1using System; 2 3namespace UnityEditor.ShaderGraph 4{ 5 [AttributeUsage(AttributeTargets.Struct)] 6 class GenerateBlocksAttribute : Attribute 7 { 8 internal string path { get; set; } 9 10 public GenerateBlocksAttribute(string path = "") 11 { 12 this.path = path; 13 } 14 } 15}