A game about forced loneliness, made by TACStudios
1using UnityEngine.UIElements; 2 3namespace UnityEditor.ShaderGraph.Drawing 4{ 5 interface ISGViewModel 6 { 7 VisualElement parentView { get; set; } 8 9 // Wipes all data in this view-model that will be fed to the view that depends on it 10 // A notable point is that this function typically should not null out the parentView field seen above 11 void ResetViewModelData(); 12 } 13}