A game about forced loneliness, made by TACStudios
1using System;
2using UnityEngine;
3
4namespace UnityEditor.ShaderGraph.Internal
5{
6 [Serializable]
7 public struct OutputMetadata
8 {
9 [SerializeField]
10 int m_Index;
11
12 [SerializeField]
13 string m_ReferenceName;
14
15 [SerializeField]
16 int m_Id;
17
18 internal OutputMetadata(int index, string referenceName, int id)
19 {
20 m_Index = index;
21 m_ReferenceName = referenceName;
22 m_Id = id;
23 }
24
25 public int index => m_Index;
26
27 public int id => m_Id;
28
29 public string referenceName => m_ReferenceName;
30
31 internal bool isValid => referenceName != null;
32 }
33}