A game about forced loneliness, made by TACStudios
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1using System.Reflection; 2 3namespace UnityEditor.ShaderGraph 4{ 5 [Title("Math", "Basic", "Divide")] 6 class DivideNode : CodeFunctionNode 7 { 8 public DivideNode() 9 { 10 name = "Divide"; 11 synonyms = new string[] { "division", "divided by" }; 12 } 13 14 protected override MethodInfo GetFunctionToConvert() 15 { 16 return GetType().GetMethod("Unity_Divide", BindingFlags.Static | BindingFlags.NonPublic); 17 } 18 19 static string Unity_Divide( 20 [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A, 21 [Slot(1, Binding.None, 2, 2, 2, 2)] DynamicDimensionVector B, 22 [Slot(2, Binding.None)] out DynamicDimensionVector Out) 23 { 24 return @" 25{ 26 Out = A / B; 27} 28"; 29 } 30 } 31}