A game about forced loneliness, made by TACStudios
1using System;
2using System.Reflection;
3using UnityEngine;
4using UnityEditor.UIElements;
5using UnityEngine.UIElements;
6
7namespace UnityEditor.ShaderGraph.Drawing.Controls
8{
9 [AttributeUsage(AttributeTargets.Property)]
10 class Texture3DControlAttribute : Attribute, IControlAttribute
11 {
12 string m_Label;
13
14 public Texture3DControlAttribute(string label = null)
15 {
16 m_Label = label;
17 }
18
19 public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
20 {
21 return new Texture3DControlView(m_Label, node, propertyInfo);
22 }
23 }
24
25 class Texture3DControlView : VisualElement
26 {
27 AbstractMaterialNode m_Node;
28 PropertyInfo m_PropertyInfo;
29
30 public Texture3DControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
31 {
32 m_Node = node;
33 m_PropertyInfo = propertyInfo;
34 if (propertyInfo.PropertyType != typeof(Texture3D))
35 throw new ArgumentException("Property must be of type Texture 3D.", "propertyInfo");
36 label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
37
38 if (!string.IsNullOrEmpty(label))
39 Add(new Label(label));
40
41 var textureField = new ObjectField { value = (Texture3D)m_PropertyInfo.GetValue(m_Node, null), objectType = typeof(Texture3D) };
42 textureField.RegisterValueChangedCallback(OnChange);
43 Add(textureField);
44 }
45
46 void OnChange(ChangeEvent<UnityEngine.Object> evt)
47 {
48 m_Node.owner.owner.RegisterCompleteObjectUndo("Texture Change");
49 m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
50 this.MarkDirtyRepaint();
51 }
52 }
53}