A game about forced loneliness, made by TACStudios
at master 2704 lines 66 kB view raw
1{ 2 "m_SGVersion": 3, 3 "m_Type": "UnityEditor.ShaderGraph.GraphData", 4 "m_ObjectId": "ef52007667b84962bf1a54f952be19d0", 5 "m_Properties": [], 6 "m_Keywords": [], 7 "m_Dropdowns": [], 8 "m_CategoryData": [ 9 { 10 "m_Id": "452c06cc34b04e5cb28ce27664329bb1" 11 } 12 ], 13 "m_Nodes": [ 14 { 15 "m_Id": "9ee121d9f8914efb98e64d4c6cfc42bc" 16 }, 17 { 18 "m_Id": "d1f16949f69d4224aa88023060410422" 19 }, 20 { 21 "m_Id": "29be209855f44c1cbf7796cae472b410" 22 }, 23 { 24 "m_Id": "cd2764ef93434c1b8d37f1f5d45a226a" 25 }, 26 { 27 "m_Id": "0eba7a06a6874e2caf63c4a51bb73f72" 28 }, 29 { 30 "m_Id": "0c011d4ab704407ab5dad075820af4fd" 31 }, 32 { 33 "m_Id": "96f8e55a555b449696fcb73d73c0e751" 34 }, 35 { 36 "m_Id": "07aa276d92da4ce2a82590a39ed6c925" 37 }, 38 { 39 "m_Id": "c1b28098e43b47ffb29dae909d949e5d" 40 }, 41 { 42 "m_Id": "6d2fa2a5538f472c81c7d289d5e85d19" 43 }, 44 { 45 "m_Id": "170052b90698407a85f286e3476c7af6" 46 }, 47 { 48 "m_Id": "12e22d577f894cc7b731122effe2c2a5" 49 }, 50 { 51 "m_Id": "a46ead8c404440028e17129c464bfbb5" 52 }, 53 { 54 "m_Id": "ecf8087f370742ac8b0135320ae83b95" 55 }, 56 { 57 "m_Id": "86044331021c47a08a93cbafef093be3" 58 }, 59 { 60 "m_Id": "211818a45bd24adeac34a537be3b525d" 61 } 62 ], 63 "m_GroupDatas": [ 64 { 65 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 66 }, 67 { 68 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 69 } 70 ], 71 "m_StickyNoteDatas": [ 72 { 73 "m_Id": "124d3ad2ea6d4806b43856bb6766d858" 74 }, 75 { 76 "m_Id": "c854281bfc7f40459238d9e0a1c098fa" 77 }, 78 { 79 "m_Id": "cf863416f0d742a184160e70e82d52a7" 80 }, 81 { 82 "m_Id": "e59b7aeb880d4b14a1d4d15b0ac06c7b" 83 }, 84 { 85 "m_Id": "ae8787e276594da4838cf92932820243" 86 }, 87 { 88 "m_Id": "7006e81181a341d59e6eae938697d71b" 89 }, 90 { 91 "m_Id": "7a27efe32c1a46669274c0db3e7759b8" 92 }, 93 { 94 "m_Id": "26596f4ba137407ebd6a45e8615a50fd" 95 } 96 ], 97 "m_Edges": [ 98 { 99 "m_OutputSlot": { 100 "m_Node": { 101 "m_Id": "07aa276d92da4ce2a82590a39ed6c925" 102 }, 103 "m_SlotId": 1 104 }, 105 "m_InputSlot": { 106 "m_Node": { 107 "m_Id": "c1b28098e43b47ffb29dae909d949e5d" 108 }, 109 "m_SlotId": 0 110 } 111 }, 112 { 113 "m_OutputSlot": { 114 "m_Node": { 115 "m_Id": "170052b90698407a85f286e3476c7af6" 116 }, 117 "m_SlotId": 4 118 }, 119 "m_InputSlot": { 120 "m_Node": { 121 "m_Id": "a46ead8c404440028e17129c464bfbb5" 122 }, 123 "m_SlotId": 0 124 } 125 }, 126 { 127 "m_OutputSlot": { 128 "m_Node": { 129 "m_Id": "6d2fa2a5538f472c81c7d289d5e85d19" 130 }, 131 "m_SlotId": 2 132 }, 133 "m_InputSlot": { 134 "m_Node": { 135 "m_Id": "07aa276d92da4ce2a82590a39ed6c925" 136 }, 137 "m_SlotId": 0 138 } 139 }, 140 { 141 "m_OutputSlot": { 142 "m_Node": { 143 "m_Id": "96f8e55a555b449696fcb73d73c0e751" 144 }, 145 "m_SlotId": 0 146 }, 147 "m_InputSlot": { 148 "m_Node": { 149 "m_Id": "6d2fa2a5538f472c81c7d289d5e85d19" 150 }, 151 "m_SlotId": 0 152 } 153 }, 154 { 155 "m_OutputSlot": { 156 "m_Node": { 157 "m_Id": "a46ead8c404440028e17129c464bfbb5" 158 }, 159 "m_SlotId": 2 160 }, 161 "m_InputSlot": { 162 "m_Node": { 163 "m_Id": "ecf8087f370742ac8b0135320ae83b95" 164 }, 165 "m_SlotId": 0 166 } 167 }, 168 { 169 "m_OutputSlot": { 170 "m_Node": { 171 "m_Id": "c1b28098e43b47ffb29dae909d949e5d" 172 }, 173 "m_SlotId": 2 174 }, 175 "m_InputSlot": { 176 "m_Node": { 177 "m_Id": "0c011d4ab704407ab5dad075820af4fd" 178 }, 179 "m_SlotId": 8 180 } 181 }, 182 { 183 "m_OutputSlot": { 184 "m_Node": { 185 "m_Id": "ecf8087f370742ac8b0135320ae83b95" 186 }, 187 "m_SlotId": 1 188 }, 189 "m_InputSlot": { 190 "m_Node": { 191 "m_Id": "12e22d577f894cc7b731122effe2c2a5" 192 }, 193 "m_SlotId": 8 194 } 195 } 196 ], 197 "m_VertexContext": { 198 "m_Position": { 199 "x": 0.0, 200 "y": 0.0 201 }, 202 "m_Blocks": [ 203 { 204 "m_Id": "9ee121d9f8914efb98e64d4c6cfc42bc" 205 }, 206 { 207 "m_Id": "d1f16949f69d4224aa88023060410422" 208 }, 209 { 210 "m_Id": "29be209855f44c1cbf7796cae472b410" 211 } 212 ] 213 }, 214 "m_FragmentContext": { 215 "m_Position": { 216 "x": 0.0, 217 "y": 200.0 218 }, 219 "m_Blocks": [ 220 { 221 "m_Id": "cd2764ef93434c1b8d37f1f5d45a226a" 222 }, 223 { 224 "m_Id": "86044331021c47a08a93cbafef093be3" 225 }, 226 { 227 "m_Id": "211818a45bd24adeac34a537be3b525d" 228 } 229 ] 230 }, 231 "m_PreviewData": { 232 "serializedMesh": { 233 "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", 234 "m_Guid": "" 235 }, 236 "preventRotation": false 237 }, 238 "m_Path": "Shader Graphs", 239 "m_GraphPrecision": 1, 240 "m_PreviewMode": 2, 241 "m_OutputNode": { 242 "m_Id": "" 243 }, 244 "m_SubDatas": [], 245 "m_ActiveTargets": [ 246 { 247 "m_Id": "a1b17f3a2f37410f878dddfd1513167b" 248 }, 249 { 250 "m_Id": "f822674342254d62a24ee555367781d4" 251 }, 252 { 253 "m_Id": "10f9b39b0625459d907bd056dda7debd" 254 } 255 ] 256} 257 258{ 259 "m_SGVersion": 0, 260 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 261 "m_ObjectId": "03fb7e12486b4998a937f637907f8809", 262 "m_Id": 1, 263 "m_DisplayName": "B", 264 "m_SlotType": 0, 265 "m_Hidden": false, 266 "m_ShaderOutputName": "B", 267 "m_StageCapability": 3, 268 "m_Value": { 269 "e00": 3.0, 270 "e01": 2.0, 271 "e02": 2.0, 272 "e03": 2.0, 273 "e10": 2.0, 274 "e11": 2.0, 275 "e12": 2.0, 276 "e13": 2.0, 277 "e20": 2.0, 278 "e21": 2.0, 279 "e22": 2.0, 280 "e23": 2.0, 281 "e30": 2.0, 282 "e31": 2.0, 283 "e32": 2.0, 284 "e33": 2.0 285 }, 286 "m_DefaultValue": { 287 "e00": 1.0, 288 "e01": 0.0, 289 "e02": 0.0, 290 "e03": 0.0, 291 "e10": 0.0, 292 "e11": 1.0, 293 "e12": 0.0, 294 "e13": 0.0, 295 "e20": 0.0, 296 "e21": 0.0, 297 "e22": 1.0, 298 "e23": 0.0, 299 "e30": 0.0, 300 "e31": 0.0, 301 "e32": 0.0, 302 "e33": 1.0 303 } 304} 305 306{ 307 "m_SGVersion": 0, 308 "m_Type": "UnityEditor.ShaderGraph.FractionNode", 309 "m_ObjectId": "07aa276d92da4ce2a82590a39ed6c925", 310 "m_Group": { 311 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 312 }, 313 "m_Name": "Fraction", 314 "m_DrawState": { 315 "m_Expanded": true, 316 "m_Position": { 317 "serializedVersion": "2", 318 "x": -1814.0001220703125, 319 "y": 159.00001525878907, 320 "width": 127.5, 321 "height": 93.99996948242188 322 } 323 }, 324 "m_Slots": [ 325 { 326 "m_Id": "77dd949512c34557bcb3287403726ed7" 327 }, 328 { 329 "m_Id": "211c256bbbb44111be5d7cd908bbc9ad" 330 } 331 ], 332 "synonyms": [ 333 "remainder" 334 ], 335 "m_Precision": 0, 336 "m_PreviewExpanded": false, 337 "m_DismissedVersion": 0, 338 "m_PreviewMode": 0, 339 "m_CustomColors": { 340 "m_SerializableColors": [] 341 } 342} 343 344{ 345 "m_SGVersion": 0, 346 "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DArrayNode", 347 "m_ObjectId": "0c011d4ab704407ab5dad075820af4fd", 348 "m_Group": { 349 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 350 }, 351 "m_Name": "Sample Texture 2D Array", 352 "m_DrawState": { 353 "m_Expanded": false, 354 "m_Position": { 355 "serializedVersion": "2", 356 "x": -1536.0001220703125, 357 "y": 193.99996948242188, 358 "width": 208.0001220703125, 359 "height": 278.00006103515627 360 } 361 }, 362 "m_Slots": [ 363 { 364 "m_Id": "982cb218e1084887b1a5cdeabc01ad04" 365 }, 366 { 367 "m_Id": "268070736940458b8b64822feac7e99d" 368 }, 369 { 370 "m_Id": "5ef730f5daee4f0bb4a0a1904906f072" 371 }, 372 { 373 "m_Id": "48323dcf21754dd29ce9babd5824aa01" 374 }, 375 { 376 "m_Id": "69f17a97f229419cad86192bcf0f3e52" 377 }, 378 { 379 "m_Id": "9ef8774fd11344fc9e2832ec7b0b6fa0" 380 }, 381 { 382 "m_Id": "f5ffff10872342b49c78922a25c79ad0" 383 }, 384 { 385 "m_Id": "2105d6a769da4c58b11ea04c154689b4" 386 }, 387 { 388 "m_Id": "eb1ffbe423474da9afc1c5ddf96da38f" 389 } 390 ], 391 "synonyms": [ 392 "stack", 393 "pile", 394 "tex2darray" 395 ], 396 "m_Precision": 0, 397 "m_PreviewExpanded": true, 398 "m_DismissedVersion": 0, 399 "m_PreviewMode": 0, 400 "m_CustomColors": { 401 "m_SerializableColors": [] 402 }, 403 "m_EnableGlobalMipBias": false, 404 "m_MipSamplingMode": 0 405} 406 407{ 408 "m_SGVersion": 0, 409 "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot", 410 "m_ObjectId": "0d4d2911162b4d32b67f01230ec629ec", 411 "m_Id": 1, 412 "m_DisplayName": "Texture", 413 "m_SlotType": 0, 414 "m_Hidden": false, 415 "m_ShaderOutputName": "Texture", 416 "m_StageCapability": 3, 417 "m_BareResource": false, 418 "m_Texture": { 419 "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"84b6bd16b9550c44f99d0fec6a735bad\",\"type\":3}}", 420 "m_Guid": "" 421 }, 422 "m_DefaultType": 0 423} 424 425{ 426 "m_SGVersion": 0, 427 "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DArrayNode", 428 "m_ObjectId": "0eba7a06a6874e2caf63c4a51bb73f72", 429 "m_Group": { 430 "m_Id": "" 431 }, 432 "m_Name": "Sample Texture 2D Array", 433 "m_DrawState": { 434 "m_Expanded": true, 435 "m_Position": { 436 "serializedVersion": "2", 437 "x": -1407.5001220703125, 438 "y": -329.5000305175781, 439 "width": 218.5, 440 "height": 190.00001525878907 441 } 442 }, 443 "m_Slots": [ 444 { 445 "m_Id": "b1450b8ea9624f8ea00ca3972d0684b0" 446 }, 447 { 448 "m_Id": "cd253ff788424e249fd48a57bf2ce402" 449 }, 450 { 451 "m_Id": "878c47696be646e8934a8d0844fe7926" 452 }, 453 { 454 "m_Id": "57eda51352e948019c90c4bcf362af96" 455 }, 456 { 457 "m_Id": "3ff38368d3da41fdbd60f8f7e0b33f36" 458 }, 459 { 460 "m_Id": "e18ae15ae56b4f948fd1889b89136230" 461 }, 462 { 463 "m_Id": "d63c39a343ed42f3904cd87838847446" 464 }, 465 { 466 "m_Id": "ec118ae61c514fa4aa503601d9f108dc" 467 }, 468 { 469 "m_Id": "99c6da739db04fba83e2890430c991be" 470 } 471 ], 472 "synonyms": [ 473 "stack", 474 "pile", 475 "tex2darray" 476 ], 477 "m_Precision": 0, 478 "m_PreviewExpanded": false, 479 "m_DismissedVersion": 0, 480 "m_PreviewMode": 0, 481 "m_CustomColors": { 482 "m_SerializableColors": [] 483 }, 484 "m_EnableGlobalMipBias": false, 485 "m_MipSamplingMode": 0 486} 487 488{ 489 "m_SGVersion": 0, 490 "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", 491 "m_ObjectId": "1081186f100e4788be3ceaa67efa6b98", 492 "m_Id": 0, 493 "m_DisplayName": "Emission", 494 "m_SlotType": 0, 495 "m_Hidden": false, 496 "m_ShaderOutputName": "Emission", 497 "m_StageCapability": 2, 498 "m_Value": { 499 "x": 0.0, 500 "y": 0.0, 501 "z": 0.0 502 }, 503 "m_DefaultValue": { 504 "x": 0.0, 505 "y": 0.0, 506 "z": 0.0 507 }, 508 "m_Labels": [], 509 "m_ColorMode": 1, 510 "m_DefaultColor": { 511 "r": 0.0, 512 "g": 0.0, 513 "b": 0.0, 514 "a": 1.0 515 } 516} 517 518{ 519 "m_SGVersion": 1, 520 "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", 521 "m_ObjectId": "10f9b39b0625459d907bd056dda7debd", 522 "m_Datas": [], 523 "m_ActiveSubTarget": { 524 "m_Id": "48fd363aa49649f9be81acdcdbe1b14e" 525 }, 526 "m_AllowMaterialOverride": false, 527 "m_SurfaceType": 0, 528 "m_ZTestMode": 4, 529 "m_ZWriteControl": 0, 530 "m_AlphaMode": 0, 531 "m_RenderFace": 2, 532 "m_AlphaClip": false, 533 "m_CastShadows": true, 534 "m_ReceiveShadows": true, 535 "m_DisableTint": false, 536 "m_AdditionalMotionVectorMode": 0, 537 "m_AlembicMotionVectors": false, 538 "m_SupportsLODCrossFade": false, 539 "m_CustomEditorGUI": "", 540 "m_SupportVFX": false 541} 542 543{ 544 "m_SGVersion": 0, 545 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 546 "m_ObjectId": "124d3ad2ea6d4806b43856bb6766d858", 547 "m_Title": "Sample Texture 2D Array Node", 548 "m_Content": "The Sample Texture 2D Array Node samples an array texture map using the provided texture coordinates. \n\nYou can output all 4 channels using the RGBA output port, or individual ports using the R, G, B, and A output ports.\n\nThe sampled texture can contain many different types of data including color, normal, and masks. If the texture is a normal map, set the Type to Normal instead of Default.\n\n", 549 "m_TextSize": 0, 550 "m_Theme": 0, 551 "m_Position": { 552 "serializedVersion": "2", 553 "x": -1182.5001220703125, 554 "y": -327.5000305175781, 555 "width": 316.00006103515627, 556 "height": 186.2892608642578 557 }, 558 "m_Group": { 559 "m_Id": "" 560 } 561} 562 563{ 564 "m_SGVersion": 0, 565 "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DArrayNode", 566 "m_ObjectId": "12e22d577f894cc7b731122effe2c2a5", 567 "m_Group": { 568 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 569 }, 570 "m_Name": "Sample Texture 2D Array", 571 "m_DrawState": { 572 "m_Expanded": false, 573 "m_Position": { 574 "serializedVersion": "2", 575 "x": -804.0000610351563, 576 "y": 155.49998474121095, 577 "width": 217.5, 578 "height": 374.0001220703125 579 } 580 }, 581 "m_Slots": [ 582 { 583 "m_Id": "dcaafbcd4e884cc294b0175cd35bbf7a" 584 }, 585 { 586 "m_Id": "3f6dd299eb7742b8b8f0e024bb5d96ab" 587 }, 588 { 589 "m_Id": "ccd8b490671f4406a717c20c737c7d20" 590 }, 591 { 592 "m_Id": "7d78fcf6292042cb926f5d390130b9ad" 593 }, 594 { 595 "m_Id": "5852560b56aa432b9cb8b28720274d3d" 596 }, 597 { 598 "m_Id": "74170992c978464da737489a32b4e360" 599 }, 600 { 601 "m_Id": "958eb6200d43484ba5bf8c8bcd06853d" 602 }, 603 { 604 "m_Id": "fe6e302cbe3a4fbcb5361ec4e9731574" 605 }, 606 { 607 "m_Id": "fcaa6061124d4b559c150e2da819a4d4" 608 } 609 ], 610 "synonyms": [ 611 "stack", 612 "pile", 613 "tex2darray" 614 ], 615 "m_Precision": 0, 616 "m_PreviewExpanded": true, 617 "m_DismissedVersion": 0, 618 "m_PreviewMode": 0, 619 "m_CustomColors": { 620 "m_SerializableColors": [] 621 }, 622 "m_EnableGlobalMipBias": false, 623 "m_MipSamplingMode": 0 624} 625 626{ 627 "m_SGVersion": 0, 628 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 629 "m_ObjectId": "13fd3af3f6d64bf581ef0d8155f2748d", 630 "m_Id": 1, 631 "m_DisplayName": "B", 632 "m_SlotType": 0, 633 "m_Hidden": false, 634 "m_ShaderOutputName": "B", 635 "m_StageCapability": 3, 636 "m_Value": { 637 "e00": 3.0, 638 "e01": 2.0, 639 "e02": 2.0, 640 "e03": 2.0, 641 "e10": 2.0, 642 "e11": 2.0, 643 "e12": 2.0, 644 "e13": 2.0, 645 "e20": 2.0, 646 "e21": 2.0, 647 "e22": 2.0, 648 "e23": 2.0, 649 "e30": 2.0, 650 "e31": 2.0, 651 "e32": 2.0, 652 "e33": 2.0 653 }, 654 "m_DefaultValue": { 655 "e00": 1.0, 656 "e01": 0.0, 657 "e02": 0.0, 658 "e03": 0.0, 659 "e10": 0.0, 660 "e11": 1.0, 661 "e12": 0.0, 662 "e13": 0.0, 663 "e20": 0.0, 664 "e21": 0.0, 665 "e22": 1.0, 666 "e23": 0.0, 667 "e30": 0.0, 668 "e31": 0.0, 669 "e32": 0.0, 670 "e33": 1.0 671 } 672} 673 674{ 675 "m_SGVersion": 0, 676 "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DNode", 677 "m_ObjectId": "170052b90698407a85f286e3476c7af6", 678 "m_Group": { 679 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 680 }, 681 "m_Name": "Sample Texture 2D", 682 "m_DrawState": { 683 "m_Expanded": false, 684 "m_Position": { 685 "serializedVersion": "2", 686 "x": -1265.5, 687 "y": 155.50001525878907, 688 "width": 208.0, 689 "height": 338.0 690 } 691 }, 692 "m_Slots": [ 693 { 694 "m_Id": "9122eb3d9b3d484f89821efb5e636f90" 695 }, 696 { 697 "m_Id": "8a37ee09226a4d0d9e940dc870df7709" 698 }, 699 { 700 "m_Id": "68be02039eb24f98b8e3f48bc064148e" 701 }, 702 { 703 "m_Id": "c675de5619ef4ca294af71cbff11f604" 704 }, 705 { 706 "m_Id": "275c1dff78144f27ba0c5787a7c8b30c" 707 }, 708 { 709 "m_Id": "0d4d2911162b4d32b67f01230ec629ec" 710 }, 711 { 712 "m_Id": "d4492808f83045c981666553ac61d080" 713 }, 714 { 715 "m_Id": "1a7b5b630ed54ba48e421e750dbf7ad3" 716 } 717 ], 718 "synonyms": [ 719 "tex2d" 720 ], 721 "m_Precision": 0, 722 "m_PreviewExpanded": true, 723 "m_DismissedVersion": 0, 724 "m_PreviewMode": 0, 725 "m_CustomColors": { 726 "m_SerializableColors": [] 727 }, 728 "m_TextureType": 0, 729 "m_NormalMapSpace": 0, 730 "m_EnableGlobalMipBias": true, 731 "m_MipSamplingMode": 0 732} 733 734{ 735 "m_SGVersion": 0, 736 "m_Type": "UnityEditor.ShaderGraph.GroupData", 737 "m_ObjectId": "182af8bea48a44cfa2ab7d49af122c0a", 738 "m_Title": "Using A Mask Texture To Select The Array Slice", 739 "m_Position": { 740 "x": -1290.5, 741 "y": 96.99995422363281 742 } 743} 744 745{ 746 "m_SGVersion": 0, 747 "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot", 748 "m_ObjectId": "1a79b297de71410199223d240199d221", 749 "m_Id": 0, 750 "m_DisplayName": "Position", 751 "m_SlotType": 0, 752 "m_Hidden": false, 753 "m_ShaderOutputName": "Position", 754 "m_StageCapability": 1, 755 "m_Value": { 756 "x": 0.0, 757 "y": 0.0, 758 "z": 0.0 759 }, 760 "m_DefaultValue": { 761 "x": 0.0, 762 "y": 0.0, 763 "z": 0.0 764 }, 765 "m_Labels": [], 766 "m_Space": 0 767} 768 769{ 770 "m_SGVersion": 0, 771 "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", 772 "m_ObjectId": "1a7b5b630ed54ba48e421e750dbf7ad3", 773 "m_Id": 3, 774 "m_DisplayName": "Sampler", 775 "m_SlotType": 0, 776 "m_Hidden": false, 777 "m_ShaderOutputName": "Sampler", 778 "m_StageCapability": 3, 779 "m_BareResource": false 780} 781 782{ 783 "m_SGVersion": 0, 784 "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", 785 "m_ObjectId": "2105d6a769da4c58b11ea04c154689b4", 786 "m_Id": 2, 787 "m_DisplayName": "UV", 788 "m_SlotType": 0, 789 "m_Hidden": false, 790 "m_ShaderOutputName": "UV", 791 "m_StageCapability": 3, 792 "m_Value": { 793 "x": 0.0, 794 "y": 0.0 795 }, 796 "m_DefaultValue": { 797 "x": 0.0, 798 "y": 0.0 799 }, 800 "m_Labels": [], 801 "m_Channel": 0 802} 803 804{ 805 "m_SGVersion": 0, 806 "m_Type": "UnityEditor.ShaderGraph.BlockNode", 807 "m_ObjectId": "211818a45bd24adeac34a537be3b525d", 808 "m_Group": { 809 "m_Id": "" 810 }, 811 "m_Name": "SurfaceDescription.Alpha", 812 "m_DrawState": { 813 "m_Expanded": true, 814 "m_Position": { 815 "serializedVersion": "2", 816 "x": 0.0, 817 "y": 0.0, 818 "width": 0.0, 819 "height": 0.0 820 } 821 }, 822 "m_Slots": [ 823 { 824 "m_Id": "fcd9a2f262314b899cdb179c540f2a44" 825 } 826 ], 827 "synonyms": [], 828 "m_Precision": 0, 829 "m_PreviewExpanded": true, 830 "m_DismissedVersion": 0, 831 "m_PreviewMode": 0, 832 "m_CustomColors": { 833 "m_SerializableColors": [] 834 }, 835 "m_SerializedDescriptor": "SurfaceDescription.Alpha" 836} 837 838{ 839 "m_SGVersion": 0, 840 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", 841 "m_ObjectId": "211c256bbbb44111be5d7cd908bbc9ad", 842 "m_Id": 1, 843 "m_DisplayName": "Out", 844 "m_SlotType": 1, 845 "m_Hidden": false, 846 "m_ShaderOutputName": "Out", 847 "m_StageCapability": 3, 848 "m_Value": { 849 "x": 0.0, 850 "y": 0.0, 851 "z": 0.0, 852 "w": 0.0 853 }, 854 "m_DefaultValue": { 855 "x": 0.0, 856 "y": 0.0, 857 "z": 0.0, 858 "w": 0.0 859 } 860} 861 862{ 863 "m_SGVersion": 0, 864 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 865 "m_ObjectId": "21de16547aba4e43b913ac5cb1c6f7a4", 866 "m_Id": 0, 867 "m_DisplayName": "A", 868 "m_SlotType": 0, 869 "m_Hidden": false, 870 "m_ShaderOutputName": "A", 871 "m_StageCapability": 3, 872 "m_Value": { 873 "e00": 0.0, 874 "e01": 0.0, 875 "e02": 0.0, 876 "e03": 0.0, 877 "e10": 0.0, 878 "e11": 0.0, 879 "e12": 0.0, 880 "e13": 0.0, 881 "e20": 0.0, 882 "e21": 0.0, 883 "e22": 0.0, 884 "e23": 0.0, 885 "e30": 0.0, 886 "e31": 0.0, 887 "e32": 0.0, 888 "e33": 0.0 889 }, 890 "m_DefaultValue": { 891 "e00": 1.0, 892 "e01": 0.0, 893 "e02": 0.0, 894 "e03": 0.0, 895 "e10": 0.0, 896 "e11": 1.0, 897 "e12": 0.0, 898 "e13": 0.0, 899 "e20": 0.0, 900 "e21": 0.0, 901 "e22": 1.0, 902 "e23": 0.0, 903 "e30": 0.0, 904 "e31": 0.0, 905 "e32": 0.0, 906 "e33": 1.0 907 } 908} 909 910{ 911 "m_SGVersion": 0, 912 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 913 "m_ObjectId": "26596f4ba137407ebd6a45e8615a50fd", 914 "m_Title": "", 915 "m_Content": "This technique can be super useful for adding detail textures to your material where you want areas with different types of detail, but you don't want to sample many different detail textures. Using an array can get you many different types of detail with only one sample.", 916 "m_TextSize": 0, 917 "m_Theme": 0, 918 "m_Position": { 919 "serializedVersion": "2", 920 "x": -796.0000610351563, 921 "y": 444.5000305175781, 922 "width": 200.0, 923 "height": 140.00003051757813 924 }, 925 "m_Group": { 926 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 927 } 928} 929 930{ 931 "m_SGVersion": 0, 932 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 933 "m_ObjectId": "268070736940458b8b64822feac7e99d", 934 "m_Id": 4, 935 "m_DisplayName": "R", 936 "m_SlotType": 1, 937 "m_Hidden": false, 938 "m_ShaderOutputName": "R", 939 "m_StageCapability": 2, 940 "m_Value": 0.0, 941 "m_DefaultValue": 0.0, 942 "m_Labels": [] 943} 944 945{ 946 "m_SGVersion": 0, 947 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 948 "m_ObjectId": "275c1dff78144f27ba0c5787a7c8b30c", 949 "m_Id": 7, 950 "m_DisplayName": "A", 951 "m_SlotType": 1, 952 "m_Hidden": false, 953 "m_ShaderOutputName": "A", 954 "m_StageCapability": 2, 955 "m_Value": 0.0, 956 "m_DefaultValue": 0.0, 957 "m_Labels": [] 958} 959 960{ 961 "m_SGVersion": 0, 962 "m_Type": "UnityEditor.ShaderGraph.BlockNode", 963 "m_ObjectId": "29be209855f44c1cbf7796cae472b410", 964 "m_Group": { 965 "m_Id": "" 966 }, 967 "m_Name": "VertexDescription.Tangent", 968 "m_DrawState": { 969 "m_Expanded": true, 970 "m_Position": { 971 "serializedVersion": "2", 972 "x": 0.0, 973 "y": 0.0, 974 "width": 0.0, 975 "height": 0.0 976 } 977 }, 978 "m_Slots": [ 979 { 980 "m_Id": "fb9903f520924dc6ae225a233b3611c4" 981 } 982 ], 983 "synonyms": [], 984 "m_Precision": 0, 985 "m_PreviewExpanded": true, 986 "m_DismissedVersion": 0, 987 "m_PreviewMode": 0, 988 "m_CustomColors": { 989 "m_SerializableColors": [] 990 }, 991 "m_SerializedDescriptor": "VertexDescription.Tangent" 992} 993 994{ 995 "m_SGVersion": 0, 996 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 997 "m_ObjectId": "36c0c1e97a9d422e9bd8834513c874ec", 998 "m_Id": 3, 999 "m_DisplayName": "Delta Time", 1000 "m_SlotType": 1, 1001 "m_Hidden": false, 1002 "m_ShaderOutputName": "Delta Time", 1003 "m_StageCapability": 3, 1004 "m_Value": 0.0, 1005 "m_DefaultValue": 0.0, 1006 "m_Labels": [] 1007} 1008 1009{ 1010 "m_SGVersion": 0, 1011 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 1012 "m_ObjectId": "3c05fd5387f74b1db2adc94bdca8e049", 1013 "m_Id": 0, 1014 "m_DisplayName": "A", 1015 "m_SlotType": 0, 1016 "m_Hidden": false, 1017 "m_ShaderOutputName": "A", 1018 "m_StageCapability": 3, 1019 "m_Value": { 1020 "e00": 0.0, 1021 "e01": 0.0, 1022 "e02": 0.0, 1023 "e03": 0.0, 1024 "e10": 0.0, 1025 "e11": 0.0, 1026 "e12": 0.0, 1027 "e13": 0.0, 1028 "e20": 0.0, 1029 "e21": 0.0, 1030 "e22": 0.0, 1031 "e23": 0.0, 1032 "e30": 0.0, 1033 "e31": 0.0, 1034 "e32": 0.0, 1035 "e33": 0.0 1036 }, 1037 "m_DefaultValue": { 1038 "e00": 1.0, 1039 "e01": 0.0, 1040 "e02": 0.0, 1041 "e03": 0.0, 1042 "e10": 0.0, 1043 "e11": 1.0, 1044 "e12": 0.0, 1045 "e13": 0.0, 1046 "e20": 0.0, 1047 "e21": 0.0, 1048 "e22": 1.0, 1049 "e23": 0.0, 1050 "e30": 0.0, 1051 "e31": 0.0, 1052 "e32": 0.0, 1053 "e33": 1.0 1054 } 1055} 1056 1057{ 1058 "m_SGVersion": 0, 1059 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", 1060 "m_ObjectId": "3c6e5305d3814249824c6f55bdce2091", 1061 "m_Id": 0, 1062 "m_DisplayName": "In", 1063 "m_SlotType": 0, 1064 "m_Hidden": false, 1065 "m_ShaderOutputName": "In", 1066 "m_StageCapability": 3, 1067 "m_Value": { 1068 "x": 0.0, 1069 "y": 0.0, 1070 "z": 0.0, 1071 "w": 0.0 1072 }, 1073 "m_DefaultValue": { 1074 "x": 0.0, 1075 "y": 0.0, 1076 "z": 0.0, 1077 "w": 0.0 1078 } 1079} 1080 1081{ 1082 "m_SGVersion": 0, 1083 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1084 "m_ObjectId": "3f6dd299eb7742b8b8f0e024bb5d96ab", 1085 "m_Id": 4, 1086 "m_DisplayName": "R", 1087 "m_SlotType": 1, 1088 "m_Hidden": false, 1089 "m_ShaderOutputName": "R", 1090 "m_StageCapability": 2, 1091 "m_Value": 0.0, 1092 "m_DefaultValue": 0.0, 1093 "m_Labels": [] 1094} 1095 1096{ 1097 "m_SGVersion": 0, 1098 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1099 "m_ObjectId": "3ff38368d3da41fdbd60f8f7e0b33f36", 1100 "m_Id": 7, 1101 "m_DisplayName": "A", 1102 "m_SlotType": 1, 1103 "m_Hidden": false, 1104 "m_ShaderOutputName": "A", 1105 "m_StageCapability": 2, 1106 "m_Value": 0.0, 1107 "m_DefaultValue": 0.0, 1108 "m_Labels": [] 1109} 1110 1111{ 1112 "m_SGVersion": 0, 1113 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 1114 "m_ObjectId": "4200db9e1aeb4b78b213101132927993", 1115 "m_Id": 2, 1116 "m_DisplayName": "Out", 1117 "m_SlotType": 1, 1118 "m_Hidden": false, 1119 "m_ShaderOutputName": "Out", 1120 "m_StageCapability": 3, 1121 "m_Value": { 1122 "e00": 0.0, 1123 "e01": 0.0, 1124 "e02": 0.0, 1125 "e03": 0.0, 1126 "e10": 0.0, 1127 "e11": 0.0, 1128 "e12": 0.0, 1129 "e13": 0.0, 1130 "e20": 0.0, 1131 "e21": 0.0, 1132 "e22": 0.0, 1133 "e23": 0.0, 1134 "e30": 0.0, 1135 "e31": 0.0, 1136 "e32": 0.0, 1137 "e33": 0.0 1138 }, 1139 "m_DefaultValue": { 1140 "e00": 1.0, 1141 "e01": 0.0, 1142 "e02": 0.0, 1143 "e03": 0.0, 1144 "e10": 0.0, 1145 "e11": 1.0, 1146 "e12": 0.0, 1147 "e13": 0.0, 1148 "e20": 0.0, 1149 "e21": 0.0, 1150 "e22": 1.0, 1151 "e23": 0.0, 1152 "e30": 0.0, 1153 "e31": 0.0, 1154 "e32": 0.0, 1155 "e33": 1.0 1156 } 1157} 1158 1159{ 1160 "m_SGVersion": 0, 1161 "m_Type": "UnityEditor.ShaderGraph.CategoryData", 1162 "m_ObjectId": "452c06cc34b04e5cb28ce27664329bb1", 1163 "m_Name": "", 1164 "m_ChildObjectList": [] 1165} 1166 1167{ 1168 "m_SGVersion": 0, 1169 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1170 "m_ObjectId": "48323dcf21754dd29ce9babd5824aa01", 1171 "m_Id": 6, 1172 "m_DisplayName": "B", 1173 "m_SlotType": 1, 1174 "m_Hidden": false, 1175 "m_ShaderOutputName": "B", 1176 "m_StageCapability": 2, 1177 "m_Value": 0.0, 1178 "m_DefaultValue": 0.0, 1179 "m_Labels": [] 1180} 1181 1182{ 1183 "m_SGVersion": 2, 1184 "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget", 1185 "m_ObjectId": "48fd363aa49649f9be81acdcdbe1b14e" 1186} 1187 1188{ 1189 "m_SGVersion": 0, 1190 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget", 1191 "m_ObjectId": "4fdee1ae40464e05a6a74463ae17fa8a" 1192} 1193 1194{ 1195 "m_SGVersion": 0, 1196 "m_Type": "UnityEditor.ShaderGraph.GroupData", 1197 "m_ObjectId": "5213ac14677b4a58a31f28e2b9572512", 1198 "m_Title": "Animated Slice Switching", 1199 "m_Position": { 1200 "x": -2044.0, 1201 "y": 100.49995422363281 1202 } 1203} 1204 1205{ 1206 "m_SGVersion": 0, 1207 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 1208 "m_ObjectId": "55da5bb2deea4774a2b4932589eb4060", 1209 "m_Id": 1, 1210 "m_DisplayName": "B", 1211 "m_SlotType": 0, 1212 "m_Hidden": false, 1213 "m_ShaderOutputName": "B", 1214 "m_StageCapability": 3, 1215 "m_Value": { 1216 "e00": 0.20000000298023225, 1217 "e01": 2.0, 1218 "e02": 2.0, 1219 "e03": 2.0, 1220 "e10": 2.0, 1221 "e11": 2.0, 1222 "e12": 2.0, 1223 "e13": 2.0, 1224 "e20": 2.0, 1225 "e21": 2.0, 1226 "e22": 2.0, 1227 "e23": 2.0, 1228 "e30": 2.0, 1229 "e31": 2.0, 1230 "e32": 2.0, 1231 "e33": 2.0 1232 }, 1233 "m_DefaultValue": { 1234 "e00": 1.0, 1235 "e01": 0.0, 1236 "e02": 0.0, 1237 "e03": 0.0, 1238 "e10": 0.0, 1239 "e11": 1.0, 1240 "e12": 0.0, 1241 "e13": 0.0, 1242 "e20": 0.0, 1243 "e21": 0.0, 1244 "e22": 1.0, 1245 "e23": 0.0, 1246 "e30": 0.0, 1247 "e31": 0.0, 1248 "e32": 0.0, 1249 "e33": 1.0 1250 } 1251} 1252 1253{ 1254 "m_SGVersion": 0, 1255 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData", 1256 "m_ObjectId": "571fa7326d4b462a93138a1b355506c1", 1257 "m_Distortion": false, 1258 "m_DistortionMode": 0, 1259 "m_DistortionDepthTest": true, 1260 "m_AddPrecomputedVelocity": false, 1261 "m_TransparentWritesMotionVec": false, 1262 "m_DepthOffset": false, 1263 "m_ConservativeDepthOffset": false, 1264 "m_TransparencyFog": true, 1265 "m_AlphaTestShadow": false, 1266 "m_BackThenFrontRendering": false, 1267 "m_TransparentDepthPrepass": false, 1268 "m_TransparentDepthPostpass": false, 1269 "m_TransparentPerPixelSorting": false, 1270 "m_SupportLodCrossFade": false 1271} 1272 1273{ 1274 "m_SGVersion": 0, 1275 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData", 1276 "m_ObjectId": "5751b99bb32e4e2587f2788ad5733893", 1277 "m_EnableShadowMatte": false, 1278 "m_DistortionOnly": false 1279} 1280 1281{ 1282 "m_SGVersion": 0, 1283 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1284 "m_ObjectId": "57eda51352e948019c90c4bcf362af96", 1285 "m_Id": 6, 1286 "m_DisplayName": "B", 1287 "m_SlotType": 1, 1288 "m_Hidden": false, 1289 "m_ShaderOutputName": "B", 1290 "m_StageCapability": 2, 1291 "m_Value": 0.0, 1292 "m_DefaultValue": 0.0, 1293 "m_Labels": [] 1294} 1295 1296{ 1297 "m_SGVersion": 0, 1298 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1299 "m_ObjectId": "5852560b56aa432b9cb8b28720274d3d", 1300 "m_Id": 7, 1301 "m_DisplayName": "A", 1302 "m_SlotType": 1, 1303 "m_Hidden": false, 1304 "m_ShaderOutputName": "A", 1305 "m_StageCapability": 2, 1306 "m_Value": 0.0, 1307 "m_DefaultValue": 0.0, 1308 "m_Labels": [] 1309} 1310 1311{ 1312 "m_SGVersion": 0, 1313 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData", 1314 "m_ObjectId": "58699fedb4b14e1e9a78fa81c7df6d16", 1315 "m_MaterialNeedsUpdateHash": 0, 1316 "m_SurfaceType": 0, 1317 "m_RenderingPass": 1, 1318 "m_BlendMode": 0, 1319 "m_ZTest": 4, 1320 "m_ZWrite": false, 1321 "m_TransparentCullMode": 2, 1322 "m_OpaqueCullMode": 2, 1323 "m_SortPriority": 0, 1324 "m_AlphaTest": false, 1325 "m_TransparentDepthPrepass": false, 1326 "m_TransparentDepthPostpass": false, 1327 "m_SupportLodCrossFade": false, 1328 "m_DoubleSidedMode": 0, 1329 "m_DOTSInstancing": false, 1330 "m_CustomVelocity": false, 1331 "m_Tessellation": false, 1332 "m_TessellationMode": 0, 1333 "m_TessellationFactorMinDistance": 20.0, 1334 "m_TessellationFactorMaxDistance": 50.0, 1335 "m_TessellationFactorTriangleSize": 100.0, 1336 "m_TessellationShapeFactor": 0.75, 1337 "m_TessellationBackFaceCullEpsilon": -0.25, 1338 "m_TessellationMaxDisplacement": 0.009999999776482582, 1339 "m_DebugSymbols": false, 1340 "m_Version": 2, 1341 "inspectorFoldoutMask": 0 1342} 1343 1344{ 1345 "m_SGVersion": 0, 1346 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1347 "m_ObjectId": "5ef730f5daee4f0bb4a0a1904906f072", 1348 "m_Id": 5, 1349 "m_DisplayName": "G", 1350 "m_SlotType": 1, 1351 "m_Hidden": false, 1352 "m_ShaderOutputName": "G", 1353 "m_StageCapability": 2, 1354 "m_Value": 0.0, 1355 "m_DefaultValue": 0.0, 1356 "m_Labels": [] 1357} 1358 1359{ 1360 "m_SGVersion": 0, 1361 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1362 "m_ObjectId": "68be02039eb24f98b8e3f48bc064148e", 1363 "m_Id": 5, 1364 "m_DisplayName": "G", 1365 "m_SlotType": 1, 1366 "m_Hidden": false, 1367 "m_ShaderOutputName": "G", 1368 "m_StageCapability": 2, 1369 "m_Value": 0.0, 1370 "m_DefaultValue": 0.0, 1371 "m_Labels": [] 1372} 1373 1374{ 1375 "m_SGVersion": 0, 1376 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1377 "m_ObjectId": "69f17a97f229419cad86192bcf0f3e52", 1378 "m_Id": 7, 1379 "m_DisplayName": "A", 1380 "m_SlotType": 1, 1381 "m_Hidden": false, 1382 "m_ShaderOutputName": "A", 1383 "m_StageCapability": 2, 1384 "m_Value": 0.0, 1385 "m_DefaultValue": 0.0, 1386 "m_Labels": [] 1387} 1388 1389{ 1390 "m_SGVersion": 0, 1391 "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", 1392 "m_ObjectId": "6d2fa2a5538f472c81c7d289d5e85d19", 1393 "m_Group": { 1394 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 1395 }, 1396 "m_Name": "Multiply", 1397 "m_DrawState": { 1398 "m_Expanded": false, 1399 "m_Position": { 1400 "serializedVersion": "2", 1401 "x": -1940.0, 1402 "y": 159.00001525878907, 1403 "width": 125.9998779296875, 1404 "height": 93.99996948242188 1405 } 1406 }, 1407 "m_Slots": [ 1408 { 1409 "m_Id": "3c05fd5387f74b1db2adc94bdca8e049" 1410 }, 1411 { 1412 "m_Id": "55da5bb2deea4774a2b4932589eb4060" 1413 }, 1414 { 1415 "m_Id": "4200db9e1aeb4b78b213101132927993" 1416 } 1417 ], 