A game about forced loneliness, made by TACStudios
1using System;
2using UnityEditor.ShaderGraph.Serialization;
3using UnityEngine;
4
5namespace UnityEditor.ShaderGraph
6{
7 [Serializable]
8 public class GroupData : JsonObject, IRectInterface
9 {
10 [SerializeField]
11 string m_Title;
12
13 public string title
14 {
15 get { return m_Title; }
16 set { m_Title = value; }
17 }
18
19
20 [SerializeField]
21 Vector2 m_Position;
22
23 public Vector2 position
24 {
25 get { return m_Position; }
26 set { m_Position = value; }
27 }
28
29 Rect IRectInterface.rect
30 {
31 get => new Rect(position, Vector2.one);
32 set
33 {
34 position = value.position;
35 }
36 }
37
38
39 public GroupData() : base() { }
40
41 public GroupData(string title, Vector2 position)
42 {
43 m_Title = title;
44 m_Position = position;
45 }
46 }
47}