A game about forced loneliness, made by TACStudios
1%YAML 1.1
2%TAG !u! tag:unity3d.com,2011:
3--- !u!21 &2100000
4Material:
5 serializedVersion: 8
6 m_ObjectHideFlags: 0
7 m_CorrespondingSourceObject: {fileID: 0}
8 m_PrefabInstance: {fileID: 0}
9 m_PrefabAsset: {fileID: 0}
10 m_Name: FlowMapping
11 m_Shader: {fileID: -6465566751694194690, guid: 8f684f6966d75bc47b48d4b2219cfdad,
12 type: 3}
13 m_Parent: {fileID: 0}
14 m_ModifiedSerializedProperties: 0
15 m_ValidKeywords:
16 - _DISABLE_SSR_TRANSPARENT
17 - _TEMPORAL_MODE_TIME_ONLY
18 m_InvalidKeywords:
19 - _TEMPORAL_MODE_CONSTANT
20 m_LightmapFlags: 2
21 m_EnableInstancingVariants: 0
22 m_DoubleSidedGI: 0
23 m_CustomRenderQueue: 2000
24 stringTagMap:
25 MotionVector: User
26 disabledShaderPasses:
27 - MOTIONVECTORS
28 - TransparentDepthPrepass
29 - TransparentDepthPostpass
30 - TransparentBackface
31 - RayTracingPrepass
32 m_LockedProperties:
33 m_SavedProperties:
34 serializedVersion: 3
35 m_TexEnvs:
36 - _FlowMapTime_48b0480298954c3b80edafe7be17c354_PhaseOffsetMask_835282005_Texture2D:
37 m_Texture: {fileID: 2800000, guid: 2fe31a8312ab8524ebd8601be367f0c8, type: 3}
38 m_Scale: {x: 1, y: 1}
39 m_Offset: {x: 0, y: 0}
40 - _FlowMapTime_67ab247cb50c4124b99148d00c36969b_PhaseOffsetMask_835282005_Texture2D:
41 m_Texture: {fileID: 2800000, guid: 2fe31a8312ab8524ebd8601be367f0c8, type: 3}
42 m_Scale: {x: 1, y: 1}
43 m_Offset: {x: 0, y: 0}
44 - _Flowmap:
45 m_Texture: {fileID: 2800000, guid: 0f8b659603075564c8b3b82db6ccef13, type: 3}
46 m_Scale: {x: 1, y: 1}
47 m_Offset: {x: 0, y: 0}
48 - _SampleTexture2D_c03da42981914e97b2ba46c24ac128d3_Texture_1_Texture2D:
49 m_Texture: {fileID: 2800000, guid: a7ff24a0f3bd4dd4aaf9265ba8da09ba, type: 3}
50 m_Scale: {x: 1, y: 1}
51 m_Offset: {x: 0, y: 0}
52 - _SampleTexture2D_fabcc10b5ef74e6184076e96eba4744c_Texture_1_Texture2D:
53 m_Texture: {fileID: 2800000, guid: a7ff24a0f3bd4dd4aaf9265ba8da09ba, type: 3}
54 m_Scale: {x: 1, y: 1}
55 m_Offset: {x: 0, y: 0}
56 - unity_Lightmaps:
57 m_Texture: {fileID: 0}
58 m_Scale: {x: 1, y: 1}
59 m_Offset: {x: 0, y: 0}
60 - unity_LightmapsInd:
61 m_Texture: {fileID: 0}
62 m_Scale: {x: 1, y: 1}
63 m_Offset: {x: 0, y: 0}
64 - unity_ShadowMasks:
65 m_Texture: {fileID: 0}
66 m_Scale: {x: 1, y: 1}
67 m_Offset: {x: 0, y: 0}
68 m_Ints: []
69 m_Floats:
70 - _AddPrecomputedVelocity: 0
71 - _AlphaCutoffEnable: 0
72 - _AlphaDstBlend: 0
73 - _AlphaSrcBlend: 1
74 - _BUILTIN_QueueControl: 1
75 - _BUILTIN_QueueOffset: 0
76 - _BlendMode: 0
77 - _ConservativeDepthOffsetEnable: 0
78 - _CullMode: 2
79 - _CullModeForward: 2
80 - _DepthOffsetEnable: 0
81 - _DoubleSidedEnable: 0
82 - _DoubleSidedGIMode: 0