1418 "synonyms": [ 1419 "multiplication", 1420 "times", 1421 "x" 1422 ], 1423 "m_Precision": 0, 1424 "m_PreviewExpanded": false, 1425 "m_DismissedVersion": 0, 1426 "m_PreviewMode": 0, 1427 "m_CustomColors": { 1428 "m_SerializableColors": [] 1429 } 1430} 1431 1432{ 1433 "m_SGVersion": 0, 1434 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 1435 "m_ObjectId": "7006e81181a341d59e6eae938697d71b", 1436 "m_Title": "", 1437 "m_Content": "In this example, our array texture has 4 slices. We can access them using indices 0-3. \n0 - silver\n1 - gold\n2 - copper\n3 - iron\n\nWe're animating the index value using the Time node.", 1438 "m_TextSize": 0, 1439 "m_Theme": 0, 1440 "m_Position": { 1441 "serializedVersion": "2", 1442 "x": -1953.5001220703125, 1443 "y": 291.5000305175781, 1444 "width": 200.0, 1445 "height": 159.0 1446 }, 1447 "m_Group": { 1448 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 1449 } 1450} 1451 1452{ 1453 "m_SGVersion": 0, 1454 "m_Type": "UnityEditor.ShaderGraph.Texture2DArrayInputMaterialSlot", 1455 "m_ObjectId": "74170992c978464da737489a32b4e360", 1456 "m_Id": 1, 1457 "m_DisplayName": "Texture Array", 1458 "m_SlotType": 0, 1459 "m_Hidden": false, 1460 "m_ShaderOutputName": "Texture Array", 1461 "m_StageCapability": 3, 1462 "m_BareResource": false, 1463 "m_TextureArray": { 1464 "m_SerializedTexture": "{\"textureArray\":{\"fileID\":18700000,\"guid\":\"88013a8a779388f47a0db14d19b96bea\",\"type\":3}}", 1465 "m_Guid": "" 1466 } 1467} 1468 1469{ 1470 "m_SGVersion": 0, 1471 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", 1472 "m_ObjectId": "77dd949512c34557bcb3287403726ed7", 1473 "m_Id": 0, 1474 "m_DisplayName": "In", 1475 "m_SlotType": 0, 1476 "m_Hidden": false, 1477 "m_ShaderOutputName": "In", 1478 "m_StageCapability": 3, 1479 "m_Value": { 1480 "x": 0.0, 1481 "y": 0.0, 1482 "z": 0.0, 1483 "w": 0.0 1484 }, 1485 "m_DefaultValue": { 1486 "x": 0.0, 1487 "y": 0.0, 1488 "z": 0.0, 1489 "w": 0.0 1490 } 1491} 1492 1493{ 1494 "m_SGVersion": 0, 1495 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 1496 "m_ObjectId": "7a27efe32c1a46669274c0db3e7759b8", 1497 "m_Title": "", 1498 "m_Content": "In this example, we use a mask texture to determine which slice of the array to sample. Since the array has 4 slices, we paint the values of 0, 85, 170, and 255 in the mask texture - so we've divided the 0-255 range into 4 equally-spaced values.\n\nIn the shader, we multiply the texture sample by 3 - which then gives it a range of 0-4. And we round the result so that the values in the mask become 0, 1, 2, and 3 - which we then pass to the array.\n", 1499 "m_TextSize": 0, 1500 "m_Theme": 0, 1501 "m_Position": { 1502 "serializedVersion": "2", 1503 "x": -1023.0000610351563, 1504 "y": 279.0000305175781, 1505 "width": 200.0, 1506 "height": 233.50003051757813 1507 }, 1508 "m_Group": { 1509 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 1510 } 1511} 1512 1513{ 1514 "m_SGVersion": 0, 1515 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1516 "m_ObjectId": "7d78fcf6292042cb926f5d390130b9ad", 1517 "m_Id": 6, 1518 "m_DisplayName": "B", 1519 "m_SlotType": 1, 1520 "m_Hidden": false, 1521 "m_ShaderOutputName": "B", 1522 "m_StageCapability": 2, 1523 "m_Value": 0.0, 1524 "m_DefaultValue": 0.0, 1525 "m_Labels": [] 1526} 1527 1528{ 1529 "m_SGVersion": 0, 1530 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1531 "m_ObjectId": "7db4a434ab4a4052b73ad3110bec7227", 1532 "m_Id": 1, 1533 "m_DisplayName": "Sine Time", 1534 "m_SlotType": 1, 1535 "m_Hidden": false, 1536 "m_ShaderOutputName": "Sine Time", 1537 "m_StageCapability": 3, 1538 "m_Value": 0.0, 1539 "m_DefaultValue": 0.0, 1540 "m_Labels": [] 1541} 1542 1543{ 1544 "m_SGVersion": 0, 1545 "m_Type": "UnityEditor.ShaderGraph.BlockNode", 1546 "m_ObjectId": "86044331021c47a08a93cbafef093be3", 1547 "m_Group": { 1548 "m_Id": "" 1549 }, 1550 "m_Name": "SurfaceDescription.Emission", 1551 "m_DrawState": { 1552 "m_Expanded": true, 1553 "m_Position": { 1554 "serializedVersion": "2", 1555 "x": 0.0, 1556 "y": 0.0, 1557 "width": 0.0, 1558 "height": 0.0 1559 } 1560 }, 1561 "m_Slots": [ 1562 { 1563 "m_Id": "1081186f100e4788be3ceaa67efa6b98" 1564 } 1565 ], 1566 "synonyms": [], 1567 "m_Precision": 0, 1568 "m_PreviewExpanded": true, 1569 "m_DismissedVersion": 0, 1570 "m_PreviewMode": 0, 1571 "m_CustomColors": { 1572 "m_SerializableColors": [] 1573 }, 1574 "m_SerializedDescriptor": "SurfaceDescription.Emission" 1575} 1576 1577{ 1578 "m_SGVersion": 0, 1579 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1580 "m_ObjectId": "878c47696be646e8934a8d0844fe7926", 1581 "m_Id": 5, 1582 "m_DisplayName": "G", 1583 "m_SlotType": 1, 1584 "m_Hidden": false, 1585 "m_ShaderOutputName": "G", 1586 "m_StageCapability": 2, 1587 "m_Value": 0.0, 1588 "m_DefaultValue": 0.0, 1589 "m_Labels": [] 1590} 1591 1592{ 1593 "m_SGVersion": 0, 1594 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1595 "m_ObjectId": "8a37ee09226a4d0d9e940dc870df7709", 1596 "m_Id": 4, 1597 "m_DisplayName": "R", 1598 "m_SlotType": 1, 1599 "m_Hidden": false, 1600 "m_ShaderOutputName": "R", 1601 "m_StageCapability": 2, 1602 "m_Value": 0.0, 1603 "m_DefaultValue": 0.0, 1604 "m_Labels": [] 1605} 1606 1607{ 1608 "m_SGVersion": 0, 1609 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1610 "m_ObjectId": "8b8b6780a6734166b1f021cae53420c2", 1611 "m_Id": 4, 1612 "m_DisplayName": "Smooth Delta", 1613 "m_SlotType": 1, 1614 "m_Hidden": false, 1615 "m_ShaderOutputName": "Smooth Delta", 1616 "m_StageCapability": 3, 1617 "m_Value": 0.0, 1618 "m_DefaultValue": 0.0, 1619 "m_Labels": [] 1620} 1621 1622{ 1623 "m_SGVersion": 0, 1624 "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", 1625 "m_ObjectId": "9122eb3d9b3d484f89821efb5e636f90", 1626 "m_Id": 0, 1627 "m_DisplayName": "RGBA", 1628 "m_SlotType": 1, 1629 "m_Hidden": false, 1630 "m_ShaderOutputName": "RGBA", 1631 "m_StageCapability": 2, 1632 "m_Value": { 1633 "x": 0.0, 1634 "y": 0.0, 1635 "z": 0.0, 1636 "w": 0.0 1637 }, 1638 "m_DefaultValue": { 1639 "x": 0.0, 1640 "y": 0.0, 1641 "z": 0.0, 1642 "w": 0.0 1643 }, 1644 "m_Labels": [] 1645} 1646 1647{ 1648 "m_SGVersion": 0, 1649 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 1650 "m_ObjectId": "94b0c404d60e48d093fc846abb49cf0d", 1651 "m_Id": 2, 1652 "m_DisplayName": "Out", 1653 "m_SlotType": 1, 1654 "m_Hidden": false, 1655 "m_ShaderOutputName": "Out", 1656 "m_StageCapability": 3, 1657 "m_Value": { 1658 "e00": 0.0, 1659 "e01": 0.0, 1660 "e02": 0.0, 1661 "e03": 0.0, 1662 "e10": 0.0, 1663 "e11": 0.0, 1664 "e12": 0.0, 1665 "e13": 0.0, 1666 "e20": 0.0, 1667 "e21": 0.0, 1668 "e22": 0.0, 1669 "e23": 0.0, 1670 "e30": 0.0, 1671 "e31": 0.0, 1672 "e32": 0.0, 1673 "e33": 0.0 1674 }, 1675 "m_DefaultValue": { 1676 "e00": 1.0, 1677 "e01": 0.0, 1678 "e02": 0.0, 1679 "e03": 0.0, 1680 "e10": 0.0, 1681 "e11": 1.0, 1682 "e12": 0.0, 1683 "e13": 0.0, 1684 "e20": 0.0, 1685 "e21": 0.0, 1686 "e22": 1.0, 1687 "e23": 0.0, 1688 "e30": 0.0, 1689 "e31": 0.0, 1690 "e32": 0.0, 1691 "e33": 1.0 1692 } 1693} 1694 1695{ 1696 "m_SGVersion": 0, 1697 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 1698 "m_ObjectId": "958eb6200d43484ba5bf8c8bcd06853d", 1699 "m_Id": 8, 1700 "m_DisplayName": "Index", 1701 "m_SlotType": 0, 1702 "m_Hidden": false, 1703 "m_ShaderOutputName": "Index", 1704 "m_StageCapability": 3, 1705 "m_Value": 0.0, 1706 "m_DefaultValue": 0.0, 1707 "m_Labels": [] 1708} 1709 1710{ 1711 "m_SGVersion": 0, 1712 "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInUnlitSubTarget", 1713 "m_ObjectId": "96329092e8c847eea0da909a9a1682d1" 1714} 1715 1716{ 1717 "m_SGVersion": 0, 1718 "m_Type": "UnityEditor.ShaderGraph.TimeNode", 1719 "m_ObjectId": "96f8e55a555b449696fcb73d73c0e751", 1720 "m_Group": { 1721 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 1722 }, 1723 "m_Name": "Time", 