A game about forced loneliness, made by TACStudios
1using System.Reflection;
2
3namespace UnityEditor.ShaderGraph
4{
5 [Title("Math", "Round", "Ceiling")]
6 class CeilingNode : CodeFunctionNode
7 {
8 public CeilingNode()
9 {
10 name = "Ceiling";
11 synonyms = new string[] { "up" };
12 }
13
14 protected override MethodInfo GetFunctionToConvert()
15 {
16 return GetType().GetMethod("Unity_Ceiling", BindingFlags.Static | BindingFlags.NonPublic);
17 }
18
19 static string Unity_Ceiling(
20 [Slot(0, Binding.None)] DynamicDimensionVector In,
21 [Slot(1, Binding.None)] out DynamicDimensionVector Out)
22 {
23 return
24@"
25{
26 Out = ceil(In);
27}
28";
29 }
30 }
31}