A game about forced loneliness, made by TACStudios
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1namespace UnityEditor.ShaderGraph 2{ 3 [GenerationAPI] 4 internal class FieldDescriptor 5 { 6 // Default 7 public string tag { get; } 8 public string name { get; } 9 public string define { get; } 10 public string interpolation { get; } 11 12 // StructField 13 public string type { get; } 14 public int vectorCount { get; } 15 public string semantic { get; } 16 public string preprocessor { get; } 17 public StructFieldOptions subscriptOptions { get; } 18 19 public FieldDescriptor(string tag, string name, string define) 20 { 21 this.tag = tag; 22 this.name = name; 23 this.define = define; 24 } 25 26 public FieldDescriptor(string tag, string name, string define, ShaderValueType type, 27 string semantic = "", string preprocessor = "", StructFieldOptions subscriptOptions = StructFieldOptions.Static, string interpolation = "") 28 { 29 this.tag = tag; 30 this.name = name; 31 this.define = define; 32 this.type = type.ToShaderString(); 33 this.vectorCount = type.GetVectorCount(); 34 this.semantic = semantic; 35 this.preprocessor = preprocessor; 36 this.interpolation = interpolation; 37 this.subscriptOptions = subscriptOptions; 38 } 39 40 public FieldDescriptor(string tag, string name, string define, string type, 41 string semantic = "", string preprocessor = "", StructFieldOptions subscriptOptions = StructFieldOptions.Static, string interpolation = "") 42 { 43 this.tag = tag; 44 this.name = name; 45 this.define = define; 46 this.type = type; 47 this.vectorCount = 0; 48 this.semantic = semantic; 49 this.preprocessor = preprocessor; 50 this.interpolation = interpolation; 51 this.subscriptOptions = subscriptOptions; 52 } 53 } 54}