A game about forced loneliness, made by TACStudios
1using System;
2using UnityEditor.Graphing;
3using UnityEngine;
4using Object = UnityEngine.Object;
5using UnityEditor.UIElements;
6using UnityEngine.UIElements;
7
8namespace UnityEditor.ShaderGraph.Drawing.Slots
9{
10 class TextureArraySlotControlView : VisualElement
11 {
12 Texture2DArrayInputMaterialSlot m_Slot;
13
14 public TextureArraySlotControlView(Texture2DArrayInputMaterialSlot slot)
15 {
16 m_Slot = slot;
17 styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/TextureArraySlotControlView"));
18 var objectField = new ObjectField { objectType = typeof(Texture2DArray), value = m_Slot.textureArray };
19 objectField.RegisterValueChangedCallback(OnValueChanged);
20 Add(objectField);
21 }
22
23 void OnValueChanged(ChangeEvent<Object> evt)
24 {
25 var textureArray = evt.newValue as Texture2DArray;
26 if (textureArray != m_Slot.textureArray)
27 {
28 m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture Array");
29 m_Slot.textureArray = textureArray;
30 m_Slot.owner.Dirty(ModificationScope.Node);
31 }
32 }
33 }
34}