A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEditor.ShaderGraph
4{
5 struct MatrixNames
6 {
7 public const string Model = "UNITY_MATRIX_M";
8 public const string ModelInverse = "UNITY_MATRIX_I_M";
9 public const string View = "UNITY_MATRIX_V";
10 public const string ViewInverse = "UNITY_MATRIX_I_V";
11 public const string Projection = "UNITY_MATRIX_P";
12 public const string ProjectionInverse = "UNITY_MATRIX_I_P";
13 public const string ViewProjection = "UNITY_MATRIX_VP";
14 public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP";
15 }
16}