A game about forced loneliness, made by TACStudios
1%YAML 1.1 2%TAG !u! tag:unity3d.com,2011: 3--- !u!21 &2100000 4Material: 5 serializedVersion: 8 6 m_ObjectHideFlags: 0 7 m_CorrespondingSourceObject: {fileID: 0} 8 m_PrefabInstance: {fileID: 0} 9 m_PrefabAsset: {fileID: 0} 10 m_Name: FlowMapping 11 m_Shader: {fileID: -6465566751694194690, guid: 8f684f6966d75bc47b48d4b2219cfdad, 12 type: 3} 13 m_Parent: {fileID: 0} 14 m_ModifiedSerializedProperties: 0 15 m_ValidKeywords: 16 - _DISABLE_SSR_TRANSPARENT 17 - _TEMPORAL_MODE_TIME_ONLY 18 m_InvalidKeywords: 19 - _TEMPORAL_MODE_CONSTANT 20 m_LightmapFlags: 2 21 m_EnableInstancingVariants: 0 22 m_DoubleSidedGI: 0 23 m_CustomRenderQueue: 2000 24 stringTagMap: 25 MotionVector: User 26 disabledShaderPasses: 27 - MOTIONVECTORS 28 - TransparentDepthPrepass 29 - TransparentDepthPostpass 30 - TransparentBackface 31 - RayTracingPrepass 32 m_LockedProperties: 33 m_SavedProperties: 34 serializedVersion: 3 35 m_TexEnvs: 36 - _FlowMapTime_48b0480298954c3b80edafe7be17c354_PhaseOffsetMask_835282005_Texture2D: 37 m_Texture: {fileID: 2800000, guid: 2fe31a8312ab8524ebd8601be367f0c8, type: 3} 38 m_Scale: {x: 1, y: 1} 39 m_Offset: {x: 0, y: 0} 40 - _FlowMapTime_67ab247cb50c4124b99148d00c36969b_PhaseOffsetMask_835282005_Texture2D: 41 m_Texture: {fileID: 2800000, guid: 2fe31a8312ab8524ebd8601be367f0c8, type: 3} 42 m_Scale: {x: 1, y: 1} 43 m_Offset: {x: 0, y: 0} 44 - _Flowmap: 45 m_Texture: {fileID: 2800000, guid: 0f8b659603075564c8b3b82db6ccef13, type: 3} 46 m_Scale: {x: 1, y: 1} 47 m_Offset: {x: 0, y: 0} 48 - _SampleTexture2D_c03da42981914e97b2ba46c24ac128d3_Texture_1_Texture2D: 49 m_Texture: {fileID: 2800000, guid: a7ff24a0f3bd4dd4aaf9265ba8da09ba, type: 3} 50 m_Scale: {x: 1, y: 1} 51 m_Offset: {x: 0, y: 0} 52 - _SampleTexture2D_fabcc10b5ef74e6184076e96eba4744c_Texture_1_Texture2D: 53 m_Texture: {fileID: 2800000, guid: a7ff24a0f3bd4dd4aaf9265ba8da09ba, type: 3} 54 m_Scale: {x: 1, y: 1} 55 m_Offset: {x: 0, y: 0} 56 - unity_Lightmaps: 57 m_Texture: {fileID: 0} 58 m_Scale: {x: 1, y: 1} 59 m_Offset: {x: 0, y: 0} 60 - unity_LightmapsInd: 61 m_Texture: {fileID: 0} 62 m_Scale: {x: 1, y: 1} 63 m_Offset: {x: 0, y: 0} 64 - unity_ShadowMasks: 65 m_Texture: {fileID: 0} 66 m_Scale: {x: 1, y: 1} 67 m_Offset: {x: 0, y: 0} 68 m_Ints: [] 69 m_Floats: 70 - _AddPrecomputedVelocity: 0 71 - _AlphaCutoffEnable: 0 72 - _AlphaDstBlend: 0 73 - _AlphaSrcBlend: 1 74 - _BUILTIN_QueueControl: 1 75 - _BUILTIN_QueueOffset: 0 76 - _BlendMode: 0 77 - _ConservativeDepthOffsetEnable: 0 78 - _CullMode: 2 79 - _CullModeForward: 2 80 - _DepthOffsetEnable: 0 81 - _DoubleSidedEnable: 0 82 - _DoubleSidedGIMode: 