A game about forced loneliness, made by TACStudios
1using System; 2using System.Reflection; 3using UnityEngine; 4using UnityEditor.UIElements; 5using UnityEngine.UIElements; 6 7namespace UnityEditor.ShaderGraph.Drawing.Controls 8{ 9 [AttributeUsage(AttributeTargets.Property)] 10 class IntegerControlAttribute : Attribute, IControlAttribute 11 { 12 string m_Label; 13 14 public IntegerControlAttribute(string label = null) 15 { 16 m_Label = label; 17 } 18 19 public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) 20 { 21 return new IntegerControlView(m_Label, node, propertyInfo); 22 } 23 } 24 25 class IntegerControlView : VisualElement 26 { 27 AbstractMaterialNode m_Node; 28 PropertyInfo m_PropertyInfo; 29 30 public IntegerControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) 31 { 32 styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/IntegerControlView")); 33 m_Node = node; 34 m_PropertyInfo = propertyInfo; 35 if (propertyInfo.PropertyType != typeof(int)) 36 throw new ArgumentException("Property must be of type integer.", "propertyInfo"); 37 label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name); 38 39 if (!string.IsNullOrEmpty(label)) 40 Add(new Label(label)); 41 42 var intField = new IntegerField { value = (int)m_PropertyInfo.GetValue(m_Node, null) }; 43 intField.RegisterValueChangedCallback(OnChange); 44 45 Add(intField); 46 } 47 48 void OnChange(ChangeEvent<int> evt) 49 { 50 m_Node.owner.owner.RegisterCompleteObjectUndo("Integer Change"); 51 m_PropertyInfo.SetValue(m_Node, evt.newValue, null); 52 this.MarkDirtyRepaint(); 53 } 54 } 55}