A game about forced loneliness, made by TACStudios
1using System;
2using System.Reflection;
3using UnityEngine;
4using UnityEditor.UIElements;
5using UnityEngine.UIElements;
6
7namespace UnityEditor.ShaderGraph.Drawing.Controls
8{
9 [AttributeUsage(AttributeTargets.Property)]
10 class IntegerControlAttribute : Attribute, IControlAttribute
11 {
12 string m_Label;
13
14 public IntegerControlAttribute(string label = null)
15 {
16 m_Label = label;
17 }
18
19 public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
20 {
21 return new IntegerControlView(m_Label, node, propertyInfo);
22 }
23 }
24
25 class IntegerControlView : VisualElement
26 {
27 AbstractMaterialNode m_Node;
28 PropertyInfo m_PropertyInfo;
29
30 public IntegerControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
31 {
32 styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/IntegerControlView"));
33 m_Node = node;
34 m_PropertyInfo = propertyInfo;
35 if (propertyInfo.PropertyType != typeof(int))
36 throw new ArgumentException("Property must be of type integer.", "propertyInfo");
37 label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
38
39 if (!string.IsNullOrEmpty(label))
40 Add(new Label(label));
41
42 var intField = new IntegerField { value = (int)m_PropertyInfo.GetValue(m_Node, null) };
43 intField.RegisterValueChangedCallback(OnChange);
44
45 Add(intField);
46 }
47
48 void OnChange(ChangeEvent<int> evt)
49 {
50 m_Node.owner.owner.RegisterCompleteObjectUndo("Integer Change");
51 m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
52 this.MarkDirtyRepaint();
53 }
54 }
55}