A game about forced loneliness, made by TACStudios
1%YAML 1.1 2%TAG !u! tag:unity3d.com,2011: 3--- !u!114 &-6933712426134265639 4MonoBehaviour: 5 m_ObjectHideFlags: 11 6 m_CorrespondingSourceObject: {fileID: 0} 7 m_PrefabInstance: {fileID: 0} 8 m_PrefabAsset: {fileID: 0} 9 m_GameObject: {fileID: 0} 10 m_Enabled: 1 11 m_EditorHideFlags: 0 12 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} 13 m_Name: 14 m_EditorClassIdentifier: 15 version: 13 16 hdPluginSubTargetMaterialVersions: 17 m_Keys: [] 18 m_Values: 19--- !u!21 &2100000 20Material: 21 serializedVersion: 8 22 m_ObjectHideFlags: 0 23 m_CorrespondingSourceObject: {fileID: 0} 24 m_PrefabInstance: {fileID: 0} 25 m_PrefabAsset: {fileID: 0} 26 m_Name: Waterfall 27 m_Shader: {fileID: -6465566751694194690, guid: 64ad4a4657d614f4eb137f75a818f5ba, 28 type: 3} 29 m_Parent: {fileID: 0} 30 m_ModifiedSerializedProperties: 0 31 m_ValidKeywords: 32 - _ALPHATEST_ON 33 - _ENABLE_FOG_ON_TRANSPARENT 34 - _SURFACE_TYPE_TRANSPARENT 35 m_InvalidKeywords: [] 36 m_LightmapFlags: 4 37 m_EnableInstancingVariants: 0 38 m_DoubleSidedGI: 0 39 m_CustomRenderQueue: 3000 40 stringTagMap: 41 MotionVector: User 42 RenderType: Transparent 43 disabledShaderPasses: 44 - MOTIONVECTORS 45 - DepthOnly 46 - SHADOWCASTER 47 - TransparentDepthPrepass 48 - TransparentDepthPostpass 49 - TransparentBackface 50 m_LockedProperties: 51 m_SavedProperties: 52 serializedVersion: 3 53 m_TexEnvs: 54 - _FlipbookTexture: 55 m_Texture: {fileID: 2800000, guid: f3d4694535055af4fb95368a81816981, type: 3} 56 m_Scale: {x: 1, y: 1} 57 m_Offset: {x: 0, y: 0} 58 - unity_Lightmaps: 59 m_Texture: {fileID: 0} 60 m_Scale: {x: 1, y: 1} 61 m_Offset: {x: 0, y: 0} 62 - unity_LightmapsInd: 63 m_Texture: {fileID: 0} 64 m_Scale: {x: 1, y: 1} 65 m_Offset: {x: 0, y: 0} 66 - unity_ShadowMasks: 67 m_Texture: {fileID: 0} 68 m_Scale: {x: 1, y: 1} 69 m_Offset: {x: 0, y: 0} 70 m_Ints: [] 71 m_Floats: 72 - _AddPrecomputedVelocity: 0 73 - _AlphaClip: 1 74 - _AlphaClipThreshold: 0.06 75 - _AlphaCutoffEnable: 0 76 - _AlphaDstBlend: 10 77 - _AlphaSrcBlend: 1 78 - _AlphaToMask: 0 79 - _BUILTIN_QueueControl: 1 80 - _BUILTIN_QueueOffset: 0 81 - _Blend: 0 82 - _BlendMode: 0 83 - _CastShadows: 0 84 - _ConservativeDepthOffsetEnable: 0 85 - _ConstantFlow: 1 86 - _Cull: 2 87 - _CullMode: 2 88 - _CullModeForward: 2 89 - _DebugTime: 0 90 - _DepthOffsetEnable: 0 91 - _DoubleSidedEnable: 0 92 - _DoubleSidedGIMode: 0 93 - _DoubleSidedNormalMode: 2 94 - _DstBlend: 10 95 - _DstBlend2: 10 96 - _EnableBlendModePreserveSpecularLighting: 0 97 - _EnableFogOnTransparent: 1 98 - _ExcludeFromTUAndAA: 