A game about forced loneliness, made by TACStudios
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1using System.Reflection; 2using UnityEngine; 3 4namespace UnityEditor.ShaderGraph 5{ 6 [Title("Utility", "Logic", "All")] 7 class AllNode : CodeFunctionNode 8 { 9 public AllNode() 10 { 11 name = "All"; 12 } 13 14 public override bool hasPreview 15 { 16 get { return false; } 17 } 18 19 protected override MethodInfo GetFunctionToConvert() 20 { 21 return GetType().GetMethod("Unity_All", BindingFlags.Static | BindingFlags.NonPublic); 22 } 23 24 static string Unity_All( 25 [Slot(0, Binding.None)] DynamicDimensionVector In, 26 [Slot(1, Binding.None)] out Boolean Out) 27 { 28 return 29@" 30{ 31 Out = all(In); 32} 33"; 34 } 35 } 36}