1724 "m_DrawState": { 1725 "m_Expanded": false, 1726 "m_Position": { 1727 "serializedVersion": "2", 1728 "x": -2018.9998779296875, 1729 "y": 159.00001525878907, 1730 "width": 78.9998779296875, 1731 "height": 76.99996948242188 1732 } 1733 }, 1734 "m_Slots": [ 1735 { 1736 "m_Id": "e4ffc45ffc004914a543dba7b8919f29" 1737 }, 1738 { 1739 "m_Id": "7db4a434ab4a4052b73ad3110bec7227" 1740 }, 1741 { 1742 "m_Id": "dd88494640664a1daa4a7217d5d77c28" 1743 }, 1744 { 1745 "m_Id": "36c0c1e97a9d422e9bd8834513c874ec" 1746 }, 1747 { 1748 "m_Id": "8b8b6780a6734166b1f021cae53420c2" 1749 } 1750 ], 1751 "synonyms": [], 1752 "m_Precision": 0, 1753 "m_PreviewExpanded": true, 1754 "m_DismissedVersion": 0, 1755 "m_PreviewMode": 0, 1756 "m_CustomColors": { 1757 "m_SerializableColors": [] 1758 } 1759} 1760 1761{ 1762 "m_SGVersion": 0, 1763 "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", 1764 "m_ObjectId": "982cb218e1084887b1a5cdeabc01ad04", 1765 "m_Id": 0, 1766 "m_DisplayName": "RGBA", 1767 "m_SlotType": 1, 1768 "m_Hidden": false, 1769 "m_ShaderOutputName": "RGBA", 1770 "m_StageCapability": 2, 1771 "m_Value": { 1772 "x": 0.0, 1773 "y": 0.0, 1774 "z": 0.0, 1775 "w": 0.0 1776 }, 1777 "m_DefaultValue": { 1778 "x": 0.0, 1779 "y": 0.0, 1780 "z": 0.0, 1781 "w": 0.0 1782 }, 1783 "m_Labels": [] 1784} 1785 1786{ 1787 "m_SGVersion": 0, 1788 "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", 1789 "m_ObjectId": "99c6da739db04fba83e2890430c991be", 1790 "m_Id": 3, 1791 "m_DisplayName": "Sampler", 1792 "m_SlotType": 0, 1793 "m_Hidden": false, 1794 "m_ShaderOutputName": "Sampler", 1795 "m_StageCapability": 3, 1796 "m_BareResource": false 1797} 1798 1799{ 1800 "m_SGVersion": 0, 1801 "m_Type": "UnityEditor.ShaderGraph.BlockNode", 1802 "m_ObjectId": "9ee121d9f8914efb98e64d4c6cfc42bc", 1803 "m_Group": { 1804 "m_Id": "" 1805 }, 1806 "m_Name": "VertexDescription.Position", 1807 "m_DrawState": { 1808 "m_Expanded": true, 1809 "m_Position": { 1810 "serializedVersion": "2", 1811 "x": 0.0, 1812 "y": 0.0, 1813 "width": 0.0, 1814 "height": 0.0 1815 } 1816 }, 1817 "m_Slots": [ 1818 { 1819 "m_Id": "1a79b297de71410199223d240199d221" 1820 } 1821 ], 1822 "synonyms": [], 1823 "m_Precision": 0, 1824 "m_PreviewExpanded": true, 1825 "m_DismissedVersion": 0, 1826 "m_PreviewMode": 0, 1827 "m_CustomColors": { 1828 "m_SerializableColors": [] 1829 }, 1830 "m_SerializedDescriptor": "VertexDescription.Position" 1831} 1832 1833{ 1834 "m_SGVersion": 0, 1835 "m_Type": "UnityEditor.ShaderGraph.Texture2DArrayInputMaterialSlot", 1836 "m_ObjectId": "9ef8774fd11344fc9e2832ec7b0b6fa0", 1837 "m_Id": 1, 1838 "m_DisplayName": "Texture Array", 1839 "m_SlotType": 0, 1840 "m_Hidden": false, 1841 "m_ShaderOutputName": "Texture Array", 1842 "m_StageCapability": 3, 1843 "m_BareResource": false, 1844 "m_TextureArray": { 1845 "m_SerializedTexture": "{\"textureArray\":{\"fileID\":18700000,\"guid\":\"88013a8a779388f47a0db14d19b96bea\",\"type\":3}}", 1846 "m_Guid": "" 1847 } 1848} 1849 1850{ 1851 "m_SGVersion": 2, 1852 "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInTarget", 1853 "m_ObjectId": "a1b17f3a2f37410f878dddfd1513167b", 1854 "m_Datas": [], 1855 "m_ActiveSubTarget": { 1856 "m_Id": "96329092e8c847eea0da909a9a1682d1" 1857 }, 1858 "m_AllowMaterialOverride": false, 1859 "m_SurfaceType": 0, 1860 "m_ZWriteControl": 0, 1861 "m_ZTestMode": 4, 1862 "m_AlphaMode": 0, 1863 "m_RenderFace": 2, 1864 "m_AlphaClip": false, 1865 "m_CustomEditorGUI": "" 1866} 1867 1868{ 1869 "m_SGVersion": 0, 1870 "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", 1871 "m_ObjectId": "a46ead8c404440028e17129c464bfbb5", 1872 "m_Group": { 1873 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 1874 }, 1875 "m_Name": "Multiply", 1876 "m_DrawState": { 1877 "m_Expanded": false, 1878 "m_Position": { 1879 "serializedVersion": "2", 1880 "x": -1057.5, 1881 "y": 155.50001525878907, 1882 "width": 126.0001220703125, 1883 "height": 94.00001525878906 1884 } 1885 }, 1886 "m_Slots": [ 1887 { 1888 "m_Id": "c1d1b7ed4d674878a4b60f853e0fb61b" 1889 }, 1890 { 1891 "m_Id": "13fd3af3f6d64bf581ef0d8155f2748d" 1892 }, 1893 { 1894 "m_Id": "94b0c404d60e48d093fc846abb49cf0d" 1895 } 1896 ], 1897 "synonyms": [ 1898 "multiplication", 1899 "times", 1900 "x" 1901 ], 1902 "m_Precision": 0, 1903 "m_PreviewExpanded": false, 1904 "m_DismissedVersion": 0, 1905 "m_PreviewMode": 0, 1906 "m_CustomColors": { 1907 "m_SerializableColors": [] 1908 } 1909} 1910 1911{ 1912 "m_SGVersion": 0, 1913 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData", 1914 "m_ObjectId": "a83e0d8db1114d558b68d6e33b1d70ca", 1915 "m_EnableShadowMatte": false, 1916 "m_DistortionOnly": false 1917} 1918 1919{ 1920 "m_SGVersion": 0, 1921 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 1922 "m_ObjectId": "ae8787e276594da4838cf92932820243", 1923 "m_Title": "", 1924 "m_Content": "All of the examples for Sample Texture 2D also apply to Sample Texture 2D Array, so take a look at that example to better understand texture types, Mip Sampling Modes, and Sampler State.", 1925 "m_TextSize": 0, 1926 "m_Theme": 0, 1927 "m_Position": { 1928 "serializedVersion": "2", 1929 "x": -1418.0001220703125, 1930 "y": -34.000003814697269, 1931 "width": 223.0, 1932 "height": 100.00000762939453 1933 }, 1934 "m_Group": { 1935 "m_Id": "" 1936 } 1937} 1938 1939{ 1940 "m_SGVersion": 0, 1941 "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", 1942 "m_ObjectId": "b1450b8ea9624f8ea00ca3972d0684b0", 1943 "m_Id": 0, 1944 "m_DisplayName": "RGBA", 1945 "m_SlotType": 1, 1946 "m_Hidden": false, 1947 "m_ShaderOutputName": "RGBA", 1948 "m_StageCapability": 2, 1949 "m_Value": { 1950 "x": 0.0, 1951 "y": 0.0, 1952 "z": 0.0, 1953 "w": 0.0 1954 }, 1955 "m_DefaultValue": { 1956 "x": 0.0, 1957 "y": 0.0, 1958 "z": 0.0, 1959 "w": 0.0 1960 }, 1961 "m_Labels": [] 1962} 1963 1964{ 1965 "m_SGVersion": 0, 1966 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget", 1967 "m_ObjectId": "b606a4744ec34ea68572cc3f84fcc7bd" 1968} 1969 1970{ 1971 "m_SGVersion": 0, 1972 "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", 1973 "m_ObjectId": "c1b28098e43b47ffb29dae909d949e5d", 1974 "m_Group": { 1975 "m_Id": "5213ac14677b4a58a31f28e2b9572512" 1976 }, 1977 "m_Name": "Multiply", 1978 "m_DrawState": { 1979 "m_Expanded": true, 1980 "m_Position": { 1981 "serializedVersion": "2", 1982 "x": -1662.0001220703125, 1983 "y": 193.99996948242188, 1984 "width": 126.0, 1985 "height": 118.00003051757813 1986 } 1987 }, 1988 "m_Slots": [ 1989 { 1990 "m_Id": "21de16547aba4e43b913ac5cb1c6f7a4" 1991 }, 1992 { 1993 "m_Id": "03fb7e12486b4998a937f637907f8809" 1994 }, 1995 { 1996 "m_Id": "f01e074e393541b1bb8ff0d03e85e63f" 1997 } 1998 ], 1999 "synonyms": [ 2000 "multiplication", 2001 "times", 2002 "x" 2003 ], 2004 "m_Precision": 0, 2005 "m_PreviewExpanded": false, 2006 "m_DismissedVersion": 0, 2007 "m_PreviewMode": 0, 2008 "m_CustomColors": { 2009 "m_SerializableColors": [] 2010 } 2011} 2012 2013{ 2014 "m_SGVersion": 0, 2015 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 2016 "m_ObjectId": "c1d1b7ed4d674878a4b60f853e0fb61b", 2017 "m_Id": 0, 2018 "m_DisplayName": "A", 2019 "m_SlotType": 0, 2020 "m_Hidden": false, 2021 "m_ShaderOutputName": "A", 2022 "m_StageCapability": 3, 2023 "m_Value": { 2024 "e00": 0.0, 2025 "e01": 0.0, 2026 "e02": 0.0, 2027 "e03": 0.0, 2028 "e10": 0.0, 2029 "e11": 0.0, 2030 "e12": 0.0, 2031 "e13": 0.0, 2032 "e20": 0.0, 2033 "e21": 0.0, 2034 "e22": 0.0, 2035 "e23": 0.0, 2036 "e30": 0.0, 2037 "e31": 0.0, 2038 "e32": 0.0, 2039 "e33": 0.0 2040 }, 2041 "m_DefaultValue": { 2042 "e00": 1.0, 2043 "e01": 0.0, 2044 "e02": 0.0, 2045 "e03": 0.0, 2046 "e10": 0.0, 2047 "e11": 1.0, 2048 "e12": 0.0, 2049 "e13": 0.0, 2050 "e20": 0.0, 2051 "e21": 0.0, 2052 "e22": 1.0, 2053 "e23": 0.0, 2054 "e30": 0.0, 2055 "e31": 0.0, 2056 "e32": 0.0, 2057 "e33": 1.0 2058 } 