A game about forced loneliness, made by TACStudios
1using System.Collections;
2using System.Collections.Generic;
3
4namespace UnityEditor.ShaderGraph.Serialization
5{
6 struct DataValueEnumerable<T> : IEnumerable<T>
7 where T : JsonObject
8 {
9 List<JsonData<T>> m_List;
10
11 public DataValueEnumerable(List<JsonData<T>> list)
12 {
13 m_List = list;
14 }
15
16 public void Sort(System.Comparison<T> comparison)
17 {
18 m_List?.Sort((a, b) => comparison(a.value, b.value));
19 }
20
21 public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator());
22
23 IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
24
25 IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
26
27 public struct Enumerator : IEnumerator<T>
28 {
29 List<JsonData<T>>.Enumerator m_Enumerator;
30
31 public Enumerator(List<JsonData<T>>.Enumerator enumerator)
32 {
33 m_Enumerator = enumerator;
34 }
35
36 public bool MoveNext() => m_Enumerator.MoveNext();
37
38 void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset();
39
40 public T Current => m_Enumerator.Current.value;
41
42 object IEnumerator.Current => Current;
43
44 public void Dispose() => m_Enumerator.Dispose();
45 }
46 }
47}