A game about forced loneliness, made by TACStudios
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1using System.Collections; 2using System.Collections.Generic; 3 4namespace UnityEditor.ShaderGraph.Serialization 5{ 6 struct RefValueEnumerable<T> : IEnumerable<T> 7 where T : JsonObject 8 { 9 List<JsonRef<T>> m_List; 10 11 public RefValueEnumerable(List<JsonRef<T>> list) 12 { 13 m_List = list; 14 } 15 16 public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator()); 17 18 IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator(); 19 20 IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); 21 22 public struct Enumerator : IEnumerator<T> 23 { 24 List<JsonRef<T>>.Enumerator m_Enumerator; 25 26 public Enumerator(List<JsonRef<T>>.Enumerator enumerator) 27 { 28 m_Enumerator = enumerator; 29 } 30 31 public bool MoveNext() => m_Enumerator.MoveNext(); 32 33 void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset(); 34 35 public T Current => m_Enumerator.Current.value; 36 37 object IEnumerator.Current => Current; 38 39 public void Dispose() => m_Enumerator.Dispose(); 40 } 41 } 42}