A game about forced loneliness, made by TACStudios
1using System; 2using UnityEditor.ShaderGraph.Serialization; 3using UnityEngine; 4 5namespace UnityEditor.ShaderGraph 6{ 7 [Serializable] 8 public class GroupData : JsonObject, IRectInterface 9 { 10 [SerializeField] 11 string m_Title; 12 13 public string title 14 { 15 get { return m_Title; } 16 set { m_Title = value; } 17 } 18 19 20 [SerializeField] 21 Vector2 m_Position; 22 23 public Vector2 position 24 { 25 get { return m_Position; } 26 set { m_Position = value; } 27 } 28 29 Rect IRectInterface.rect 30 { 31 get => new Rect(position, Vector2.one); 32 set 33 { 34 position = value.position; 35 } 36 } 37 38 39 public GroupData() : base() { } 40 41 public GroupData(string title, Vector2 position) 42 { 43 m_Title = title; 44 m_Position = position; 45 } 46 } 47}