0 83 - _DoubleSidedNormalMode: 2 84 - _DstBlend: 0 85 - _DstBlend2: 0 86 - _EnableBlendModePreserveSpecularLighting: 1 87 - _EnableFogOnTransparent: 1 88 - _ExcludeFromTUAndAA: 0 89 - _MaterialID: 1 90 - _MaterialTypeMask: 2 91 - _OpaqueCullMode: 2 92 - _PerPixelSorting: 0 93 - _QueueControl: 0 94 - _QueueOffset: 0 95 - _RayTracing: 0 96 - _ReceivesSSR: 1 97 - _ReceivesSSRTransparent: 0 98 - _RefractionModel: 0 99 - _RenderQueueType: 1 100 - _RequireSplitLighting: 0 101 - _SrcBlend: 1 102 - _StencilRef: 0 103 - _StencilRefDepth: 8 104 - _StencilRefDistortionVec: 4 105 - _StencilRefGBuffer: 10 106 - _StencilRefMV: 40 107 - _StencilWriteMask: 6 108 - _StencilWriteMaskDepth: 9 109 - _StencilWriteMaskDistortionVec: 4 110 - _StencilWriteMaskGBuffer: 15 111 - _StencilWriteMaskMV: 41 112 - _SupportDecals: 1 113 - _SurfaceType: 0 114 - _TEMPORAL_MODE: 0 115 - _TransmissionEnable: 1 116 - _TransparentBackfaceEnable: 0 117 - _TransparentCullMode: 2 118 - _TransparentDepthPostpassEnable: 0 119 - _TransparentDepthPrepassEnable: 0 120 - _TransparentSortPriority: 0 121 - _TransparentWritingMotionVec: 0 122 - _TransparentZWrite: 0 123 - _UseShadowThreshold: 0 124 - _ZTestDepthEqualForOpaque: 3 125 - _ZTestGBuffer: 4 126 - _ZTestTransparent: 4 127 - _ZWrite: 1 128 m_Colors: 129 - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} 130 - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 131 m_BuildTextureStacks: [] 132 m_AllowLocking: 1 133--- !u!114 &391330540406244082 134MonoBehaviour: 135 m_ObjectHideFlags: 11 136 m_CorrespondingSourceObject: {fileID: 0} 137 m_PrefabInstance: {fileID: 0} 138 m_PrefabAsset: {fileID: 0} 139 m_GameObject: {fileID: 0} 140 m_Enabled: 1 141 m_EditorHideFlags: 0 142 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} 143 m_Name: 144 m_EditorClassIdentifier: 145 version: 0 146--- !u!114 &3821178873108305171 147MonoBehaviour: 148 m_ObjectHideFlags: 11 149 m_CorrespondingSourceObject: {fileID: 0} 150 m_PrefabInstance: {fileID: 0} 151 m_PrefabAsset: {fileID: 0} 152 m_GameObject: {fileID: 0} 153 m_Enabled: 1 154 m_EditorHideFlags: 0 155 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} 156 m_Name: 157 m_EditorClassIdentifier: 158 version: 13 159 hdPluginSubTargetMaterialVersions: 160 m_Keys: [] 161 m_Values: 162--- !u!114 &7246030458497047970 163MonoBehaviour: 164 m_ObjectHideFlags: 11 165 m_CorrespondingSourceObject: {fileID: 0} 166 m_PrefabInstance: {fileID: 0} 167 m_PrefabAsset: {fileID: 0} 168 m_GameObject: {fileID: 0} 169 m_Enabled: 1 170 m_EditorHideFlags: 0 171 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 172 m_Name: 173 m_EditorClassIdentifier: 174 version: 9