A game about forced loneliness, made by TACStudios
1using System;
2using UnityEditor.ShaderGraph.Internal;
3
4namespace UnityEditor.ShaderGraph
5{
6 static class ShaderGeneratorNames
7 {
8 private static string[] UV = { "uv0", "uv1", "uv2", "uv3" };
9 public static int UVCount = 4;
10
11 public const string ScreenPosition = "ScreenPosition";
12 public const string NDCPosition = "NDCPosition"; // normalized device coordinates, [0,1] across view, origin in lower left
13 public const string PixelPosition = "PixelPosition"; // pixel coordinates
14 public const string VertexColor = "VertexColor";
15 public const string FaceSign = "FaceSign";
16 public const string TimeParameters = "TimeParameters";
17 public const string BoneWeights = "BoneWeights";
18 public const string BoneIndices = "BoneIndices";
19 public const string VertexID = "VertexID";
20 public const string InstanceID = "InstanceID";
21
22 public static string GetUVName(this UVChannel channel)
23 {
24 return UV[(int)channel];
25 }
26 }
27}