A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using UnityEngine; 4using UnityEditor.Graphing; 5using UnityEditor.ShaderGraph.Internal; 6using UnityEditor.ShaderGraph.Serialization; 7 8namespace UnityEditor.ShaderGraph 9{ 10 [Serializable] 11 sealed class ContextData 12 { 13 [SerializeField] 14 Vector2 m_Position; 15 16 [SerializeField] 17 List<JsonRef<BlockNode>> m_Blocks = new List<JsonRef<BlockNode>>(); 18 19 [NonSerialized] 20 ShaderStage m_ShaderStage; 21 22 public ContextData() 23 { 24 } 25 26 public List<JsonRef<BlockNode>> blocks => m_Blocks; 27 28 public Vector2 position 29 { 30 get => m_Position; 31 set => m_Position = value; 32 } 33 34 public ShaderStage shaderStage 35 { 36 get => m_ShaderStage; 37 set => m_ShaderStage = value; 38 } 39 } 40}