A game about forced loneliness, made by TACStudios
1#ifndef CUSTOM_TEXTURE_GTRAPH 2#define CUSTOM_TEXTURE_GTRAPH 3 4float4 SRGBToLinear( float4 c ) { return c; } 5float3 SRGBToLinear( float3 c ) { return c; } 6 7// Unpack normal as DXT5nm (1, y, 1, x) or BC5 (x, y, 0, 1) 8// Note neutral texture like "bump" is (0, 0, 1, 1) to work with both plain RGB normal and DXT5nm/BC5 9float3 UnpackNormalmapRGorAG(float4 packednormal) 10{ 11 // This do the trick 12 packednormal.x *= packednormal.w; 13 14 float3 normal; 15 normal.xy = packednormal.xy * 2 - 1; 16 normal.z = sqrt(1 - saturate(dot(normal.xy, normal.xy))); 17 return normal; 18} 19 20inline float3 UnpackNormal(float4 packednormal) 21{ 22#if defined(UNITY_NO_DXT5nm) 23 return packednormal.xyz * 2 - 1; 24#else 25 return UnpackNormalmapRGorAG(packednormal); 26#endif 27} 28 29#endif // CUSTOM_TEXTURE_GTRAPH