2059} 2060 2061{ 2062 "m_SGVersion": 0, 2063 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2064 "m_ObjectId": "c675de5619ef4ca294af71cbff11f604", 2065 "m_Id": 6, 2066 "m_DisplayName": "B", 2067 "m_SlotType": 1, 2068 "m_Hidden": false, 2069 "m_ShaderOutputName": "B", 2070 "m_StageCapability": 2, 2071 "m_Value": 0.0, 2072 "m_DefaultValue": 0.0, 2073 "m_Labels": [] 2074} 2075 2076{ 2077 "m_SGVersion": 0, 2078 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 2079 "m_ObjectId": "c854281bfc7f40459238d9e0a1c098fa", 2080 "m_Title": "", 2081 "m_Content": "The Texture Array input is for selecting the Texture Array Asset. You can select a texture right on the node, connect a Texture 2D Asset node, or connect a Blackboard Texture 2D Array parameter.", 2082 "m_TextSize": 0, 2083 "m_Theme": 0, 2084 "m_Position": { 2085 "serializedVersion": "2", 2086 "x": -1616.5001220703125, 2087 "y": -423.0000305175781, 2088 "width": 195.0, 2089 "height": 125.70889282226563 2090 }, 2091 "m_Group": { 2092 "m_Id": "" 2093 } 2094} 2095 2096{ 2097 "m_SGVersion": 0, 2098 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData", 2099 "m_ObjectId": "c8ec85b67eaa4c9db7c10a3773af8c57", 2100 "m_Distortion": false, 2101 "m_DistortionMode": 0, 2102 "m_DistortionDepthTest": true, 2103 "m_AddPrecomputedVelocity": false, 2104 "m_TransparentWritesMotionVec": false, 2105 "m_DepthOffset": false, 2106 "m_ConservativeDepthOffset": false, 2107 "m_TransparencyFog": true, 2108 "m_AlphaTestShadow": false, 2109 "m_BackThenFrontRendering": false, 2110 "m_TransparentDepthPrepass": false, 2111 "m_TransparentDepthPostpass": false, 2112 "m_TransparentPerPixelSorting": false, 2113 "m_SupportLodCrossFade": false 2114} 2115 2116{ 2117 "m_SGVersion": 0, 2118 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2119 "m_ObjectId": "ccd8b490671f4406a717c20c737c7d20", 2120 "m_Id": 5, 2121 "m_DisplayName": "G", 2122 "m_SlotType": 1, 2123 "m_Hidden": false, 2124 "m_ShaderOutputName": "G", 2125 "m_StageCapability": 2, 2126 "m_Value": 0.0, 2127 "m_DefaultValue": 0.0, 2128 "m_Labels": [] 2129} 2130 2131{ 2132 "m_SGVersion": 0, 2133 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2134 "m_ObjectId": "cd253ff788424e249fd48a57bf2ce402", 2135 "m_Id": 4, 2136 "m_DisplayName": "R", 2137 "m_SlotType": 1, 2138 "m_Hidden": false, 2139 "m_ShaderOutputName": "R", 2140 "m_StageCapability": 2, 2141 "m_Value": 0.0, 2142 "m_DefaultValue": 0.0, 2143 "m_Labels": [] 2144} 2145 2146{ 2147 "m_SGVersion": 0, 2148 "m_Type": "UnityEditor.ShaderGraph.BlockNode", 2149 "m_ObjectId": "cd2764ef93434c1b8d37f1f5d45a226a", 2150 "m_Group": { 2151 "m_Id": "" 2152 }, 2153 "m_Name": "SurfaceDescription.BaseColor", 2154 "m_DrawState": { 2155 "m_Expanded": true, 2156 "m_Position": { 2157 "serializedVersion": "2", 2158 "x": 0.0, 2159 "y": 0.0, 2160 "width": 0.0, 2161 "height": 0.0 2162 } 2163 }, 2164 "m_Slots": [ 2165 { 2166 "m_Id": "e3b007e514084375bf50b62d45c5ddf6" 2167 } 2168 ], 2169 "synonyms": [], 2170 "m_Precision": 0, 2171 "m_PreviewExpanded": true, 2172 "m_DismissedVersion": 0, 2173 "m_PreviewMode": 0, 2174 "m_CustomColors": { 2175 "m_SerializableColors": [] 2176 }, 2177 "m_SerializedDescriptor": "SurfaceDescription.BaseColor" 2178} 2179 2180{ 2181 "m_SGVersion": 0, 2182 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 2183 "m_ObjectId": "cf863416f0d742a184160e70e82d52a7", 2184 "m_Title": "", 2185 "m_Content": "The UV input provides UV Coordinates for the sample. You can select a standard set of UV coordinates from the dropdown, or connect your own UVs.", 2186 "m_TextSize": 0, 2187 "m_Theme": 0, 2188 "m_Position": { 2189 "serializedVersion": "2", 2190 "x": -1617.0001220703125, 2191 "y": -186.00001525878907, 2192 "width": 202.5, 2193 "height": 100.00001525878906 2194 }, 2195 "m_Group": { 2196 "m_Id": "" 2197 } 2198} 2199 2200{ 2201 "m_SGVersion": 0, 2202 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData", 2203 "m_ObjectId": "cfe6e37557084e30bfcbefe14bbac95b", 2204 "m_MaterialNeedsUpdateHash": 0, 2205 "m_SurfaceType": 0, 2206 "m_RenderingPass": 1, 2207 "m_BlendMode": 0, 2208 "m_ZTest": 4, 2209 "m_ZWrite": false, 2210 "m_TransparentCullMode": 2, 2211 "m_OpaqueCullMode": 2, 2212 "m_SortPriority": 0, 2213 "m_AlphaTest": false, 2214 "m_TransparentDepthPrepass": false, 2215 "m_TransparentDepthPostpass": false, 2216 "m_SupportLodCrossFade": false, 2217 "m_DoubleSidedMode": 0, 2218 "m_DOTSInstancing": false, 2219 "m_CustomVelocity": false, 2220 "m_Tessellation": false, 2221 "m_TessellationMode": 0, 2222 "m_TessellationFactorMinDistance": 20.0, 2223 "m_TessellationFactorMaxDistance": 50.0, 2224 "m_TessellationFactorTriangleSize": 100.0, 2225 "m_TessellationShapeFactor": 0.75, 2226 "m_TessellationBackFaceCullEpsilon": -0.25, 2227 "m_TessellationMaxDisplacement": 0.009999999776482582, 2228 "m_DebugSymbols": false, 2229 "m_Version": 2, 2230 "inspectorFoldoutMask": 0 2231} 2232 2233{ 2234 "m_SGVersion": 0, 2235 "m_Type": "UnityEditor.ShaderGraph.BlockNode", 2236 "m_ObjectId": "d1f16949f69d4224aa88023060410422", 2237 "m_Group": { 2238 "m_Id": "" 2239 }, 2240 "m_Name": "VertexDescription.Normal", 2241 "m_DrawState": { 2242 "m_Expanded": true, 2243 "m_Position": { 2244 "serializedVersion": "2", 2245 "x": 0.0, 2246 "y": 0.0, 2247 "width": 0.0, 2248 "height": 0.0 2249 } 2250 }, 2251 "m_Slots": [ 2252 { 2253 "m_Id": "eeea9f007e994020a1ccbbf492fc6f7f" 2254 } 2255 ], 2256 "synonyms": [], 2257 "m_Precision": 0, 2258 "m_PreviewExpanded": true, 2259 "m_DismissedVersion": 0, 2260 "m_PreviewMode": 0, 2261 "m_CustomColors": { 2262 "m_SerializableColors": [] 2263 }, 2264 "m_SerializedDescriptor": "VertexDescription.Normal" 2265} 2266 2267{ 2268 "m_SGVersion": 0, 2269 "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", 2270 "m_ObjectId": "d4492808f83045c981666553ac61d080", 2271 "m_Id": 2, 2272 "m_DisplayName": "UV", 2273 "m_SlotType": 0, 2274 "m_Hidden": false, 2275 "m_ShaderOutputName": "UV", 2276 "m_StageCapability": 3, 2277 "m_Value": { 2278 "x": 0.0, 2279 "y": 0.0 2280 }, 2281 "m_DefaultValue": { 2282 "x": 0.0, 2283 "y": 0.0 2284 }, 2285 "m_Labels": [], 2286 "m_Channel": 0 2287} 2288 2289{ 2290 "m_SGVersion": 0, 2291 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2292 "m_ObjectId": "d63c39a343ed42f3904cd87838847446", 2293 "m_Id": 8, 2294 "m_DisplayName": "Index", 2295 "m_SlotType": 0, 2296 "m_Hidden": false, 2297 "m_ShaderOutputName": "Index", 2298 "m_StageCapability": 3, 2299 "m_Value": 0.0, 2300 "m_DefaultValue": 0.0, 2301 "m_Labels": [] 2302} 2303 2304{ 2305 "m_SGVersion": 0, 2306 "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", 2307 "m_ObjectId": "d8b6abd3bac74625b3b8295722e597aa", 2308 "m_Id": 1, 2309 "m_DisplayName": "Out", 2310 "m_SlotType": 1, 2311 "m_Hidden": false, 2312 "m_ShaderOutputName": "Out", 2313 "m_StageCapability": 3, 2314 "m_Value": { 2315 "x": 0.0, 2316 "y": 0.0, 2317 "z": 0.0, 2318 "w": 0.0 2319 }, 2320 "m_DefaultValue": { 2321 "x": 0.0, 2322 "y": 0.0, 2323 "z": 0.0, 2324 "w": 0.0 2325 } 2326} 2327 2328{ 2329 "m_SGVersion": 0, 2330 "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", 2331 "m_ObjectId": "dcaafbcd4e884cc294b0175cd35bbf7a", 2332 "m_Id": 0, 2333 "m_DisplayName": "RGBA", 2334 "m_SlotType": 1, 2335 "m_Hidden": false, 2336 "m_ShaderOutputName": "RGBA", 2337 "m_StageCapability": 2, 2338 "m_Value": { 2339 "x": 0.0, 2340 "y": 0.0, 2341 "z": 0.0, 2342 "w": 0.0 2343 }, 2344 "m_DefaultValue": { 2345 "x": 0.0, 2346 "y": 0.0, 2347 "z": 0.0, 2348 "w": 0.0 2349 }, 2350 "m_Labels": [] 2351} 2352 2353{ 2354 "m_SGVersion": 0, 2355 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2356 "m_ObjectId": "dd88494640664a1daa4a7217d5d77c28", 2357 "m_Id": 2, 2358 "m_DisplayName": "Cosine Time", 2359 "m_SlotType": 1, 2360 "m_Hidden": false, 2361 "m_ShaderOutputName": "Cosine Time", 2362 "m_StageCapability": 