A game about forced loneliness, made by TACStudios
1using System; 2using UnityEngine; 3 4namespace UnityEditor.ShaderGraph.Internal 5{ 6 [Serializable] 7 public struct OutputMetadata 8 { 9 [SerializeField] 10 int m_Index; 11 12 [SerializeField] 13 string m_ReferenceName; 14 15 [SerializeField] 16 int m_Id; 17 18 internal OutputMetadata(int index, string referenceName, int id) 19 { 20 m_Index = index; 21 m_ReferenceName = referenceName; 22 m_Id = id; 23 } 24 25 public int index => m_Index; 26 27 public int id => m_Id; 28 29 public string referenceName => m_ReferenceName; 30 31 internal bool isValid => referenceName != null; 32 } 33}