A game about forced loneliness, made by TACStudios
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1using UnityEditor.Graphing; 2using UnityEditor.ShaderGraph.Internal; 3 4namespace UnityEditor.ShaderGraph.Drawing 5{ 6 /// <summary> 7 /// This interface is implemented by any entity that wants to be made aware of updates to a shader input 8 /// </summary> 9 interface IShaderInputObserver 10 { 11 void OnShaderInputUpdated(ModificationScope modificationScope); 12 } 13}