A game about forced loneliness, made by TACStudios
1using UnityEngine;
2using UnityEditor.Graphing;
3
4namespace UnityEditor.ShaderGraph
5{
6 [Title("Input", "Basic", "Time")]
7 class TimeNode : AbstractMaterialNode, IMayRequireTime
8 {
9 private const string kOutputSlotName = "Time";
10 private const string kOutputSlot1Name = "Sine Time";
11 private const string kOutputSlot2Name = "Cosine Time";
12 private const string kOutputSlot3Name = "Delta Time";
13 private const string kOutputSlot4Name = "Smooth Delta";
14
15 public const int OutputSlotId = 0;
16 public const int OutputSlot1Id = 1;
17 public const int OutputSlot2Id = 2;
18 public const int OutputSlot3Id = 3;
19 public const int OutputSlot4Id = 4;
20
21 public TimeNode()
22 {
23 name = "Time";
24 UpdateNodeAfterDeserialization();
25 }
26
27 public sealed override void UpdateNodeAfterDeserialization()
28 {
29 AddSlot(new Vector1MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
30 AddSlot(new Vector1MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, 0));
31 AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
32 AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
33 AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 0));
34 RemoveSlotsNameNotMatching(validSlots);
35 }
36
37 protected int[] validSlots
38 {
39 get { return new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id }; }
40 }
41
42 public override string GetVariableNameForSlot(int slotId)
43 {
44 switch (slotId)
45 {
46 case OutputSlot1Id:
47 return "IN.TimeParameters.y";
48 case OutputSlot2Id:
49 return "IN.TimeParameters.z";
50 case OutputSlot3Id:
51 return "unity_DeltaTime.x";
52 case OutputSlot4Id:
53 return "unity_DeltaTime.z";
54 default:
55 return "IN.TimeParameters.x";
56 }
57 }
58
59 public bool RequiresTime()
60 {
61 return true;
62 }
63 }
64}