A game about forced loneliness, made by TACStudios
1using System; 2using System.Reflection; 3using UnityEngine; 4using UnityEditor.UIElements; 5using UnityEngine.UIElements; 6 7namespace UnityEditor.ShaderGraph.Drawing.Controls 8{ 9 [AttributeUsage(AttributeTargets.Property)] 10 class Texture3DControlAttribute : Attribute, IControlAttribute 11 { 12 string m_Label; 13 14 public Texture3DControlAttribute(string label = null) 15 { 16 m_Label = label; 17 } 18 19 public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) 20 { 21 return new Texture3DControlView(m_Label, node, propertyInfo); 22 } 23 } 24 25 class Texture3DControlView : VisualElement 26 { 27 AbstractMaterialNode m_Node; 28 PropertyInfo m_PropertyInfo; 29 30 public Texture3DControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) 31 { 32 m_Node = node; 33 m_PropertyInfo = propertyInfo; 34 if (propertyInfo.PropertyType != typeof(Texture3D)) 35 throw new ArgumentException("Property must be of type Texture 3D.", "propertyInfo"); 36 label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name); 37 38 if (!string.IsNullOrEmpty(label)) 39 Add(new Label(label)); 40 41 var textureField = new ObjectField { value = (Texture3D)m_PropertyInfo.GetValue(m_Node, null), objectType = typeof(Texture3D) }; 42 textureField.RegisterValueChangedCallback(OnChange); 43 Add(textureField); 44 } 45 46 void OnChange(ChangeEvent<UnityEngine.Object> evt) 47 { 48 m_Node.owner.owner.RegisterCompleteObjectUndo("Texture Change"); 49 m_PropertyInfo.SetValue(m_Node, evt.newValue, null); 50 this.MarkDirtyRepaint(); 51 } 52 } 53}