A game about forced loneliness, made by TACStudios
1using System;
2
3namespace UnityEditor.ShaderGraph
4{
5 [Serializable]
6 [GenerationAPI]
7 internal struct KeywordEntry
8 {
9 public int id; // Used to determine what MaterialSlot an entry belongs to
10 public string displayName;
11 public string referenceName;
12
13 // In this case, we will handle the actual IDs later
14 public KeywordEntry(string displayName, string referenceName)
15 {
16 this.id = -1;
17 this.displayName = displayName;
18 this.referenceName = referenceName;
19 }
20
21 internal KeywordEntry(int id, string displayName, string referenceName)
22 {
23 this.id = id;
24 this.displayName = displayName;
25 this.referenceName = referenceName;
26 }
27 }
28}