A game about forced loneliness, made by TACStudios
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1using System.Reflection; 2 3namespace UnityEditor.ShaderGraph 4{ 5 [Title("Math", "Advanced", "Modulo")] 6 class ModuloNode : CodeFunctionNode 7 { 8 public ModuloNode() 9 { 10 name = "Modulo"; 11 synonyms = new string[] { "fmod" }; 12 } 13 14 protected override MethodInfo GetFunctionToConvert() 15 { 16 return GetType().GetMethod("Unity_Modulo", BindingFlags.Static | BindingFlags.NonPublic); 17 } 18 19 static string Unity_Modulo( 20 [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A, 21 [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B, 22 [Slot(2, Binding.None)] out DynamicDimensionVector Out) 23 { 24 return 25@" 26{ 27 Out = fmod(A, B); 28} 29"; 30 } 31 } 32}