A game about forced loneliness, made by TACStudios
1using System.Reflection;
2
3namespace UnityEditor.ShaderGraph
4{
5 [Title("Math", "Advanced", "Modulo")]
6 class ModuloNode : CodeFunctionNode
7 {
8 public ModuloNode()
9 {
10 name = "Modulo";
11 synonyms = new string[] { "fmod" };
12 }
13
14 protected override MethodInfo GetFunctionToConvert()
15 {
16 return GetType().GetMethod("Unity_Modulo", BindingFlags.Static | BindingFlags.NonPublic);
17 }
18
19 static string Unity_Modulo(
20 [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
21 [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B,
22 [Slot(2, Binding.None)] out DynamicDimensionVector Out)
23 {
24 return
25@"
26{
27 Out = fmod(A, B);
28}
29";
30 }
31 }
32}