A game about forced loneliness, made by TACStudios
at master 31 lines 705 B view raw
1using System.Reflection; 2 3namespace UnityEditor.ShaderGraph 4{ 5 [Title("Math", "Round", "Ceiling")] 6 class CeilingNode : CodeFunctionNode 7 { 8 public CeilingNode() 9 { 10 name = "Ceiling"; 11 synonyms = new string[] { "up" }; 12 } 13 14 protected override MethodInfo GetFunctionToConvert() 15 { 16 return GetType().GetMethod("Unity_Ceiling", BindingFlags.Static | BindingFlags.NonPublic); 17 } 18 19 static string Unity_Ceiling( 20 [Slot(0, Binding.None)] DynamicDimensionVector In, 21 [Slot(1, Binding.None)] out DynamicDimensionVector Out) 22 { 23 return 24@" 25{ 26 Out = ceil(In); 27} 28"; 29 } 30 } 31}