A game about forced loneliness, made by TACStudios
1using System; 2using UnityEngine; 3 4namespace UnityEditor.Graphing 5{ 6 [Serializable] 7 struct DrawState 8 { 9 [SerializeField] 10 private bool m_Expanded; 11 12 [SerializeField] 13 private Rect m_Position; 14 15 public bool expanded 16 { 17 get { return m_Expanded; } 18 set { m_Expanded = value; } 19 } 20 21 public Rect position 22 { 23 get { return m_Position; } 24 set { m_Position = value; } 25 } 26 } 27}