A game about forced loneliness, made by TACStudios
at master 31 lines 721 B view raw
1using System.Reflection; 2 3namespace UnityEditor.ShaderGraph 4{ 5 [Title("Math", "Range", "Maximum")] 6 class MaximumNode : CodeFunctionNode 7 { 8 public MaximumNode() 9 { 10 name = "Maximum"; 11 } 12 13 protected override MethodInfo GetFunctionToConvert() 14 { 15 return GetType().GetMethod("Unity_Maximum", BindingFlags.Static | BindingFlags.NonPublic); 16 } 17 18 static string Unity_Maximum( 19 [Slot(0, Binding.None)] DynamicDimensionVector A, 20 [Slot(1, Binding.None)] DynamicDimensionVector B, 21 [Slot(2, Binding.None)] out DynamicDimensionVector Out) 22 { 23 return 24@" 25{ 26 Out = max(A, B); 27} 28"; 29 } 30 } 31}