A game about forced loneliness, made by TACStudios
1using UnityEngine.UIElements;
2
3namespace UnityEditor.ShaderGraph.Drawing
4{
5 interface ISGViewModel
6 {
7 VisualElement parentView { get; set; }
8
9 // Wipes all data in this view-model that will be fed to the view that depends on it
10 // A notable point is that this function typically should not null out the parentView field seen above
11 void ResetViewModelData();
12 }
13}