A game about forced loneliness, made by TACStudios
1using System;
2using UnityEngine;
3
4namespace UnityEditor.ShaderGraph
5{
6 [Serializable]
7 [GenerationAPI]
8 internal struct DropdownEntry
9 {
10 public int id; // Used to determine what MaterialSlot an entry belongs to
11 public string displayName;
12
13 // In this case, we will handle the actual IDs later
14 public DropdownEntry(string displayName)
15 {
16 this.id = -1;
17 this.displayName = displayName;
18 }
19
20 internal DropdownEntry(int id, string displayName)
21 {
22 this.id = id;
23 this.displayName = displayName;
24 }
25 }
26}