A game about forced loneliness, made by TACStudios
1using UnityEngine; 2using UnityEditor.Experimental.GraphView; 3using UnityEngine.UIElements; 4 5namespace UnityEditor.ShaderGraph.Drawing 6{ 7 class GradientEdge : Edge 8 { 9 readonly CustomStyleProperty<Color> k_InputColorProperty = new CustomStyleProperty<Color>("--edge-input-color"); 10 readonly CustomStyleProperty<Color> k_OutputColorProperty = new CustomStyleProperty<Color>("--edge-output-color"); 11 12 Color m_InputColor; 13 Color m_OutputColor; 14 15 public Color inputColor 16 { 17 get { return m_InputColor; } 18 } 19 20 public Color outputColor 21 { 22 get { return m_OutputColor; } 23 } 24 25 public GradientEdge() 26 { 27 m_InputColor = defaultColor; 28 m_OutputColor = defaultColor; 29 30 RegisterCallback<CustomStyleResolvedEvent>(OnCustomStyleResolved); 31 } 32 33 public void UpdateClasses(ConcreteSlotValueType outputType, ConcreteSlotValueType inputType) 34 { 35 ClearClassList(); 36 AddToClassList("edge"); 37 AddToClassList("from" + outputType); 38 AddToClassList("to" + inputType); 39 } 40 41 private void OnCustomStyleResolved(CustomStyleResolvedEvent e) 42 { 43 Color inputValue; 44 Color outputValue; 45 46 ICustomStyle styles = e.customStyle; 47 if (styles.TryGetValue(k_InputColorProperty, out inputValue)) 48 m_InputColor = inputValue; 49 50 if (styles.TryGetValue(k_OutputColorProperty, out outputValue)) 51 m_OutputColor = outputValue; 52 } 53 } 54}