2016 "x": -1.0,
2017 "y": -1.0,
2018 "z": -1.0,
2019 "w": -1.0
2020 },
2021 "m_DefaultValue": {
2022 "x": 0.0,
2023 "y": 0.0,
2024 "z": 0.0,
2025 "w": 0.0
2026 }
2027}
2028
2029{
2030 "m_SGVersion": 0,
2031 "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
2032 "m_ObjectId": "ed90ed4d9125409fb2fc81ac0c86ca45",
2033 "m_Id": 1,
2034 "m_DisplayName": "In Min Max",
2035 "m_SlotType": 0,
2036 "m_Hidden": false,
2037 "m_ShaderOutputName": "InMinMax",
2038 "m_StageCapability": 3,
2039 "m_Value": {
2040 "x": -1.0,
2041 "y": 1.0
2042 },
2043 "m_DefaultValue": {
2044 "x": -1.0,
2045 "y": 1.0
2046 },
2047 "m_Labels": []
2048}
2049
2050{
2051 "m_SGVersion": 0,
2052 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
2053 "m_ObjectId": "ef3abf6b0f7f4a10aad911fcd0079d40",
2054 "m_Title": "",
2055 "m_Content": "We initially create the mask by finding the Dot Product between the View Direction and the Normal Vector. This mask is white when the surface is pointing at the camera, and black when it's pointing away.",
2056 "m_TextSize": 0,
2057 "m_Theme": 0,
2058 "m_Position": {
2059 "serializedVersion": "2",
2060 "x": -932.0000610351563,
2061 "y": 408.0000305175781,
2062 "width": 200.0,
2063 "height": 116.00003051757813
2064 },
2065 "m_Group": {
2066 "m_Id": "1ad3ff8a7ffb467cb5504f0deb60d73f"
2067 }
2068}
2069
2070{
2071 "m_SGVersion": 0,
2072 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
2073 "m_ObjectId": "f36035ad7bec403daf37adbf34cf58a0",
2074 "m_Id": 3,
2075 "m_DisplayName": "Delta Time",
2076 "m_SlotType": 1,
2077 "m_Hidden": false,
2078 "m_ShaderOutputName": "Delta Time",
2079 "m_StageCapability": 3,
2080 "m_Value": 0.0,
2081 "m_DefaultValue": 0.0,
2082 "m_Labels": []
2083}
2084
2085{
2086 "m_SGVersion": 0,
2087 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData",
2088 "m_ObjectId": "f4bdd2d58d594b6ba0cc1e60dcc2a084",
2089 "m_Distortion": false,
2090 "m_DistortionMode": 0,
2091 "m_DistortionDepthTest": true,
2092 "m_AddPrecomputedVelocity": false,
2093 "m_TransparentWritesMotionVec": false,
2094 "m_DepthOffset": false,
2095 "m_ConservativeDepthOffset": false,
2096 "m_TransparencyFog": true,
2097 "m_AlphaTestShadow": false,
2098 "m_BackThenFrontRendering": false,
2099 "m_TransparentDepthPrepass": false,
2100 "m_TransparentDepthPostpass": false,
2101 "m_TransparentPerPixelSorting": false,
2102 "m_SupportLodCrossFade": false
2103}
2104
2105{
2106 "m_SGVersion": 0,
2107 "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
2108 "m_ObjectId": "f54abfff3867429da126759250b1c39d",
2109 "m_Id": 0,
2110 "m_DisplayName": "Position",
2111 "m_SlotType": 0,
2112 "m_Hidden": false,
2113 "m_ShaderOutputName": "Position",
2114 "m_StageCapability": 1,
2115 "m_Value": {
2116 "x": 0.0,
2117 "y": 0.0,
2118 "z": 0.0
2119 },
2120 "m_DefaultValue": {
2121 "x": 0.0,
2122 "y": 0.0,
2123 "z": 0.0
2124 },
2125 "m_Labels": [],
2126 "m_Space": 0
2127}
2128
2129{
2130 "m_SGVersion": 0,
2131 "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot",
2132 "m_ObjectId": "f9303a3fe8784b369faa375f1a4bee40",
2133 "m_Id": 3,
2134 "m_DisplayName": "Sampler",
2135 "m_SlotType": 0,
2136 "m_Hidden": false,
2137 "m_ShaderOutputName": "Sampler",
2138 "m_StageCapability": 3,
2139 "m_BareResource": false
2140}
2141
2142{
2143 "m_SGVersion": 0,
2144 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
2145 "m_ObjectId": "fde735d8454643d28aae13fee2a933f6",
2146 "m_Id": 4,
2147 "m_DisplayName": "R",
2148 "m_SlotType": 1,
2149 "m_Hidden": false,
2150 "m_ShaderOutputName": "R",
2151 "m_StageCapability": 2,
2152 "m_Value": 0.0,
2153 "m_DefaultValue": 0.0,
2154 "m_Labels": []
2155}
2156
2157{
2158 "m_SGVersion": 0,
2159 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
2160 "m_ObjectId": "feb66c897d204d2e844eab07c4bc925e",
2161 "m_Id": 0,
2162 "m_DisplayName": "Time",
2163 "m_SlotType": 1,
2164 "m_Hidden": false,
2165 "m_ShaderOutputName": "Time",
2166 "m_StageCapability": 3,
2167 "m_Value": 0.0,
2168 "m_DefaultValue": 0.0,
2169 "m_Labels": []
2170}
2171