A game about forced loneliness, made by TACStudios
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1using System; 2using UnityEditor.ShaderGraph.Internal; 3 4namespace UnityEditor.ShaderGraph 5{ 6 static class ShaderGeneratorNames 7 { 8 private static string[] UV = { "uv0", "uv1", "uv2", "uv3" }; 9 public static int UVCount = 4; 10 11 public const string ScreenPosition = "ScreenPosition"; 12 public const string NDCPosition = "NDCPosition"; // normalized device coordinates, [0,1] across view, origin in lower left 13 public const string PixelPosition = "PixelPosition"; // pixel coordinates 14 public const string VertexColor = "VertexColor"; 15 public const string FaceSign = "FaceSign"; 16 public const string TimeParameters = "TimeParameters"; 17 public const string BoneWeights = "BoneWeights"; 18 public const string BoneIndices = "BoneIndices"; 19 public const string VertexID = "VertexID"; 20 public const string InstanceID = "InstanceID"; 21 22 public static string GetUVName(this UVChannel channel) 23 { 24 return UV[(int)channel]; 25 } 26 } 27}