0 99 - _FadeInPower: 0.5 100 - _FadeOutPower: 0.8 101 - _FlipbookSpeed: 1 102 - _ManualTime: 1 103 - _MatchParticlePhase: 0 104 - _Opacity: 2 105 - _OpaqueCullMode: 2 106 - _ParticleEndSize: 1 107 - _ParticleSpeed: 0.3 108 - _ParticleSpread: 0 109 - _ParticleStartSize: 0.15 110 - _ParticleVelocityEnd: 0.6 111 - _ParticleVelocityStart: 3 112 - _PerPixelSorting: 0 113 - _QueueControl: 0 114 - _QueueOffset: 0 115 - _RandomizeRotationDirection: 1 116 - _RenderQueueType: 3 117 - _Rotation: 0 118 - _RotationRandomOffset: 1 119 - _RotationSpeed: -30 120 - _SoftEdges: 0 121 - _SrcBlend: 5 122 - _StencilRef: 0 123 - _StencilRefDepth: 1 124 - _StencilRefDistortionVec: 4 125 - _StencilRefMV: 33 126 - _StencilWriteMask: 6 127 - _StencilWriteMaskDepth: 9 128 - _StencilWriteMaskDistortionVec: 4 129 - _StencilWriteMaskMV: 43 130 - _Surface: 1 131 - _SurfaceType: 1 132 - _TransparentBackfaceEnable: 0 133 - _TransparentCullMode: 2 134 - _TransparentDepthPostpassEnable: 0 135 - _TransparentDepthPrepassEnable: 0 136 - _TransparentSortPriority: 0 137 - _TransparentWritingMotionVec: 0 138 - _TransparentZWrite: 0 139 - _UseShadowThreshold: 0 140 - _ZTest: 4 141 - _ZTestDepthEqualForOpaque: 4 142 - _ZTestTransparent: 4 143 - _ZWrite: 0 144 - _ZWriteControl: 0 145 m_Colors: 146 - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} 147 - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 148 - _EmitterDimensions: {r: 0.3, g: 0.03, b: 0.03, a: 0} 149 - _EndColor: {r: 0.9098039, g: 0.9529412, b: 1, a: 1} 150 - _FlipbookDimensions: {r: 8, g: 4, b: 0, a: 0} 151 - _Gravity: {r: 0, g: -9.8, b: 0, a: 0} 152 - _ParticleDirection: {r: 0, g: 1, b: 0, a: 0} 153 - _SpawnerSize: {r: 0.5, g: 0.5, b: 0.5, a: 0} 154 - _StartColor: {r: 1, g: 1, b: 1, a: 1} 155 - _Wind: {r: 0, g: 0, b: 0, a: 0} 156 m_BuildTextureStacks: [] 157 m_AllowLocking: 1 158--- !u!114 &4634693884490412528 159MonoBehaviour: 160 m_ObjectHideFlags: 11 161 m_CorrespondingSourceObject: {fileID: 0} 162 m_PrefabInstance: {fileID: 0} 163 m_PrefabAsset: {fileID: 0} 164 m_GameObject: {fileID: 0} 165 m_Enabled: 1 166 m_EditorHideFlags: 0 167 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} 168 m_Name: 169 m_EditorClassIdentifier: 170 version: 0 171--- !u!114 &8356731974688643066 172MonoBehaviour: 173 m_ObjectHideFlags: 11 174 m_CorrespondingSourceObject: {fileID: 0} 175 m_PrefabInstance: {fileID: 0} 176 m_PrefabAsset: {fileID: 0} 177 m_GameObject: {fileID: 0} 178 m_Enabled: 1 179 m_EditorHideFlags: 0 180 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 181 m_Name: 182 m_EditorClassIdentifier: 183 version: 9