A game about forced loneliness, made by TACStudios
1using UnityEngine; 2 3namespace UnityEditor.ShaderGraph 4{ 5 [GenerationAPI] 6 internal struct KernelDescriptor 7 { 8 public string name; 9 10 // Templates 11 public string templatePath; 12 public string[] sharedTemplateDirectories; 13 14 // Kernels are defined by a reference pass descriptor, to re-use a lot of systems for generating the graph code. 15 public PassDescriptor passDescriptorReference; 16 } 17}