3, 2363 "m_Value": 0.0, 2364 "m_DefaultValue": 0.0, 2365 "m_Labels": [] 2366} 2367 2368{ 2369 "m_SGVersion": 0, 2370 "m_Type": "UnityEditor.ShaderGraph.Texture2DArrayInputMaterialSlot", 2371 "m_ObjectId": "e18ae15ae56b4f948fd1889b89136230", 2372 "m_Id": 1, 2373 "m_DisplayName": "Texture Array", 2374 "m_SlotType": 0, 2375 "m_Hidden": false, 2376 "m_ShaderOutputName": "Texture Array", 2377 "m_StageCapability": 3, 2378 "m_BareResource": false, 2379 "m_TextureArray": { 2380 "m_SerializedTexture": "{\"textureArray\":{\"instanceID\":0}}", 2381 "m_Guid": "" 2382 } 2383} 2384 2385{ 2386 "m_SGVersion": 0, 2387 "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", 2388 "m_ObjectId": "e3b007e514084375bf50b62d45c5ddf6", 2389 "m_Id": 0, 2390 "m_DisplayName": "Base Color", 2391 "m_SlotType": 0, 2392 "m_Hidden": false, 2393 "m_ShaderOutputName": "BaseColor", 2394 "m_StageCapability": 2, 2395 "m_Value": { 2396 "x": 0.5, 2397 "y": 0.5, 2398 "z": 0.5 2399 }, 2400 "m_DefaultValue": { 2401 "x": 0.0, 2402 "y": 0.0, 2403 "z": 0.0 2404 }, 2405 "m_Labels": [], 2406 "m_ColorMode": 0, 2407 "m_DefaultColor": { 2408 "r": 0.5, 2409 "g": 0.5, 2410 "b": 0.5, 2411 "a": 1.0 2412 } 2413} 2414 2415{ 2416 "m_SGVersion": 0, 2417 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2418 "m_ObjectId": "e4ffc45ffc004914a543dba7b8919f29", 2419 "m_Id": 0, 2420 "m_DisplayName": "Time", 2421 "m_SlotType": 1, 2422 "m_Hidden": false, 2423 "m_ShaderOutputName": "Time", 2424 "m_StageCapability": 3, 2425 "m_Value": 0.0, 2426 "m_DefaultValue": 0.0, 2427 "m_Labels": [] 2428} 2429 2430{ 2431 "m_SGVersion": 0, 2432 "m_Type": "UnityEditor.ShaderGraph.StickyNoteData", 2433 "m_ObjectId": "e59b7aeb880d4b14a1d4d15b0ac06c7b", 2434 "m_Title": "", 2435 "m_Content": "The Index input is used to select the slice of the array to sample.", 2436 "m_TextSize": 0, 2437 "m_Theme": 0, 2438 "m_Position": { 2439 "serializedVersion": "2", 2440 "x": -1685.0001220703125, 2441 "y": -291.5000305175781, 2442 "width": 136.5, 2443 "height": 100.0 2444 }, 2445 "m_Group": { 2446 "m_Id": "" 2447 } 2448} 2449 2450{ 2451 "m_SGVersion": 0, 2452 "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", 2453 "m_ObjectId": "eb1ffbe423474da9afc1c5ddf96da38f", 2454 "m_Id": 3, 2455 "m_DisplayName": "Sampler", 2456 "m_SlotType": 0, 2457 "m_Hidden": false, 2458 "m_ShaderOutputName": "Sampler", 2459 "m_StageCapability": 3, 2460 "m_BareResource": false 2461} 2462 2463{ 2464 "m_SGVersion": 0, 2465 "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", 2466 "m_ObjectId": "ec118ae61c514fa4aa503601d9f108dc", 2467 "m_Id": 2, 2468 "m_DisplayName": "UV", 2469 "m_SlotType": 0, 2470 "m_Hidden": false, 2471 "m_ShaderOutputName": "UV", 2472 "m_StageCapability": 3, 2473 "m_Value": { 2474 "x": 0.0, 2475 "y": 0.0 2476 }, 2477 "m_DefaultValue": { 2478 "x": 0.0, 2479 "y": 0.0 2480 }, 2481 "m_Labels": [], 2482 "m_Channel": 0 2483} 2484 2485{ 2486 "m_SGVersion": 0, 2487 "m_Type": "UnityEditor.ShaderGraph.RoundNode", 2488 "m_ObjectId": "ecf8087f370742ac8b0135320ae83b95", 2489 "m_Group": { 2490 "m_Id": "182af8bea48a44cfa2ab7d49af122c0a" 2491 }, 2492 "m_Name": "Round", 2493 "m_DrawState": { 2494 "m_Expanded": true, 2495 "m_Position": { 2496 "serializedVersion": "2", 2497 "x": -931.4998779296875, 2498 "y": 155.50001525878907, 2499 "width": 127.49981689453125, 2500 "height": 94.00001525878906 2501 } 2502 }, 2503 "m_Slots": [ 2504 { 2505 "m_Id": "3c6e5305d3814249824c6f55bdce2091" 2506 }, 2507 { 2508 "m_Id": "d8b6abd3bac74625b3b8295722e597aa" 2509 } 2510 ], 2511 "synonyms": [], 2512 "m_Precision": 0, 2513 "m_PreviewExpanded": false, 2514 "m_DismissedVersion": 0, 2515 "m_PreviewMode": 0, 2516 "m_CustomColors": { 2517 "m_SerializableColors": [] 2518 } 2519} 2520 2521{ 2522 "m_SGVersion": 0, 2523 "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot", 2524 "m_ObjectId": "eeea9f007e994020a1ccbbf492fc6f7f", 2525 "m_Id": 0, 2526 "m_DisplayName": "Normal", 2527 "m_SlotType": 0, 2528 "m_Hidden": false, 2529 "m_ShaderOutputName": "Normal", 2530 "m_StageCapability": 1, 2531 "m_Value": { 2532 "x": 0.0, 2533 "y": 0.0, 2534 "z": 0.0 2535 }, 2536 "m_DefaultValue": { 2537 "x": 0.0, 2538 "y": 0.0, 2539 "z": 0.0 2540 }, 2541 "m_Labels": [], 2542 "m_Space": 0 2543} 2544 2545{ 2546 "m_SGVersion": 0, 2547 "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", 2548 "m_ObjectId": "f01e074e393541b1bb8ff0d03e85e63f", 2549 "m_Id": 2, 2550 "m_DisplayName": "Out", 2551 "m_SlotType": 1, 2552 "m_Hidden": false, 2553 "m_ShaderOutputName": "Out", 2554 "m_StageCapability": 3, 2555 "m_Value": { 2556 "e00": 0.0, 2557 "e01": 0.0, 2558 "e02": 0.0, 2559 "e03": 0.0, 2560 "e10": 0.0, 2561 "e11": 0.0, 2562 "e12": 0.0, 2563 "e13": 0.0, 2564 "e20": 0.0, 2565 "e21": 0.0, 2566 "e22": 0.0, 2567 "e23": 0.0, 2568 "e30": 0.0, 2569 "e31": 0.0, 2570 "e32": 0.0, 2571 "e33": 0.0 2572 }, 2573 "m_DefaultValue": { 2574 "e00": 1.0, 2575 "e01": 0.0, 2576 "e02": 0.0, 2577 "e03": 0.0, 2578 "e10": 0.0, 2579 "e11": 1.0, 2580 "e12": 0.0, 2581 "e13": 0.0, 2582 "e20": 0.0, 2583 "e21": 0.0, 2584 "e22": 1.0, 2585 "e23": 0.0, 2586 "e30": 0.0, 2587 "e31": 0.0, 2588 "e32": 0.0, 2589 "e33": 1.0 2590 } 2591} 2592 2593{ 2594 "m_SGVersion": 0, 2595 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2596 "m_ObjectId": "f5ffff10872342b49c78922a25c79ad0", 2597 "m_Id": 8, 2598 "m_DisplayName": "Index", 2599 "m_SlotType": 0, 2600 "m_Hidden": false, 2601 "m_ShaderOutputName": "Index", 2602 "m_StageCapability": 3, 2603 "m_Value": 0.0, 2604 "m_DefaultValue": 0.0, 2605 "m_Labels": [] 2606} 2607 2608{ 2609 "m_SGVersion": 0, 2610 "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDTarget", 2611 "m_ObjectId": "f822674342254d62a24ee555367781d4", 2612 "m_ActiveSubTarget": { 2613 "m_Id": "b606a4744ec34ea68572cc3f84fcc7bd" 2614 }, 2615 "m_Datas": [ 2616 { 2617 "m_Id": "571fa7326d4b462a93138a1b355506c1" 2618 }, 2619 { 2620 "m_Id": "cfe6e37557084e30bfcbefe14bbac95b" 2621 }, 2622 { 2623 "m_Id": "5751b99bb32e4e2587f2788ad5733893" 2624 } 2625 ], 2626 "m_CustomEditorGUI": "", 2627 "m_SupportVFX": false, 2628 "m_SupportLineRendering": false 2629} 2630 2631{ 2632 "m_SGVersion": 0, 2633 "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot", 2634 "m_ObjectId": "fb9903f520924dc6ae225a233b3611c4", 2635 "m_Id": 0, 2636 "m_DisplayName": "Tangent", 2637 "m_SlotType": 0, 2638 "m_Hidden": false, 2639 "m_ShaderOutputName": "Tangent", 2640 "m_StageCapability": 1, 2641 "m_Value": { 2642 "x": 0.0, 2643 "y": 0.0, 2644 "z": 0.0 2645 }, 2646 "m_DefaultValue": { 2647 "x": 0.0, 2648 "y": 0.0, 2649 "z": 0.0 2650 }, 2651 "m_Labels": [], 2652 "m_Space": 0 2653} 2654 2655{ 2656 "m_SGVersion": 0, 2657 "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot", 2658 "m_ObjectId": "fcaa6061124d4b559c150e2da819a4d4", 2659 "m_Id": 3, 2660 "m_DisplayName": "Sampler", 2661 "m_SlotType": 0, 2662 "m_Hidden": false, 2663 "m_ShaderOutputName": "Sampler", 2664 "m_StageCapability": 3, 2665 "m_BareResource": false 2666} 2667 2668{ 2669 "m_SGVersion": 0, 2670 "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", 2671 "m_ObjectId": "fcd9a2f262314b899cdb179c540f2a44", 2672 "m_Id": 0, 2673 "m_DisplayName": "Alpha", 2674 "m_SlotType": 0, 2675 "m_Hidden": false, 2676 "m_ShaderOutputName": "Alpha", 2677 "m_StageCapability": 2, 2678 "m_Value": 1.0, 2679 "m_DefaultValue": 1.0, 2680 "m_Labels": [] 2681} 2682 2683{ 2684 "m_SGVersion": 0, 2685 "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", 2686 "m_ObjectId": "fe6e302cbe3a4fbcb5361ec4e9731574", 2687 "m_Id": 2, 2688 "m_DisplayName": "UV", 2689 "m_SlotType": 0, 2690 "m_Hidden": false, 2691 "m_ShaderOutputName": "UV", 2692 "m_StageCapability": 3, 2693 "m_Value": { 2694 "x": 0.0, 2695 "y": 0.0 2696 }, 2697 "m_DefaultValue": { 2698 "x": 0.0, 2699 "y": 0.0 2700 }, 2701 "m_Labels": [], 2702 "m_Channel": 0 2703} 2704