A game about forced loneliness, made by TACStudios
1using System; 2 3namespace UnityEditor.ShaderGraph 4{ 5 struct MatrixNames 6 { 7 public const string Model = "UNITY_MATRIX_M"; 8 public const string ModelInverse = "UNITY_MATRIX_I_M"; 9 public const string View = "UNITY_MATRIX_V"; 10 public const string ViewInverse = "UNITY_MATRIX_I_V"; 11 public const string Projection = "UNITY_MATRIX_P"; 12 public const string ProjectionInverse = "UNITY_MATRIX_I_P"; 13 public const string ViewProjection = "UNITY_MATRIX_VP"; 14 public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP"; 15 } 16}