A game about forced loneliness, made by TACStudios
1using System;
2using UnityEngine;
3
4namespace UnityEditor.Graphing
5{
6 [Serializable]
7 struct DrawState
8 {
9 [SerializeField]
10 private bool m_Expanded;
11
12 [SerializeField]
13 private Rect m_Position;
14
15 public bool expanded
16 {
17 get { return m_Expanded; }
18 set { m_Expanded = value; }
19 }
20
21 public Rect position
22 {
23 get { return m_Position; }
24 set { m_Position = value; }
25 }
26 }
27}