A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.ShaderGraph
4{
5 [GenerationAPI]
6 internal struct KernelDescriptor
7 {
8 public string name;
9
10 // Templates
11 public string templatePath;
12 public string[] sharedTemplateDirectories;
13
14 // Kernels are defined by a reference pass descriptor, to re-use a lot of systems for generating the graph code.
15 public PassDescriptor passDescriptorReference;
16 }
17}