A game about forced loneliness, made by TACStudios
1%YAML 1.1 2%TAG !u! tag:unity3d.com,2011: 3--- !u!114 &-3708851458787930586 4MonoBehaviour: 5 m_ObjectHideFlags: 11 6 m_CorrespondingSourceObject: {fileID: 0} 7 m_PrefabInstance: {fileID: 0} 8 m_PrefabAsset: {fileID: 0} 9 m_GameObject: {fileID: 0} 10 m_Enabled: 1 11 m_EditorHideFlags: 0 12 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} 13 m_Name: 14 m_EditorClassIdentifier: 15 version: 13 16 hdPluginSubTargetMaterialVersions: 17 m_Keys: [] 18 m_Values: 19--- !u!21 &2100000 20Material: 21 serializedVersion: 8 22 m_ObjectHideFlags: 0 23 m_CorrespondingSourceObject: {fileID: 0} 24 m_PrefabInstance: {fileID: 0} 25 m_PrefabAsset: {fileID: 0} 26 m_Name: SoftEdgeTest 27 m_Shader: {fileID: -6465566751694194690, guid: 64ad4a4657d614f4eb137f75a818f5ba, 28 type: 3} 29 m_Parent: {fileID: 0} 30 m_ModifiedSerializedProperties: 0 31 m_ValidKeywords: 32 - _ALPHATEST_ON 33 - _ENABLE_FOG_ON_TRANSPARENT 34 - _SURFACE_TYPE_TRANSPARENT 35 m_InvalidKeywords: [] 36 m_LightmapFlags: 4 37 m_EnableInstancingVariants: 0 38 m_DoubleSidedGI: 0 39 m_CustomRenderQueue: 3000 40 stringTagMap: 41 MotionVector: User 42 RenderType: Transparent 43 disabledShaderPasses: 44 - DepthOnly 45 - SHADOWCASTER 46 - MOTIONVECTORS 47 - TransparentDepthPrepass 48 - TransparentDepthPostpass 49 - TransparentBackface 50 m_LockedProperties: 51 m_SavedProperties: 52 serializedVersion: 3 53 m_TexEnvs: 54 - _FlipbookTexture: 55 m_Texture: {fileID: 2800000, guid: fd7e4523d858ac54594471601dcddc62, type: 3} 56 m_Scale: {x: 1, y: 1} 57 m_Offset: {x: 0, y: 0} 58 - unity_Lightmaps: 59 m_Texture: {fileID: 0} 60 m_Scale: {x: 1, y: 1} 61 m_Offset: {x: 0, y: 0} 62 - unity_LightmapsInd: 63 m_Texture: {fileID: 0} 64 m_Scale: {x: 1, y: 1} 65 m_Offset: {x: 0, y: 0} 66 - unity_ShadowMasks: 67 m_Texture: {fileID: 0} 68 m_Scale: {x: 1, y: 1} 69 m_Offset: {x: 0, y: 0} 70 m_Ints: [] 71 m_Floats: 72 - _AddPrecomputedVelocity: 0 73 - _AlphaClip: 1 74 - _AlphaClipThreshold: 0.01 75 - _AlphaCutoffEnable: 0 76 - _AlphaDstBlend: 10 77 - _AlphaSrcBlend: 1 78 - _AlphaToMask: 0 79 - _BUILTIN_QueueControl: -1 80 - _BUILTIN_QueueOffset: 0 81 - _Blend: 0 82 - _BlendMode: 0 83 - _CastShadows: 0 84 - _ConservativeDepthOffsetEnable: 0 85 - _ConstantFlow: 1 86 - _Cull: 2 87 - _CullMode: 2 88 - _CullModeForward: 2 89 - _DebugTime: 0 90 - _DepthOffsetEnable: 0 91 - _DoubleSidedEnable: 0 92 - _DoubleSidedGIMode: 0 93 - _DoubleSidedNormalMode: 2 94 - _DstBlend: 10 95 - _DstBlend2: 10 96 - _EnableBlendModePreserveSpecularLighting: 0 97 - _EnableFogOnTransparent: 1 98 - _FadeInPower: 0.5 99 - _FadeOutPower: 0.5 100 - _FlipbookSpeed: 1 101 - _ManualTime: 0 102 - _MatchParticlePhase: 0 103 - _Opacity: 4 104 - _OpaqueCullMode: 2 105 - _ParticleEndSize: 0.5 106 - _ParticleSpeed: 0.1 107 - _ParticleSpread: 0 108 - _ParticleStartSize: 0.5 109 - _ParticleVelocityEnd: 1 110 - _ParticleVelocityStart: 1 111 - _PerPixelSorting: 0 112 - _QueueControl: 0 113 - _QueueOffset: 0 114 - _RandomizeRotationDirection: 0 115 - _RenderQueueType: 3 116 - _Rotation: 0 117 - _RotationRandomOffset: 0 118 - _RotationSpeed: 0 119 - _SoftEdges: 1 120 - _SrcBlend: 5 121 - _StencilRef: 0 122 - _StencilRefDepth: 1 123 - _StencilRefDistortionVec: 4 124 - _StencilRefMV: 33 125 - _StencilWriteMask: 6 126 - _StencilWriteMaskDepth: 9 127 - _StencilWriteMaskDistortionVec: 4 128 - _StencilWriteMaskMV: 43 129 - _Surface: 1 130 - _SurfaceType: 1 131 - _TransparentBackfaceEnable: 0 132 - _TransparentCullMode: 2 133 - _TransparentDepthPostpassEnable: 0 134 - _TransparentDepthPrepassEnable: 0 135 - _TransparentSortPriority: 0 136 - _TransparentWritingMotionVec: 0 137 - _TransparentZWrite: 0 138 - _UseShadowThreshold: 0 139 - _ZTest: 4 140 - _ZTestDepthEqualForOpaque: 4 141 - _ZTestTransparent: 4 142 - _ZWrite: 0 143 - _ZWriteControl: 0 144 m_Colors: 145 - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} 146 - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 147 - _EmitterDimensions: {r: 0.25, g: 0.25, b: 0.25, a: 0} 148 - _EndColor: {r: 1, g: 1, b: 1, a: 1} 149 - _FlipbookDimensions: {r: 8, g: 8, b: 0, a: 0} 150 - _Gravity: {r: 0, g: 0, b: 0, a: 0} 151 - _ParticleDirection: {r: 0, g: 1, b: 0, a: 0} 152 - _StartColor: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1} 153 - _Wind: {r: 0, g: 0, b: 0, a: 0} 154 m_BuildTextureStacks: [] 155 m_AllowLocking: 1 156--- !u!114 &1869420818084869257 157MonoBehaviour: 158 m_ObjectHideFlags: 11 159 m_CorrespondingSourceObject: {fileID: 0} 160 m_PrefabInstance: {fileID: 0} 161 m_PrefabAsset: {fileID: 0} 162 m_GameObject: {fileID: 0} 163 m_Enabled: 1 164 m_EditorHideFlags: 0 165 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 166 m_Name: 167 m_EditorClassIdentifier: 168 version: 9 169--- !u!114 &2755288117701753336 170MonoBehaviour: 171 m_ObjectHideFlags: 11 172 m_CorrespondingSourceObject: {fileID: 0} 173 m_PrefabInstance: {fileID: 0} 174 m_PrefabAsset: {fileID: 0} 175 m_GameObject: {fileID: 0} 176 m_Enabled: 1 177 m_EditorHideFlags: 0 178 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} 179 m_Name: 180 m_EditorClassIdentifier: 181 version: 0