83 - _DoubleSidedNormalMode: 2
84 - _DstBlend: 0
85 - _DstBlend2: 0
86 - _EnableBlendModePreserveSpecularLighting: 1
87 - _EnableFogOnTransparent: 1
88 - _ExcludeFromTUAndAA: 0
89 - _MaterialID: 1
90 - _MaterialTypeMask: 2
91 - _OpaqueCullMode: 2
92 - _PerPixelSorting: 0
93 - _QueueControl: 0
94 - _QueueOffset: 0
95 - _RayTracing: 0
96 - _ReceivesSSR: 1
97 - _ReceivesSSRTransparent: 0
98 - _RefractionModel: 0
99 - _RenderQueueType: 1
100 - _RequireSplitLighting: 0
101 - _SrcBlend: 1
102 - _StencilRef: 0
103 - _StencilRefDepth: 8
104 - _StencilRefDistortionVec: 4
105 - _StencilRefGBuffer: 10
106 - _StencilRefMV: 40
107 - _StencilWriteMask: 6
108 - _StencilWriteMaskDepth: 9
109 - _StencilWriteMaskDistortionVec: 4
110 - _StencilWriteMaskGBuffer: 15
111 - _StencilWriteMaskMV: 41
112 - _SupportDecals: 1
113 - _SurfaceType: 0
114 - _TEMPORAL_MODE: 0
115 - _TransmissionEnable: 1
116 - _TransparentBackfaceEnable: 0
117 - _TransparentCullMode: 2
118 - _TransparentDepthPostpassEnable: 0
119 - _TransparentDepthPrepassEnable: 0
120 - _TransparentSortPriority: 0
121 - _TransparentWritingMotionVec: 0
122 - _TransparentZWrite: 0
123 - _UseShadowThreshold: 0
124 - _ZTestDepthEqualForOpaque: 3
125 - _ZTestGBuffer: 4
126 - _ZTestTransparent: 4
127 - _ZWrite: 1
128 m_Colors:
129 - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
130 - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
131 m_BuildTextureStacks: []
132 m_AllowLocking: 1
133--- !u!114 &391330540406244082
134MonoBehaviour:
135 m_ObjectHideFlags: 11
136 m_CorrespondingSourceObject: {fileID: 0}
137 m_PrefabInstance: {fileID: 0}
138 m_PrefabAsset: {fileID: 0}
139 m_GameObject: {fileID: 0}
140 m_Enabled: 1
141 m_EditorHideFlags: 0
142 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
143 m_Name:
144 m_EditorClassIdentifier:
145 version: 0
146--- !u!114 &3821178873108305171
147MonoBehaviour:
148 m_ObjectHideFlags: 11
149 m_CorrespondingSourceObject: {fileID: 0}
150 m_PrefabInstance: {fileID: 0}
151 m_PrefabAsset: {fileID: 0}
152 m_GameObject: {fileID: 0}
153 m_Enabled: 1
154 m_EditorHideFlags: 0
155 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
156 m_Name:
157 m_EditorClassIdentifier:
158 version: 13
159 hdPluginSubTargetMaterialVersions:
160 m_Keys: []
161 m_Values:
162--- !u!114 &7246030458497047970
163MonoBehaviour:
164 m_ObjectHideFlags: 11
165 m_CorrespondingSourceObject: {fileID: 0}
166 m_PrefabInstance: {fileID: 0}
167 m_PrefabAsset: {fileID: 0}
168 m_GameObject: {fileID: 0}
169 m_Enabled: 1
170 m_EditorHideFlags: 0
171 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
172 m_Name:
173 m_EditorClassIdentifier:
174 version: 9