A game about forced loneliness, made by TACStudios
1using UnityEditor.Graphing;
2using UnityEditor.ShaderGraph.Internal;
3
4namespace UnityEditor.ShaderGraph.Drawing
5{
6 /// <summary>
7 /// This interface is implemented by any entity that wants to be made aware of updates to a shader input
8 /// </summary>
9 interface IShaderInputObserver
10 {
11 void OnShaderInputUpdated(ModificationScope modificationScope);
12 }
13}