A game about forced loneliness, made by TACStudios
1using System; 2using UnityEngine; 3 4namespace UnityEditor.ShaderGraph 5{ 6 [Serializable] 7 [GenerationAPI] 8 internal struct DropdownEntry 9 { 10 public int id; // Used to determine what MaterialSlot an entry belongs to 11 public string displayName; 12 13 // In this case, we will handle the actual IDs later 14 public DropdownEntry(string displayName) 15 { 16 this.id = -1; 17 this.displayName = displayName; 18 } 19 20 internal DropdownEntry(int id, string displayName) 21 { 22 this.id = id; 23 this.displayName = displayName; 24 } 25 } 26}